SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-01-16, 02:42 PM   #301
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Don't know.
Here's where I found the image.
https://www.modelshipmaster.com/prod...of_bermuda.htm

Has to be before 1961 as that was the refit to one funnel.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 10-01-16, 03:38 PM   #302
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

here's a video from 1936 that shows that area.
https://vimeo.com/11763923
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 10-02-16, 03:25 AM   #303
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by Jeff-Groves View Post
here's a video from 1936 that shows that area.
https://vimeo.com/11763923
Anvar1061 is offline   Reply With Quote
Old 10-02-16, 08:43 AM   #304
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Jeff-Groves View Post
here's a video from 1936 that shows that area.
https://vimeo.com/11763923
"Claimed to be 34 on the passengers list"

  Reply With Quote
Old 10-02-16, 02:51 PM   #305
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
here's a video from 1936 that shows that area.
https://vimeo.com/11763923
Good finding Jeff

The stern section in the video belongs to Queen of Bermuda's sister ship, Monarch of Bermuda, and it clearly resambles the model whose picture you posted yesterday. On the other hand, the picture that my remarks are based on, portrays the Queen of Bermuda.

Either the two sister ships had slightly different stern decks and quarters since their building, or the two versions reflect changes made during the service of Queen of Bermuda, my photograph showig the ship in her post-war layout.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-02-16, 03:18 PM   #306
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Watch the video again.
It clearly states
SS. Queen of Bermuda

The family traveled on the other ship but filmed the Queen in the first 40 some seconds.

IF you go back and check that big image you posted?
THAT is The Monarch!!
Do a right click on the image and check the properties.
It even says so at the bottom of the picture.


Guess VonDos can do the Monarch next.
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 10-02-16 at 03:40 PM.
Jeff-Groves is offline   Reply With Quote
Old 10-02-16, 03:44 PM   #307
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Yep, you are right.

Another notable difference between the two ships is the position of the rear mast...

Quote:
Originally Posted by Jeff-Groves View Post
Guess VonDos can do the Monarch next.
I don't think those slight differences are worth another model, but most of them can be rendered in game by keeping the common features on the main model, and by making the changing parts into as many configurable "equipments"

If VonDos manages doing that, his unit could be considered a proof of concept
__________________
_____________________
|May the Force be with you!|
...\/

Last edited by gap; 10-02-16 at 03:55 PM.
gap is offline   Reply With Quote
Old 10-02-16, 03:49 PM   #308
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.






I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 10-02-16, 03:55 PM   #309
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.






I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-02-16, 04:50 PM   #310
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
If VonDos manages doing that, his unit could be considered a proof of concept
To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing.
Not only that way of doing it but you can use placement nodes also to use a standard part in a Library dat.

Placement nodes would allow you to have all the little funnels about a ship with just a few actual 3D models.
And those 3D model are not in the Ship dat itself that way.

Doing blank nodes allows assigning them with the eqp file and then you can date change them.

The 3rd way is to instance a 3D model in a dat.
Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 10-04-16, 11:41 AM   #311
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,216
Downloads: 75
Uploads: 49


Default

So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 10-04-16, 07:10 PM   #312
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,216
Downloads: 75
Uploads: 49


Default

Btw, small updates, windows and small details added:



Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 10-05-16, 05:44 AM   #313
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by VonDos View Post
So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused
All the differences between the two sister ships that I was able to spot so far, are relative to the stern section:


Queen of Bermuda


Monarch of Bermuda

As you can see by yourself, the rear mast was fitted much forward in QoB than it was in MoB, and the aft deck/superstructure arrangement was slightly different (a bigger portion of the quaterdecks was occupied by superstructure in QoB than in MoB, and the quaterdecks themselves were arranged so to form a skew line on each side of MoB which is not so apparent in QoB).

Your unit is currently a mix of features from the two ships, plus some features that are not to be found on either of them

Quote:
Originally Posted by VonDos View Post
Btw, small updates, windows and small details added:
Nice! I cant wait for future update by you
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-05-16, 06:05 AM   #314
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing...
Not a proof of concept maybe, but for sure a proof of VonDos' awesome skills and pacience

...and I dunno about GWX, but I doubt any of the SHIV units fully exploits the potential given by configurable equipments for simulating the slight differences of groups of sister ships and/or their subsequent refittings. That would have required a lot of research/modelling time by devs that they obviously didn't have.

Quote:
Originally Posted by Jeff-Groves View Post
Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.
I know all too well that model. You pointed me to it quite a long time ago and I learned its lesson. Unfortunately, so far I couldn't do the best of it in SH5, because either the granny format doesn't support multiple bone bindings for the same mesh, the bone binding editing tool in GR2 Editor is broken, or I dont know how to use it
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-07-16, 05:39 PM   #315
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,216
Downloads: 75
Uploads: 49


Default

Hi!

Update post with a little reworked stern, sil file and some "funny" test, where you can find a little "lights" bug (i've find a couple of them into main hull.. they'll need a solution):



Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Reply

Tags
kriegs marine, ocean liners, regia marina, royal hellenic navy, warships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.