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Old 07-09-14, 01:35 PM   #16
fred8615
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Quote:
Originally Posted by merc4ulfate View Post
What is :

The displacement:
Dimensions :
Draft:
Maximum speed:
Surface range:
Underwater endurance:
Test depth:


for each submarine class.
Sorry, but I'm not going to post all that for each class. You can look it up yourself. Wikipedia has that info, or you can search for other sources.

Quote:
Did you also adjust the unrealistic turning radius of both submarine and surface ships?
The radius would change depending on speed and speed will change depending on rudder setting. A 5 degree port turn will not decrease forward speed as much as a 20 degree turn. These changes will affect the outcome of the turning radius under individual speeds.
No, I didn't.

Quote:
Is there a remedy for the sudden speed change of vessels? With some mods and stock a destroyer or merchant can decrease speed way faster than they normally would in real life. The also speed up faster than than they would were they real. I have had perfect shots foiled because of merchants fast turning radius and their ability to stop on a dime or speed up at an unrealistic level in order to by pass a fish.
Webster has a mod here for that. You can get it at:

http://www.subsim.com/radioroom//dow...do=file&id=942

Quote:
There is crash dive depth, test depth and then there is death depth. Because all the different classes were tested differently are there varying and random depth at which death occurs?
Not that I'm aware of.
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