SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-03-14, 09:42 AM | #46 | |
Sea Lord
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A good friend of mine used to say that he liked a certain book or wargame because "It confirms my historical prejudices." IMO, that's about as far as any of us can go. |
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09-03-14, 05:43 PM | #47 | |
Torpedoman
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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09-04-14, 02:51 AM | #48 | ||
Samurai Navy
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With the "Oh, please, be rational!" thing I didn't mean to offend you, álvaro. I wanted to be provocative, yes, but not to place an offense on you. So please, forgive me for that, I do not belive that you are not rational or that you are a fool because you try hard to feel like a real kaluen when you play: you see, it is the same thing I try to do when I play this game! The point I was trying to make was another one and if I had to try and explain it using the minimum number of words to express it it will be something along these lines: Quote:
Sorry again álvaro, but in the future, please, try not to answer changing the language used, expecially if you switch in a language your interlocutor is not able to understand while for you is your native one. |
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09-04-14, 06:24 AM | #49 | |
Torpedoman
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Quote:
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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09-04-14, 07:03 AM | #50 |
Samurai Navy
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09-04-14, 10:50 AM | #51 |
Sea Lord
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Discussions about “realism” and what is, or is not, or what feels “real” are all fraught with peril, because we all mean so many different things by the word “realism.” Banryu79, it sounds like you play as I do, which is “role-playing the Kaleun”. Example: I use the “No Fatigue” model because every fatigue model for SH3 gives the player tasks no real Kaleun had to do. Others use the “working model submarine” approach. They would never think of playing without some sort of fatigue model, because fatigue was a real issue on board a combat submarine. Yet, they may use, and enjoy, an external view of the sub, which I never do. (The Kaleun didn’t get off the boat!) Still others play every available position in the boat: soundman, navigator, gun crews, etc. And these are all different ways of playing with “high realism!” YMMV indeed! We aren’t even all using a car!
The point here is that all of these ways of playing the game (and I am sure there are others as well) incorporate some aspects of the real-world prototype and minimize others. That is frequently the case in any simulation. Someone has to decide, based on the purpose of the simulation, what gets emphasized and what gets left out. In our case, because of the wonderful variety of mods available, each of us can make that choice, based on what we personally want from the game. And BTW, “simulation” is not the opposite of “game.” A simulation can be a game, or not. A game can be a simulation, or not. From Merriam-Webster: simulation: something that is made to look, feel, or behave like something else especially so that it can be studied or used to train people game: a physical or mental activity or contest that has rules and that people do for pleasure One thing that is clear from the definitions is that the two terms are not mutually exclusive. Another thing that is clear is that everyone who plays SH3 does so for pleasure. Not for money, not to study submarine warfare to write a book, or prepare for a course. Certainly not to improve our performance as a real-life submariner. We all do it for personal enjoyment. If we learn anything from the experience, we do so not for any practical benefit, but for personal satisfaction. And so, by definition, SH3 is always a simulation, but it is also always a game. |
09-07-14, 01:53 PM | #52 |
Captain
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And no matter your desired level of game 'realism' there are two things that the program cannot simulate and you should be thankful that it cannot.
The first is the horrible smell of all the different organic and even inorganic materials on board (to say nothing of the crew who are the bulk, sweaty teenagers). And the actual threat to life and limb. You cannot ever be killed. The only way you could capture the essence of fear of death and that each patrol could be your last would be to keep a loaded gun or a cyanide pill handy so that if your sim-captain died, you would be honor bound to kill yourself as well. That would put a different spin on things. So no matter what, there are levels of realism that we are better off without...
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Because I'm the captain, that's why! |
09-08-14, 02:51 AM | #53 |
Sailor man
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sorry but SH3 is not "way too hard". I'm currently at August 1944 in my career playing the NYGM mod and I've just hit 313,000 tons. The Destroyers seem a little more difficult to shake in GWX but by no means is it a piece of cake in NYGM either. You just have to know how to escape and survive. It's all about technique.
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09-12-14, 10:18 AM | #54 |
Sea Lord
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I'm not looking for realism. That cannot be achieved without a holodeck.
What I'm looking for is a game with realistic parameters. Steve |
09-12-14, 11:58 AM | #55 | ||
Sea Lord
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"Realism" is a highly ambiguous and often subjective term which gets tossed about as though it had some precise, quantifiable meeaning for everyone. It doesn't. Quote:
With all the mods that have been created for SH3 over a period of nine years, it's possible that some mod does exactly what you are looking for. But before anyone else can point you to it, we need to know more unambiguously what it is you want. Last edited by BigWalleye; 09-13-14 at 07:33 AM. |
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09-13-14, 06:30 AM | #56 |
Seasoned Skipper
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Abiding by the principle of each to his own re the games own in built choices in difficulty the other element I like to keep in mind is 'behaviour'.
I try and play the game in the most realistic way a real Kaleu might behave. To this end I read as much as I can get my hands on by way of diaries they might have kept and books that have been written on the subject. An excellent book I am busy making my way through now is "War Beneath the Sea", described as the standard work on the subject of submarine warfare. Obviously I play 'dead is dead' (skipping the cyanide pill on my desk) and my crew are 'real' to me so what decisions I take regarding attacking, surface re-loads etc are taken with their safety in mind plus the asset I have been trusted with - namely my boat. I avoid attacking destroyers at all costs if possible for example. And taking on planes is just not even something I would go out of my way to do. A more recent example is my current patrol. I refuelled from a milk cow in June off the East coast of the States and was all keen to go back and patrol off New York and possibly do this many times as the milk cow was going to be stationed in the grid till Xmas. And in so doing rack up the tonnage hopefully. But Sailor Steve pointed out in my post on this that milk cows were primarily there to enable boats to get back home. So if that is how it was in reality - then its back to Lorient we go and not to 'game the game' so to speak. But as I say, each to his own. Silent Hunter 3 is an enjoyable and enthralling game however you play it. |
09-15-14, 03:02 AM | #57 | |
Samurai Navy
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"Education" in its highest, funniest form |
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10-12-14, 05:32 PM | #58 | |
Grey Wolf
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10-14-14, 12:50 AM | #59 |
Stowaway
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Fastfed: It's not your game sprinter, even your nickname tells you do not have any patience to get along nicely with it. This game is designed mostly for mature and calm ppl inside,who doesn't do speedrunning with U-boats in critical moments. You do not look to me as that type of person, so it's not your game so far. Perhaps after you grow up older, later you might reconsider you type of playing this game with more mature manners and wisdom =]
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10-14-14, 03:27 PM | #60 | ||
Sea Lord
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I'm just saying that I'm not looking for realism, because that can't be done using a computer and a LCD screen. I'm just looking for realistic parameters of the performance of the things modeled in the simulation. SH3 is of course not perfect, but I am content with it. Steve |
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