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Old 09-16-16, 12:24 PM   #1936
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Originally Posted by Rockin Robbins View Post
Wow! I love it. Great work! You know.....tell me if I've lost my mind.....I'd like to have this merged into the core mod and the Maru Mod as a plugin!
Rockin Robbins,

The Maru mod is already seperate and completed, and is in cdrsubron7's hands for testing. This was finished late last night, with fantastic teaching & help from Jeff-Groves.

The list above is from the remaining ship & roster files within FORTS Beta.

I am setting up the BASE/CORE ships to be able to merge with the maru without duplicate ships and non-maru names entering the other rosters.

So the base ships mod will be without all ships included in the Maru mod for that reason, due to problems or duplications. So i'm using a spare folder to test with Maru included.

Could we not include the Maru in to the core, as all the ships involded are from the FOTRS Beta any?

Regards,
s7rikeback.
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Old 09-16-16, 12:53 PM   #1937
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Originally Posted by s7rikeback View Post
Could we not include the Maru in to the core, as all the ships involded are from the FOTRS Beta any?

Regards,
s7rikeback.
There's a problem. As Americans, we have the unmitigated right to maul "foreign" languages in any way we choose.

Hey Bub! What the @#$% you callin' that city Firenze for? Sounds like someplace my mother-in-law would like to live. Tell ya what. You're Florence from now and and you WILL like it. I'm addressing a ton of mail to your new address right now. Thanks for your cooperation.

Buddy! What in @#$@# name is a city called Munchen? You a fan of the Wizard of Oz of sumpthin? Munich is yer name for that burg from now on. Don't mention it.

Zero-sen? AM6? Pansy name if I ever saw one. They're Zekes. No need to thank me, I'm just gonna shoot them down. Those bombers? Kates and Bettys. You'll have to change the registration. Too bad. Life sucks and then you die. Hopefully.

So nobody called Japanese ships Something Maru. Naming convention was very simple. If it was simple to remember or made any sense at all the name was immediatly replaced. Large Old Split Freighter just has that authentic ring to it that comes natural to an American. Because it is our God-given right to mangle every other language on Earth. Yeah, don't mention it.
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Old 09-16-16, 01:15 PM   #1938
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Originally Posted by Rockin Robbins View Post
There's a problem. As Americans, we have the unmitigated right to maul "foreign" languages in any way we choose.

Hey Bub! What the @#$% you callin' that city Firenze for? Sounds like someplace my mother-in-law would like to live. Tell ya what. You're Florence from now and and you WILL like it. I'm addressing a ton of mail to your new address right now. Thanks for your cooperation.

Buddy! What in @#$@# name is a city called Munchen? You a fan of the Wizard of Oz of sumpthin? Munich is yer name for that burg from now on. Don't mention it.

Zero-sen? AM6? Pansy name if I ever saw one. They're Zekes. No need to thank me, I'm just gonna shoot them down. Those bombers? Kates and Bettys. You'll have to change the registration. Too bad. Life sucks and then you die. Hopefully.

So nobody called Japanese ships Something Maru. Naming convention was very simple. If it was simple to remember or made any sense at all the name was immediatly replaced. Large Old Split Freighter just has that authentic ring to it that comes natural to an American. Because it is our God-given right to mangle every other language on Earth. Yeah, don't mention it.

Sometimes I wish I knew what you're talking about.
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Old 09-16-16, 01:18 PM   #1939
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@pb

Do you by any chance have TMO v2.5 installed? If you do could you go into the mis.files and check some of them for the spawn radius against that FOTRSU, please.

I'm at work right now and can't do so until I get home tonight, which will be after 6:30PM.
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Old 09-16-16, 01:22 PM   #1940
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Quote:
Originally Posted by s7rikeback View Post
... Could we not include the Maru in to the core, as all the ships involded are from the FOTRS Beta any?

Regards,
s7rikeback.
If it comes down to being wary of the building of the mod itself s7rikeback, and having it work correctly when someone downloads it, don't worry. Rockin Robbins and CapnScurvy both know how to build 'em, and I'm pretty sure max-peck and cdrsubron7 have done some "zipping-up" too. They'll be able to do it with your files, if you're leery of it. 'Sides, we'll see if we can break it before we let it loose on the world...


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@pb

Do you by any chance have TMO v2.5 installed? If you do could you go into the mis.files and check some of them for the spawn radius against that FOTRSU, please.

I'm at work right now and can't do so until I get home tonight, which will be after 6:30PM.
I've got the mod files, and been trying to get into them with a little more detail now. I was trying to compare v1.7 vs v2.5 vs Stock. I'm cross-eyed!
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Last edited by propbeanie; 09-16-16 at 01:26 PM. Reason: I ain't fast enough...
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Old 09-16-16, 02:28 PM   #1941
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Originally Posted by propbeanie View Post
I've got the mod files, and been trying to get into them with a little more detail now. I was trying to compare v1.7 vs v2.5 vs Stock. I'm cross-eyed!

I suppose you could go talk to the wife for a bit. That always helps me, but then she tells me I looked confused for some reason.
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Old 09-16-16, 02:34 PM   #1942
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Florida Sailor told me to compare the mis.files from TMO with FOTRSU, but when I do that I don't see anything that would give me a clue. Too bad we could swap the mis.files from TMO into FOTRSU, but I imagine that they won't work because of the amount of ships in FOTRSU.
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Old 09-16-16, 05:21 PM   #1943
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OK. I scanned 57 Ships with the flag issue.
I should have the files corrected by tomorrow.
That's fixing the dats and the eqp files.
dats are done.
Just need to hit the eqp files with 010 and a little scripting now.
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Old 09-16-16, 05:26 PM   #1944
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Originally Posted by cdrsubron7 View Post
Anti-H/K mod was not being used, was first test of s7trikback's Maru mod. Only mod installed was Maru mod and CapnScurvy's Air/Sound mod. Date was January, '42

Check this out from the RSRDC thread.

http://www.subsim.com/radioroom/show...&postcount=426

Which I knew what lurker did with that patch or could look at it. I will continue to look throuth the RSRDC thread for any other clues that might be helpful later in the day.
Will this help:
http://gamefront.online/files/listin...or_Mods/RSRDC/
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Old 09-16-16, 05:33 PM   #1945
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Originally Posted by s7rikeback View Post
It very well could, my friend. Nice find. We might win this war yet with guys like you on our side.

I will check them out after I get home.
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Old 09-16-16, 05:46 PM   #1946
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Quote:
Originally Posted by cdrsubron7 View Post
Florida Sailor told me to compare the mis.files from TMO with FOTRSU, but when I do that I don't see anything that would give me a clue. Too bad we could swap the mis.files from TMO into FOTRSU, but I imagine that they won't work because of the amount of ships in FOTRSU.
TMO Also:

http://gamefront.online/files/listin.../Trigger_Maru/

s7rikeback.
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Old 09-16-16, 06:00 PM   #1947
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Boy, you are the treasure finder tonight.
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Old 09-16-16, 06:01 PM   #1948
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Quote:
Originally Posted by Jeff-Groves View Post
OK. I scanned 57 Ships with the flag issue.
I should have the files corrected by tomorrow.
That's fixing the dats and the eqp files.
dats are done.
Just need to hit the eqp files with 010 and a little scripting now.
Brilliant news Jeff.

Did you see this error I found earlier?

# BBIowa=BB-61 USS Iowa:
Main cfg shows unit type= 20 = super battleship
Roster cfg shows unit type= 11 = battleship
Unit types now matched to = 11 = in my test folder
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Old 09-16-16, 06:05 PM   #1949
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[QUOTE=s7rikeback;2434915]Brilliant news Jeff.

Did you see this error I found earlier?

# BBIowa=BB-61 USS Iowa:
Main cfg shows unit type= 20 = super battleship
Roster cfg shows unit type= 11 = battleship
Unit types now matched to = 11 = in my test folder

I have also created a roster cfg for the:
CVKaga=Fleet Carrier Kaga



Will the Kaga cfg.file be included in your Combined Fleet mod?
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Old 09-16-16, 06:05 PM   #1950
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Boy, you are the treasure finder tonight.
Yandex is your friend for older mods... I'm a collector..

SH3 = 62 GB of mods inc old and modern super mods.
SH4 = 17 GB of mods inc old and modern super mods.
SH5 = 11 GB of mods inc old and modern super mods.

I'm a horder... LOL.
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