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Old 06-03-2016, 04:06 PM   #1
SkvaderStudios
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Hello everyone, here comes some updates!

As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation.

Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches.

While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible.

/ Einar
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Old 06-03-2016, 04:08 PM   #2
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Old 06-03-2016, 08:46 PM   #3
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

Last edited by sober; 06-04-2016 at 02:15 AM.
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Old 06-04-2016, 12:24 AM   #4
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Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
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Old 06-04-2016, 06:28 AM   #5
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
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Old 06-07-2016, 07:59 AM   #6
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Good news. Steam is a standard and using their tools for matchmaking is perfect.
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Old 08-08-2016, 11:17 AM   #7
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any news Neal ?
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Old 08-08-2016, 03:11 PM   #8
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



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Old 08-08-2016, 09:00 PM   #9
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I hope it doesnt become like a job . Enjoy
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Old 08-09-2016, 02:36 PM   #10
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
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Old 08-09-2016, 03:21 PM   #11
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Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
Well, traveling + photographing + surveying = no development work during that time period.
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Old 08-10-2016, 09:01 AM   #12
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Well, traveling + photographing + surveying = no development work during that time period.
Sure? What is it then?



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Old 08-18-2016, 12:20 AM   #13
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Work in progress
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Old 08-18-2016, 01:31 PM   #14
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Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
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Old 08-18-2016, 02:45 PM   #15
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Quote:
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....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
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