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Old 05-26-18, 09:47 AM   #601
GeneralGamer
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Suggestion for CaptainX Could you please put a version #on your mod page? For example what version (ie 1.15) your mod is compatible with in Cold Waters? Second can you also put the date on your mod release updates?



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Old 07-03-18, 11:41 AM   #602
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Played the mod and I had a blast with it. It was so much fun. Very well done. One question tho, when I play the Red Storm Rising campaign I can play as russian sub, but I still fight russian ships and fight for the NATO not for the Warsaw Pact. Did I do something wrong, or is this not implemented yet?
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Old 07-04-18, 07:33 AM   #603
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Enjoying the mod immensely. I just have a quick question, my sub list does not match up with the subs on the 1st page, were some of them removed from the mod?
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Old 07-04-18, 11:57 AM   #604
CaptainX3
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Quote:
Originally Posted by SnipersHunter View Post
Played the mod and I had a blast with it. It was so much fun. Very well done. One question tho, when I play the Red Storm Rising campaign I can play as russian sub, but I still fight russian ships and fight for the NATO not for the Warsaw Pact. Did I do something wrong, or is this not implemented yet?
Up until the recent beta updates, there weren't any US ship models to use. Now there are two, but we're basically waiting for Killerfish to add the rest of whatever US ships they plan before making any major changes.

Quote:
Originally Posted by DeerHunter UK View Post
Enjoying the mod immensely. I just have a quick question, my sub list does not match up with the subs on the 1st page, were some of them removed from the mod?
If you're looking at the first page of this thread, then that list is not accurate for the post-SCS expansion. The most up to date information is on the Github page linked in the first post.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 07-04-18, 12:56 PM   #605
SnipersHunter
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Thanks for the information. Already loving this mod, good work!
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Old 07-04-18, 01:20 PM   #606
DeerHunter UK
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Quote:
Originally Posted by CaptainX3 View Post
Up until the recent beta updates, there weren't any US ship models to use. Now there are two, but we're basically waiting for Killerfish to add the rest of whatever US ships they plan before making any major changes.



If you're looking at the first page of this thread, then that list is not accurate for the post-SCS expansion. The most up to date information is on the Github page linked in the first post.

No worries thanks for the info.
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Old 07-08-18, 05:48 AM   #607
Simon
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Default Kalibr Missiles

Thank you for this great mod.

I just noticed the Kalibr 3M54 is classified as a land attack missile and the 3M14 as a ship attack missile in the mod. It is actually the other way round.
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Old 07-09-18, 01:27 AM   #608
CaptainX3
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Quote:
Originally Posted by Simon View Post
Thank you for this great mod.

I just noticed the Kalibr 3M54 is classified as a land attack missile and the 3M14 as a ship attack missile in the mod. It is actually the other way round.
Oops, did I mix those up? My bad. I'll get them fixed soon, thank you for the report :-)
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 07-10-18, 02:55 PM   #609
Simon
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In the mod the 3M54 (L) correctly attacks surface targets and the 3M51 (S) correctly attacks land targets. I assume the (L) stands for land and the (S) for surface. So only the (S) and (L) have to be changed in the description. I hope I interpreted the meaning of the capital letters correctly.
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Old 07-13-18, 03:27 PM   #610
Flyingsub
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Can"t get it to work with the GOG version. Says missing ship id in the default folder. Using 1.15. Installed correctly.
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Old 07-13-18, 05:13 PM   #611
Ramius
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Quote:
Originally Posted by Flyingsub View Post
Can"t get it to work with the GOG version. Says missing ship id in the default folder. Using 1.15. Installed correctly.
Gog doesn't get the beta version of the game (only Steam version). Mod needs the latest game version to work (ie beta).
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Old 07-15-18, 03:40 PM   #612
Flyingsub
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Quote:
Originally Posted by Ramius View Post
Gog doesn't get the beta version of the game (only Steam version). Mod needs the latest game version to work (ie beta).

Thanks for the info. Going below decks until then.
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Old 07-17-18, 04:15 AM   #613
Gerd Kelbling
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THX for adding the Hotel-Class
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Old 09-23-18, 04:05 AM   #614
Delfi
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Noticed a bug with the Russian Convoy Strike mission where the torpedoes sometimes explode on launch and damage the ship. This only happens with the Kirov.
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Old 01-11-19, 02:26 AM   #615
nubbins
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On both the v3.0.0 release and newest dev version, the signature list for NATO 1984 (campaign01) is messed up. The description states that the vanilla campaigns' signature lists are untouched, which is the case for NATO 1964 and SCS 2000, but the 1984 campaign's signature list is one hell of a pain to scroll through with every single ship and boat in the mod present.

Does anyone know where the file governing the signature list is located so I can fix this myself without having to wait for the next release?
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