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Old 01-05-18, 06:31 PM   #601
ericlea
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Hi !
it is exactely the same with "Ahnenerbe WideGui 1920 x 1080" for gwx3, for ccom11.1, for lsh15, for nygm and for WAC5...
but you are the first one who is disrupted.
Sh3 is even today (12 years after his release !) the more immersive uboat game, even if we cannot make all that we want...
modders try to improve with the limitations due to the stock game.
And it is incredible and magnificent to see all which was realized by them !
Have fun !



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Old 01-05-18, 07:35 PM   #602
XenonSurf
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Quote:
Originally Posted by ericlea View Post
Hi !
it is exactely the same with "Ahnenerbe WideGui 1920 x 1080" for gwx3, for ccom11.1, for lsh15, for nygm and for WAC5...
but you are the first one who is disrupted.
Sh3 is even today (12 years after his release !) the more immersive uboat game, even if we cannot make all that we want...
modders try to improve with the limitations due to the stock game.
And it is incredible and magnificent to see all which was realized by them !
Have fun !



And so you are really saying that
1) a modder cannot correct wrong mouseclicks in the GUIs (what about writing a correct 'commands_en.cfg or commands_de.cfg' ?)
2) No one has ever noticed this problem ?

This is hard to believe, so in your story something is missing...
I think modders should play the game more instead of modding so they can notice certain things not working. Or maybe just not, and that's why I'm reporting and making a WAC request here (maybe at the wrong place, if so sorry), I'm a player, not a modder

Last edited by XenonSurf; 01-05-18 at 07:46 PM.
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Old 01-06-18, 03:47 AM   #603
ericlea
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We are all players at thirst. Have you an idea of the time which it represents to modding ?
For discussion about " Ahnenerbe WideGui 1920 x 1080" it is here : http://www.subsim.com/radioroom/showthread.php?t=215433


edit :
at static camera, the clic to the hatch to switch between command room and radio room does not work. i see nothing else wrong. that could perhaps be corrected.

Last edited by ericlea; 01-06-18 at 06:51 AM.
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Old 01-06-18, 05:06 AM   #604
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@xenonsurf

Just use Manos commands_en & de to geht mouse clicks back!
Maybe the camera.dat is also useful.

I have not the time to play right now. Only short tests are possible.
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Old 01-06-18, 12:08 PM   #605
SwissSubCommander
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Quote:
Originally Posted by HanSolo78 View Post
@SwissSubCommander

I guess your picture shows a type VIIC tower, if I look at the upper wave shield.

You mean like here type VIIB conning:



I have WAC 5.0 installed and only the VIIA and model 1943 (at the bottom of the graphic) with said second flak gun seem to be available for the type VIIB submarine.

I was hoping that the version submarines like U-46 under the command of Engelbert Endrass were using, as seen in the video below, would be in game for the VIIB. Wich is basicly slimmer version of a VIIC tower:

Last edited by SwissSubCommander; 01-06-18 at 12:17 PM.
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Old 01-06-18, 12:22 PM   #606
XenonSurf
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Quote:
Originally Posted by ericlea View Post
We are all players at thirst. Have you an idea of the time which it represents to modding ?
For discussion about " Ahnenerbe WideGui 1920 x 1080" it is here : http://www.subsim.com/radioroom/showthread.php?t=215433


edit :
at static camera, the clic to the hatch to switch between command room and radio room does not work. i see nothing else wrong. that could perhaps be corrected.
Oh, you are miss-understanding me: I fully respect the time you take for modding, and yes: I know how long time and testing it takes, and I'm impressed about your results. But hopefully you will allow people also to feedback on things that do not work well, ok? If your work was not good, I would *not* feedback...
I will follow HanSolo's advice, so it will help me, no need to change anything because I'm the 'only' one...

Good ongoing with your works!
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Old 01-06-18, 12:24 PM   #607
XenonSurf
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Quote:
Originally Posted by HanSolo78 View Post
@xenonsurf

Just use Manos commands_en & de to geht mouse clicks back!
Maybe the camera.dat is also useful.

I have not the time to play right now. Only short tests are possible.
Thanks very much, HanSolo, I will follow this advice
Beste Grüsse,
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Old 01-06-18, 01:52 PM   #608
XenonSurf
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@Hansolo,

I have done as suggested, and it works fine, I'm now very happy to use the Ahnenerbe's GUI with full functionality

Now is there a way to revert the open hatches without changing anything else? If I take the original U-Boat interior I achieve this, but this also changes the new crew and more. If I can do this, then ALL mouseclicks will work perfect. Thanks!
Cheers,

@Ericlea,
I'm now happy with HanSolo's solution, so I can use your GUI, I like it a lot.
Suggestion (maybe once you got the time...): Maybe change the observation periscope (that one from below) to have a larger view like historically accurate, but I really like your precise zooming, great work :=)
Meilleures salutations,

Last edited by XenonSurf; 01-06-18 at 03:07 PM.
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Old 01-07-18, 05:06 PM   #609
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What the hell I'm doing wrong? This is my modlist and the game didn't start in FullHD after enabling "WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe", just stock resolution streched to 16:9 with oval circles. Checked normal Ahnenerbe WideGui and it works fine.

Last edited by zemstafreda; 01-07-18 at 05:20 PM.
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Old 01-07-18, 07:26 PM   #610
XenonSurf
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Suggestion:

WAC 5.0
WAC 5.01 patch (obviously 2nd)
smaller waves
Campaign
Campaign supplement
Widescreen GUI (always last!)

Where is your main H.sie stuff, did you install it, maybe the campaign supplement won't work without, isn't there a readme for it, go look in the mod subfolders for readme's.
If your screen is stretching set your monitor scaling options to 'Fullscreen' and 'Display'.
Cheers,

Last edited by XenonSurf; 01-07-18 at 07:59 PM.
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Old 01-08-18, 11:45 AM   #611
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Hey Guys
Last night i returned to st Nazaire finished my 5th patrol (March 1941) and tried to transfer to Lorient to pick up a ixb boat, but i took an error message saying you transfered to null ( or something like that) and i pressed ok but the message was there and i forced to kill sh3 via task manager. I got back and i was still in st Nazaire.
I added the mod through jsgme the 1940 french bases

Any ideas?

cheers
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Old 01-08-18, 12:58 PM   #612
XenonSurf
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Yes, good question from Nik, because I'm currently trying to figure out how WAC handles not-normal returns to bases, e.g. what happens exactly if you try to dock on allied ports, on neutral ports, Milk Cows; what do you get there as resupply, does it even work without crashes ?.

@Nik,
I guess you are using SH3 Commander. Read the pdf it explains the NULL thing (just search the word), but I dunno if it's related to your problem.
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Old 01-08-18, 01:24 PM   #613
ericlea
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Quote:
Originally Posted by nik112 View Post
Hey Guys
Last night i returned to st Nazaire finished my 5th patrol (March 1941) and tried to transfer to Lorient to pick up a ixb boat, but i took an error message saying you transfered to null ( or something like that) and i pressed ok but the message was there and i forced to kill sh3 via task manager. I got back and i was still in st Nazaire.
I added the mod through jsgme the 1940 french bases

Any ideas?

cheers
Hi there is a similar problem with 1940 french bases mod

http://subsim.com/radioroom/showthre...22#post2532422
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Old 01-08-18, 02:40 PM   #614
nik112
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I red the pointed by ericlea topic made expirement but fail
1/ dissabled 1940 french bases mod
2/ started the game and request transfer to 2nd flottila. Approved and told me that the base its to Wilhelmshaven
3/ quit the game and again to jsgme -enabled the mod
4/ started the game -bought the ixb sub+personel etc and when i pressed the button to start the mission poped up a message saying that the base its in Lorient.---ok
The red line started to the right-Found myself in sub but i was in Wilhelmshaven

Somebody call Hans for help

cheers
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Old 01-08-18, 02:44 PM   #615
Niume
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Crashing in port when entering navigation map
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