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Old 03-01-16, 09:02 PM   #106
Kumando
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It works but there are some problems, the binocular view is not synced with the bridge cam and in the interior free camera when you turn in the radar room the camera goes off limits.
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Old 03-02-16, 03:41 AM   #107
ivanov.ruslan
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I think needs to be combined with FM New Interior
But I dont know if I could do it
But there are forum threads in this respect
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Old 04-02-16, 09:52 AM   #108
Slitzer
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Is it possible to use this mod to play in 1360 x 768 windowed? I am currently playing GWX 3.0 in a window, but after installing this mod it is still 1024 x 768. Graphics on the right side of the screen is not visible. My monitor has 1680 x 1050 max resulution, which I use.
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Old 07-31-16, 09:58 AM   #109
jaxa
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Is it possible to make this mod compatible with GWX Integrated Orders optional mod?
It's really useful for playing. How to include it to main mod?
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Old 09-18-16, 06:42 PM   #110
Wien1938
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Apologies. I'm being rather thick here but I can't get the mod to actually change the resolution. It just stays at 1024x768 and doesn't do anything.
This doesn't seem to matter in windowed mode but in full-screen it's back to badly stretched shapes again.
I've enabled the mod through JSGME and nothing's happening.

Be very grateful for any help.
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Old 10-21-16, 05:16 PM   #111
ChromartyForthTyne
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Quote:
Originally Posted by Wien1938 View Post
Apologies. I'm being rather thick here but I can't get the mod to actually change the resolution. It just stays at 1024x768 and doesn't do anything.
This doesn't seem to matter in windowed mode but in full-screen it's back to badly stretched shapes again.
I've enabled the mod through JSGME and nothing's happening.

Be very grateful for any help.
I've just been through this .............. you have to change the
setting in the d3d9.ini from 1024 to 1366 and also in the Documents/SH3/data/cfg/main to the same 1366.
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Old 10-21-16, 05:23 PM   #112
ChromartyForthTyne
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Can anyone tell me if the Enhanced Navigation Compass is supposed to work in this Mod as I can't seem to see it on the extra right above the 3 regular dials and below the stop watch !?

Tried the Large Compass Mod but it caused it to CTD before during and after
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Old 03-01-17, 02:48 PM   #113
biosthetique
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Guys try that and see how it goes:
Go into the SH3 config, movie, and erase the 2 movies inside the intro file. The game does not care at which definition you play it, but the intro movies do.
Second, go in your vid control panel then into the "adjust desktop size and position" and - Click the aspect ratio.
- Perform scaling on GPU and not video.
- And leave UNCHECKED the square from "Override the scaling mode set by games and programs".
Oh yeah, and don't forget to click the button "APPLY", before you exit, otherwise you will be blaming me for trying to help!...I am such a good Samaritan!
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Old 03-03-17, 06:56 AM   #114
Benzin1973
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Default TDC On/off knob in scopes?

First off, Thank you for this great mod! for me it has injected more life into sh3

One thing, when at the attack scopes there are the nice TDC pannels, but i cant dial any value into them. And i dont see a button/knob to turn it on or off. So i have to go to the attack map, turn on the tdc there, and then come back. Wich sort of defeats the purpuse of having the TDC on the scopes.

Is there a hotkey to turn the TDC on? or maybe im just blind and i cant see the button?
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Old 03-10-17, 05:08 AM   #115
Vermin
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Probably a dumb question, (and its been a long time since I was in the water! ) but If I want to use MaGui3.4 (which was released in WS), will it work with this mode, or should I just use the original 1.1(?) WS mod?
Thanks
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Old 03-10-17, 05:12 PM   #116
Wien1938
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Quote:
Originally Posted by ChromartyForthTyne View Post
I've just been through this .............. you have to change the
setting in the d3d9.ini from 1024 to 1366 and also in the Documents/SH3/data/cfg/main to the same 1366.
Sorry that I missed your reply - thanks - I'll give that a try. I've just started using LSH3 and it's just nothing like as good despite being very nicely coded.
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Old 08-21-17, 07:05 AM   #117
Dronston
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Can someone confirm this mod no longer works in windows 10? Presumably because of the creators update?
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Old 08-21-17, 10:31 AM   #118
THEBERBSTER
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Hi Dronston
Most wide screen mods on all SH versions have had a problem with the Creator update.
This is due to Microsoft updating the driver usually to 382.05.

Post #303) GPU Driver Roll Back To A Previous Version.

Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes

http://www.subsim.com/radioroom/show...&postcount=969

Post #239 Changing The Nvidia GPU Settings
Peter
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Old 08-21-17, 10:40 AM   #119
Dronston
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Dronston
Most wide screen mods on all SH versions have had a problem with the Creator update.
This is due to Microsoft updating the driver usually to 382.05.

Post #303) GPU Driver Roll Back To A Previous Version.

Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes

http://www.subsim.com/radioroom/show...&postcount=969

Post #239 Changing The Nvidia GPU Settings
Peter
Thanks!
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Old 01-08-18, 03:16 PM   #120
XenonSurf
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I've currently loaded GWX3.0 (I'm doing some mod hopping to see what fits to me) and this Widscreen GUI is perfect in any regards, it gives a neat image when upscaled at 1920x1080.

Only thing I'd like to change if possible: Is there a way to move the sub status icon (the one in green) a little lower, e.g. beneath the nav icons or just above the crew icons?

Thanks,
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