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Old 04-17-08, 08:58 AM   #46
M. Sarsfield
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Nice work and thanks for the updates! Lots of good mods are coming to a head at the same time.
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Old 04-17-08, 10:50 AM   #47
Zaro
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Excellent. Just yesterday I was watching footage of WW2 surface ships and wondering what it would be like to command one in Silent Hunter fashion .
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Old 04-17-08, 11:01 AM   #48
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Great work! I am already on my third patrol and enjoying the change in play style ^^
I have not had any issues at all and I am running NSM4,Greenlamp,PE2, and the Language fixer for German voices.
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Old 04-17-08, 01:27 PM   #49
M. Sarsfield
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NSM4 is a bomb waiting to go off. I'd wait for a 1.5 release for that one - I'm missing it, too <sniff> . Can't wait for the upgrade.
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Old 04-18-08, 03:10 PM   #50
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I still enjoy it even after being blown in half by a tanker with one round....
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Old 04-18-08, 05:47 PM   #51
lancerr
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A game like this... wow!

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Old 04-19-08, 05:02 AM   #52
The_Pharoah
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oh man I can't tell you how much I've waited to 'drive' a destroyer in this game. I've just been spending my last few days playing the Fubuki in campaign missions and having an awesome time. It does get harder with lots of a/c though.

Are there any more single missions out there specifically for this mod? ie. ship vs ship action?

I sincerely hope that someone would make a mod whereby we have driveable US DD's and can actually recreate the surface warfare that occurred around Guadalcanal early in WW2 (1942 onwards).

I've been reading a lot of books around this and have been wanting to recrea
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Old 04-19-08, 08:34 AM   #53
WalterJConklin
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You have devised a great mod. Your quite inqenius to modify the existing sub oriented platform to support playable battleships which will greatly expand the roll of the game. I will probably get a lot of flack for this but I am much more of battleship fan. I may get SH4 just for your mod.
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Old 04-19-08, 05:16 PM   #54
Ishigami
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Awesome!

Awesome mod! I have no problems.
I’m really looking forward to your Pocketbattleship.

By the way is it possible to achieve realistic degrees for torpedo attacks?
- I don’t know much about DDs but weren’t they supposed to fire torpedoes from like 90° bearing and not 0° and 180° like a U-boat? Pocketbattleships had torpedoes too so that may be something to look into. :hmm:

And what about depth charges? – I haven’t found those, are they impossible?

Another idea is to delete that NPC on the bridge. He annoys me more than he adds to the atmosphere.

I’m too stupid to mod so I don’t know if something like that is possible, just an idea.

Anyway great job!
I hope someone joins you for the interior.
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Old 04-19-08, 06:07 PM   #55
W4lt3r
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Quote:
Originally Posted by Ishigami

By the way is it possible to achieve realistic degrees for torpedo attacks?
- I don’t know much about DDs but weren’t they supposed to fire torpedoes from like 90° bearing and not 0° and 180° like a U-boat? Pocketbattleships had torpedoes too so that may be something to look into. :hmm:

And what about depth charges? – I haven’t found those, are they impossible?

Another idea is to delete that NPC on the bridge. He annoys me more than he adds to the atmosphere.
I do not think the game supports the realistic drop degree for the torpedoes since game thinks that player is a "submarine" and drops the torpedoes like that, since it would also require recoding of the TDC, Attack Map, as an example. IF it is possible, it's quite big of an hassle.

Depth charges MIGHT be possible, havent been proven though but they'd be quite useless since is it possible in this that you could run into an hostile sub?

And the NPC on bridge (IMO) Is essential for the spotting system to work, since he is in charge of spotting everything on the 90*Port - 50* Starboard (there is another spotter near the torpedo launchers on starboard side of the deck). Although that is only a hypothesis.

And if you are unsatisfied with the gun ranges and AI ranges, i can help you out with how to change the values that you can fire to 15km range, along with hostile ships (I can see hostile smoke from about 17km away at clear weather, thanks to Black smoke mod)
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Old 04-19-08, 07:36 PM   #56
Ishigami
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Hhmm yes please, higher range would be nice. :hmm:
And what is that black smoke mod? – Is it in the mod list?

Too bad about the other ideas.
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Old 04-20-08, 12:47 AM   #57
Rolf Eschke
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Hi XANTROKOLES !
I changed the DSD File,so that you have now the Destroyer Engine Sound .

http://www.mediafire.com/?m03gertutfn

I like this Mod,Great Work !
Regards
Rolf
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Old 04-20-08, 02:57 AM   #58
The_Pharoah
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Quote:
Originally Posted by Rolf Eschke
Hi XANTROKOLES !
I changed the DSD File,so that you have now the Destroyer Engine Sound .

http://www.mediafire.com/?m03gertutfn

I like this Mod,Great Work !
Regards
Rolf
noob question - where do I put this file?
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Old 04-20-08, 03:51 AM   #59
Axlwolf
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<Posted by error in "Playable PocketBB" Thread,reposted here>
Speaking of torpedoes,it seems that many Japanese destroyer used the 61 cm/24 inch torpedoes.
In this site:
http://www.navweaps.com/Weapons/WTJAP_WWII.htm
The most interesting part is the explosive charge,almost double of the normal G7 torpedo.The range...well,they could travel 20 km at 50 knots...
It would be a marvelous thing to add to an already marvelous mod.
I hope those information could be useful.
Keep up the good work Xantrokoles
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Old 04-20-08, 05:00 AM   #60
Rolf Eschke
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@ The Pharaoh !
The File goes to

...Silent Hunter4\Data\Submarine\NDD_Fubuki

mfG
Rolf
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