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Old 03-03-08, 05:37 PM   #16
KeldorKatarn
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you missunderstood. Yes the button brings them up and then you move the mouse on the left border next to one of the dials and one of the "missing" dials will appear.. try it.
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Old 03-03-08, 05:40 PM   #17
Grayson02sept1980
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AH... ok... thanks.....

I never had the idea to try and move the mouse to the boarde the moment the controls were up...
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Old 03-03-08, 05:51 PM   #18
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How about the observation periscope? Its still HUUUUUUUUUUGE like OLC's?

And for people that use manual targeting with weapon officer assistance, did you included the button "solution to target"?
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Old 03-03-08, 06:10 PM   #19
Grayson02sept1980
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ohoh... now the Torp-choose-dail has no figures... t
his is not a big problem yet a problem... I usually use 1-4 and 2-3 and know where those are... have a screener here:http://foto.arcor-online.net/palb/al...3736656635.jpg

but nice work... now that I get to know how it works (lazy guy I am... I know...sry.)
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Old 03-03-08, 07:18 PM   #20
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read the readme.. there's a uboat folder in OLC's GUI mod which needs to be used by SH3 Cmdr (although manual adding is possible). Those sub-specific mods will add the correct dial faces.

Alsways read the readme
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Old 03-03-08, 07:29 PM   #21
latemail
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Quote:
Originally Posted by KeldorKatarn
read the readme.. there's a uboat folder in OLC's GUI mod which needs to be used by SH3 Cmdr (although manual adding is possible). Those sub-specific mods will add the correct dial faces.

Always read the readme

and for Non-Commander-User : here is a small mod for GWX 1.3, but should work as well for GWX 2.0, but I didnīt tested it yet .... comments are welcome
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Old 03-03-08, 07:34 PM   #22
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Quote:
Originally Posted by Philipp_Thomsen
How about the observation periscope? Its still HUUUUUUUUUUGE like OLC's?
Didnīt change anything else!!

Quote:
Originally Posted by Philipp_Thomsen
And for people that use manual targeting with weapon officer assistance, did you included the button "solution to target"?
lasy guy
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Old 03-04-08, 12:43 AM   #23
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Quote:
Originally Posted by latemail
Quote:
Originally Posted by Philipp_Thomsen
How about the observation periscope? Its still HUUUUUUUUUUGE like OLC's?
Didnīt change anything else!!

Quote:
Originally Posted by Philipp_Thomsen
And for people that use manual targeting with weapon officer assistance, did you included the button "solution to target"?
lasy guy
:rotfl:

Not lazy... Its just... I try to... Sometimes...

Alright, alright... I'll try to learn manual targeting... Its just... I hate missing eels...
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Old 03-04-08, 08:59 AM   #24
Grayson02sept1980
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Quote:
Originally Posted by KeldorKatarn
read the readme.. there's a uboat folder in OLC's GUI mod which needs to be used by SH3 Cmdr (although manual adding is possible). Those sub-specific mods will add the correct dial faces.

Alsways read the readme
Which I did.... hmm.... I will read it again.... more carefully.....

EDIT:

problem fixed!

indeed I forgot the U-Boat-directory after reinstalling my whole system (fatal windows crahs killed the whole partition )
Works fine!

I also like your new controlls and the bigger compass.. NICE WORK! THANKS! ... und... ähm.... Vielen Dank auch!
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Old 03-31-08, 06:35 PM   #25
NiKuTa
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I have a one question. Could you make a buttons for changing between a dials (25m and 280m) . or between knots and graph? Slide on the left sometimes is not good. When i have to go deeper, for avoiding DC or something like that.
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Old 04-01-08, 12:52 AM   #26
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good mods keep popping up;

jest vat ai needid,

vielen dank


XIII
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Old 04-01-08, 04:55 AM   #27
latemail
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Quote:
Originally Posted by NiKuTa
I have a one question. Could you make a buttons for changing between a dials (25m and 280m) . or between knots and graph? Slide on the left sometimes is not good. When i have to go deeper, for avoiding DC or something like that.

Bad news for you ..... I think itīs not possible!!


There are only three buttons which works (hardcode driven) for switching something. And OLC used them already, for switching dials on/off, for switching TDC on/off and for switch his disctools. So the rest must slide ..... but itīs possible to change the "slide-trigger-area" or position of the dials. How would you prefer a solution?
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Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)

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Old 04-01-08, 05:53 AM   #28
NiKuTa
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Quote:
Originally Posted by latemail
Quote:
Originally Posted by NiKuTa
I have a one question. Could you make a buttons for changing between a dials (25m and 280m) . or between knots and graph? Slide on the left sometimes is not good. When i have to go deeper, for avoiding DC or something like that.
Bad news for you ..... I think itīs not possible!!


There are only three buttons which works (hardcode driven) for switching something. And OLC used them already, for switching dials on/off, for switching TDC on/off and for switch his disctools. So the rest must slide ..... but itīs possible to change the "slide-trigger-area" or position of the dials. How would you prefer a solution?

So could you tell me how to change a dials. I prefer that 280m depth dial and knots dial was as primary. The graph and 25M dials should show when i go to slide trigger era.
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Old 04-01-08, 06:41 AM   #29
latemail
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Quote:
Originally Posted by NiKuTa

So could you tell me how to change a dials. I prefer that 280m depth dial and knots dial was as primary. The graph and 25M dials should show when i go to slide trigger era.

Iīam not at home at the moment .... so I can only describe it for you without the right itemnumbers .... if you have any problem call in again:

if you look at the menu.ini, you will find the block [G3F] - thatīs where all the dials are defined. watch at the order of appearance, dials which are mentioned first will be displayed on top of the following items (look here for some "german" details). so you have to swap the whole blocks (260 with 25) and (throttle with speed) .... and donīt forget to renumber the items

good luck
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Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)

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Old 07-10-08, 11:38 PM   #30
shanetrott
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Latemail,

Any work in progress to make this mod compatible with GWX2.1 and OLC 1.2.6 / OLC GUI Special?

Thanks
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