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Old 10-21-16, 04:43 PM   #106
texelbo
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Default In progress

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I think you have the answer :

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Old 10-22-16, 05:05 AM   #107
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Icon7 Wow !

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Looks very promising !

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Old 10-22-16, 06:03 PM   #108
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Default Model has finished

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Old 10-22-16, 08:23 PM   #109
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Incredible airplane model ! Never seen such a detailed airplane in SH3, i can't wait to see it fly in the sky !



By the way, any news about the aircraft career ? Oh, one question ! Do you consider to add some airplanes on the bridge of the ship ? This would be nice I think ! You will just have to add a fixed propeller on the nose of the airplane and delete the pilots.
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Old 10-26-16, 04:06 PM   #110
texelbo
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Quote:
Originally Posted by Kendras View Post
Incredible airplane model ! Never seen such a detailed airplane in SH3, i can't wait to see it fly in the sky !



By the way, any news about the aircraft career ? Oh, one question ! Do you consider to add some airplanes on the bridge of the ship ? This would be nice I think ! You will just have to add a fixed propeller on the nose of the airplane and delete the pilots.
Hello.
At the flying deck it should be with wings in storage position, I guess. So, at the moment this model has implemented in game, but still needs some additional efforts with collision model.
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Old 10-27-16, 04:51 PM   #111
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Default Bearn in progress

1


2.
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Old 10-30-16, 07:25 PM   #112
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Honoré de voir ce navire actuellement en travaux - je ne connais pas du tout le Béarn, mais niveau de détail assez étonnant, texelbo. Continue comme ça !
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Old 10-31-16, 12:10 PM   #113
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That is a very nice and detailed model of the Bearn ! Maybe the propellers could be a bit more detailed !

Keep up the job!

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At the flying deck it should be with wings in storage position, I guess.

Fantastic model !
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Old 11-01-16, 05:01 PM   #114
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Default The model of carrier has finished

120000 poligons
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Old 11-02-16, 01:16 PM   #115
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I get a "connection refused" error on all your Yandex images...

HB
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Old 11-02-16, 06:04 PM   #116
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Another great model for SH3 !
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Old 11-04-16, 04:48 PM   #117
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Wonderful models
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Old 11-07-16, 03:40 PM   #118
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Default She was launched on water this evening


Still a ot of bugs - at the moment list of 18 items for curing, including this strange blue color of mast...
At the moment I'm suspended those four beuteful ancors with chains - due to here is 20000 polygons - 1/5 of all model. We'll see.
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Old 11-07-16, 08:05 PM   #119
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Wonderful, most certainly one of the best 3D models I've seen so far, along with some artworks from the good Gerome at the ubi forum.

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At the moment I'm suspended those four beuteful ancors with chains - due to here is 20000 polygons - 1/5 of all model. We'll see.
You need to ask this great man. He knows how to duplicate 3D objects on any model without increasing the polygon count.

Last edited by Alex; 11-07-16 at 08:27 PM.
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Old 11-08-16, 02:28 AM   #120
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Hi Texelbo,

20 000 polygons for chains and anchors is really a lot. Anchors, chains and related fittings of the model I am working on have in total 10 000 polygons (and I'll keep them ).

The trick Alex ist refering to is to seperate the model into smaller parts, for example in case of two sets of anchors with chains you split those two. Then you create one 3D-related chunk in the *.dat file, with all materials plus the 3D model of that single set of anchor and chains. Next, you create a second 3D-related chunk, with all materials BUT you do not attach a 3D model but use the ID of the first model: enter it at Linked 3D model where it reads Model ID (just above the box of the materials).
For reference, see privateer's/jeff-groves' Seaforts (GWX) or any of my recent models (opitcal instruments are repeated in that way).

Stupid thing, however, the trick does not work easily with anchors and chains because of being not identical but mirrored ... but you may split the model into submodels of the anchors plus parts of the chains and then recreate the entire arrangement in S3D with repeated instances of these submodels. Quite some work but it will save plenty of polygons. I think, it is worth the try !!

Cheers
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