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Old 07-16-15, 05:03 PM   #4111
THE_MASK
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No more fluorescent beaches to guide your way thru Scapa .
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Old 07-16-15, 08:50 PM   #4112
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sobers 1200 17072015
added
sobers mega mod_ObyShipwrecks_OH 2 Terrain mod V18 SH5
Fixed a few mistakes up .
Test out Scapa if you want . Changed the way DDs travel around Scapa .
Start a new career and start from the beginning of the campaign .
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Old 07-17-15, 02:58 PM   #4113
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Thx great work!!
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Old 07-17-15, 03:48 PM   #4114
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sobers 0700 18072015
added
sobers mega mod fog V6 SH5
Better smoke spotting .
SOB_HUS_RPM Inertia autoscripts V2 SH5
sobers mega mod waves (moonlight) V4 SH5
Added a blue tint to the game trying to subdue the brown fog .
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Old 07-17-15, 03:57 PM   #4115
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Welcome aboard LupoNero!
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Old 07-17-15, 06:51 PM   #4116
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A Warm Welcome To The Subsim Community > LupoNero
You Will Always Find Someone Here To Help You
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Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos
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Old 07-18-15, 07:37 AM   #4117
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Welcome to SubSim Lupo
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Old 07-18-15, 07:39 AM   #4118
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Quote:
Originally Posted by sober View Post
No more fluorescent beaches to guide your way thru Scapa .
Hi sober, nice work as always.
What mod do you use for "No more fluorescent beaches" ?
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Old 07-18-15, 10:27 AM   #4119
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just have no words for this mod so i say Thank you
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Old 07-18-15, 11:27 AM   #4120
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Old 07-18-15, 01:59 PM   #4121
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A Warm Welcome To The Subsim Community > Szatanshow
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Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos
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Old 07-18-15, 04:23 PM   #4122
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sobers 0700 19072015
added
sobers mega mod_ObyShipwrecks_OH 2 Terrain mod V20 SH5
added lighthouse markers on the navmap . There are a few lighthouses in the Baltic and all the way up the Norway coast .
Start a new career for them to show up .
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Old 07-18-15, 06:28 PM   #4123
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Quote:
Originally Posted by sober View Post
added lighthouse markers on the navmap . There are a few lighthouses in the Baltic and all the way up the Norway coast.
Nice!
Did you choose lighthouse locations randomly, or you placed them where they are really found?

Two good resources:
https://www.unc.edu/~rowlett/lighthouse/index.htm
https://en.wikipedia.org/wiki/Lists_...d_lightvessels
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Old 07-18-15, 06:33 PM   #4124
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I just used google maps and searched lighthouses , so they are where they are suppose to be (ww2 locations , no idea) . I am not putting any in enemy territory . I can not believe that they had lighthouses turned on in the war . I will use that lighthouse directory to put more lighthouses in though . Norway has a trillion lighthouses lol .

Last edited by THE_MASK; 07-18-15 at 06:39 PM.
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Old 07-18-15, 07:23 PM   #4125
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Quote:
Originally Posted by sober View Post
I just used google maps and searched lighthouses , so they are where they are suppose to be (ww2 locations , no idea) .
The websites I linked below give you exact coordinates, or a link to google maps where you can see lighthouse locations. Moreover, they give you information of year of building and years of activity. Nowhere I found information on wich ligthouses were lit during WWII, but I think most if not all of them were obscured during the war, except maybe the ones outside Europe and the ones belonging to neutral countries.

Quote:
Originally Posted by sober View Post
I am not putting any in enemy territory . I can not believe that they had lighthouses turned on in the war .
Well, turning them on/off is on us. Unfortunately we cannot do it by year, unless we set the new lighthouses as land units rather than terrain objects. In that case the light beam of each beacon can be set through equipment file.

Quote:
Originally Posted by sober View Post
I will use that lighthouse directory to put more lighthouses in though .
With the time, we can replace some or all of the generic lighthouse models you are placing in game, with proper models I will provide to you.

Quote:
Originally Posted by sober View Post
Norway has a trillion lighthouses lol .
The Vikings...
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