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Old 06-02-2016, 08:44 AM   #16
Jimbuna
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Rig is back from the repair shop, mail received, will try the demo this weekend.

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Old 08-15-2016, 11:00 AM   #17
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Default Something for Devs to note

I took the demo out for a ride. Great run. However, I noticed the batteries have a total life of less than 10000 seconds, or 167 minutes. That should be adjusted to survive in the Atlantic.
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Old 08-15-2016, 11:31 AM   #18
Onkel Neal
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Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
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Old 08-15-2016, 12:32 PM   #19
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Originally Posted by Onkel Neal View Post
Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
So how would you run any campaign then? I assume that contact with a group of targets will be set up to happen almost immediately. There could be no prolonged convoy attacks, or any sort of search required.

I guess a MP game would likely take no more than four hours. Could a game be saved on the host PC? Maybe just position, fuel & ammo status, to be continued in a campaign game?

I'm not expecting Silent Hunter, but the "audience" has been enjoying such great gameplay in that series that replay value and continuity is almost expected.
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