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Old 01-27-18, 09:29 AM   #16
torpedobait
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Quote:
Originally Posted by Faith View Post
Can anyone give their experiences and impressions with this mod ?
I'd love to see it, but I am only running FOTARSU v0.63 and have decided to wait until your mod is incorporated by the mod team. That said, from the pictures it's going to be a marvelous enhancement. You've obviously put a lot of time and effort into this, and that is much appreciated. Thanks!
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Old 01-27-18, 12:01 PM   #17
s7rikeback
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Quote:
Originally Posted by Faith View Post
Can anyone give their experiences and impressions with this mod ?
Hello Faith,

I have just created a new folder:



Just leaving Pearl, for a sight seeing tour of the new harbors.

Allied first... I'm heading to Seattle / West Point / Vancouver first.

Will report in, once I arrive sir..

I hope you don't mind, I've added your mod to my mod collection, see link on my sig.

+++++++++++++++++++++++++++++++++

Faith,

I have made an optional mod for you - this will unlock the next / previous unit camera within TMO 2.5.

This will allow people to enjoy the hard work you have put in.

The changes made are to the /data/cfg/commands.cfg and are highlighted by Rockin Robbins here

"next_previous Camera back-TMO 2.5" - Just Enable via JSGME
Download via Mediafire
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Old 01-31-18, 12:00 PM   #18
Faith
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I wish to apologize.
s7rikeback's sightseeing tour has brought to my attention a large number of issues with the US harbours (with the exception of West Port, Seattle and San Pedro). Bad alignement, duplication, poor harbour placement... One harbour doesn't have any ships! I have no excuse for releasing a mod in this state.

Real life issues means a fix for all this will come in 2 weeks at earliest.
Sorry
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Old 02-13-18, 11:34 AM   #19
Faith
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After two weeks and a few days, here's version 1.21, which fixes the issues with all US harbours. I've also done a few adjustements to Singapore and Ominato. Once again, please report any issues you find.
I also confirm that this mod works with Real Fleet Boat and RSRDC.

There is a small issue that I can't seem to figure out. Whenever I pass close to San Pedro or Huemene, the fishing boats start accelerating away in a straight line. They all have the "docked" button ticked. I have only seen this happen in RFB.
Has anyone noticed this sort of issue before ?
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Old 02-13-18, 11:57 AM   #20
propbeanie
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I've not seen that, but it has been a while since I did RFB. Collision avoidance??
When you set the vessels to "Docked", are you also setting the speed to "0" (zero)? Also, the "Delete on last waypoint" should always be unchecked when the "Docked Ship" is ticked on. Have you looked under the vessels to make sure there is plenty of clearance beneath their hulls? Make certain that you have US fishing boats there. Do the Type= and Class= lines in the Sea and Roster CFG files match what the Campaign MIS files have?...

I've gotten your update, and we'll attempt to incorporate some of this into FotRSU. It might not make this next beta version, but we'll get it translated eventually.
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Old 02-13-18, 12:27 PM   #21
Faith
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I think I can definitely say that it's the ground clearance. Everything checks out in the mission editor.
It actually add a certain dynamic to harbours. I'll leave it as it is for now, since it seems only a RFB issue.
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Old 02-13-18, 01:13 PM   #22
Bleiente
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I think it's great what you do there ... the work looks really good.
Unfortunately, I have not tested it yet, although your work would certainly be an asset to my "ModSoljanka".
I've just lost my appetite for more than half a year - it would still do so much, lots of loose ends in my concept (but the player does not notice, since my compilation is stable), which could still be adjusted but require a tremendous amount of work would.
Unfortunately, the feedback for my compilation and my own efforts are too small...

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Old 02-14-18, 10:56 AM   #23
torpedobait
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Quote:
Originally Posted by Faith View Post
After two weeks and a few days, here's version 1.21, which fixes the issues with all US harbours. I've also done a few adjustements to Singapore and Ominato. Once again, please report any issues you find.
I also confirm that this mod works with Real Fleet Boat and RSRDC.

There is a small issue that I can't seem to figure out. Whenever I pass close to San Pedro or Huemene, the fishing boats start accelerating away in a straight line. They all have the "docked" button ticked. I have only seen this happen in RFB.
Has anyone noticed this sort of issue before ?
Faith, where is version 1.21? The one in the Subsim Downloads section is version 1.2 posted in December.
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Old 02-15-18, 03:20 AM   #24
Faith
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Quote:
Originally Posted by torpedobait View Post
Faith, where is version 1.21? The one in the Subsim Downloads section is version 1.2 posted in December.
It is the 1.21 version. I just forgot to change the name.
Now fixed.
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Old 03-20-18, 12:24 PM   #25
Bilge_Rat
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very nice!

looking forward to trying this out.
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Old 03-22-18, 01:43 PM   #26
GOZO
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Faith
I would like to say publicly thank you for taking the time and trouble on producing something new for SH4.
I certainly for one will look forward to seeing it in FOTRSU in the future.
Peter
Amazing job!
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Old 03-25-18, 05:17 AM   #27
Faith
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For all those wondering, I'm in the closing stages of a new version. It will focus on the little known harbours of northern Japan.

Right now, I need help from any japanese speaker.
I've been looking at the late war campaign file I've made to correct a few mistakes and to readjust the positioning of the larger japanese warships. So far I've done partial translations and quite a bit of deduction from descriptions and photographs, but it isn't enough anymore.

Can anyone tell me what is the name of the ship at the bottom left, next to Kitakami?



And could anyone give me the names of each ship on this map?

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Old 03-25-18, 05:27 AM   #28
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辰和丸-tatuwamaru
伊勢-ise
日向-hyuga
利根-tone
天城-amagi
海鷹-kaiyo
榛名-haruna
龍鳳-ryuho
大淀-oyodo
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Old 03-25-18, 06:29 AM   #29
Faith
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That was quick.
Thank you very much noshiro!
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Old 04-01-18, 02:07 AM   #30
Faith
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I'm really sorry everyone, but the new version will be coming out later than expected. I'm currently heavily loaded with work, and don't have much time to dedicate to the mod. I don't want to give an estimated release date, so please be patient.
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