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Old 03-03-08, 12:11 PM   #16
Zantham
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It's quite easy (ok, really easy) to modify the game to start a career in the XVIII, even in the 1943 campaign. The only thing is you start out with some technologies (advanced radar, advanced sonar, etc) that arent normally available that early.

I dunno how long the H2O2 lasts for range, but I was able to do 25kts submerged, and something like 29 kts surfaced running on it.
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Old 03-03-08, 01:11 PM   #17
Raptor1
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I can make 25 knots underwater, and usually 28 surfaced, but the range of that thing SUCKS , would much rather have an Elektro, atleast those can stay underwater...pretty much forever...
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Old 03-03-08, 07:38 PM   #18
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Quote:
Originally Posted by Zantham
It's quite easy (ok, really easy) to modify the game to start a career in the XVIII, even in the 1943 campaign.
Damnit can't figure out how to do it . Can you point me in the right direction..... please
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Old 03-03-08, 07:53 PM   #19
Zantham
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Quote:
Quote:
Originally Posted by Zantham
It's quite easy (ok, really easy) to modify the game to start a career in the XVIII, even in the 1943 campaign.


Damnit can't figure out how to do it . Can you point me in the right direction..... please
Tell you what I' ll just upload it to Filefront and you can download it there. Give me a couple mins.

edit: Go here to enable XVIII in campaign.
http://www.subsim.com/radioroom/showthread.php?t=132224

Last edited by Zantham; 03-03-08 at 08:07 PM.
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Old 03-03-08, 09:44 PM   #20
Q3ark
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[quote=Zantham]
Quote:
Tell you what I' ll just upload it to Filefront and you can download it there. Give me a couple mins.

edit: Go here to enable XVIII in campaign.
http://www.subsim.com/radioroom/showthread.php?t=132224
Thanks Zantham will give thies a try before bed. Was gunna get an early night ah well never mind
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Old 03-22-08, 09:32 AM   #21
rulle34
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Zantham. filefront don´t seem to work. Is it possible to upload the mod somewhere else?
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Old 03-22-08, 10:12 AM   #22
pythos
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I got it by going into the german UPC data, flotilla start date, and find the final starts dates "road to home" and removed the semicolin in front of this feature that was nixed by the devs for some reason.

The boat is awsome to say the least.
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Old 03-22-08, 10:27 AM   #23
hyperion2206
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Lagger123987
Which is limited, does anyone know how to mod the amount of H2O2 on the XVII?
It's in the SIM file (data/submarine). The XVIII will run 202 miles at 24 knots with the turbine engaged.
How do you open a .sim file? I must admit that I don't have a clue.
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Old 03-22-08, 02:08 PM   #24
Zantham
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Pythos and rulle34: I updated the Start career with XVIII thread with instructions how to enable the XVIII for the 1943, 1944 and 1945 career.
http://www.subsim.com/radioroom/showthread.php?t=132224

hyperion2206: Use Skwasjer's S3D program to edit SIM files. Editing the H2O2 is quite easy with this program.
http://www.subsim.com/radioroom/showthread.php?t=119571

I actually posted somwhat detailed instructions somewhere around here how to edit the H2O2 but I can't find them.

edit: found them.
http://www.subsim.com/radioroom/showthread.php?t=132516
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Old 03-23-08, 04:17 AM   #25
hyperion2206
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@Zantham: Thanks a lot!!! This really helped.
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Old 03-25-08, 05:46 AM   #26
rulle34
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Quote:
Originally Posted by Zantham
Pythos and rulle34: I updated the Start career with XVIII thread with instructions how to enable the XVIII for the 1943, 1944 and 1945 career.
http://www.subsim.com/radioroom/showthread.php?t=132224

hyperion2206: Use Skwasjer's S3D program to edit SIM files. Editing the H2O2 is quite easy with this program.
http://www.subsim.com/radioroom/showthread.php?t=119571

I actually posted somwhat detailed instructions somewhere around here how to edit the H2O2 but I can't find them.

edit: found them.
http://www.subsim.com/radioroom/showthread.php?t=132516
@Zantham BIG THANK`S
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