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Old 05-09-12, 05:26 AM   #1
col_Kurtz
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Default Loading screen and this bug

Hi guys...

I've tried all the options. The newly installed game. I went only tutorial. JSGME installed. Unpacked mods. When I run the game I have something like that.



I do not know what to do. Several times JSGME install again and again loaded mods straight from zips archive. Still the same.

MODS soup:

http://wklej.org/id/748928/

The game is in version 1.2. SH5.exe is patched too.
Can anyone see where the error is?

Best regards,
Kurtz
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Old 05-09-12, 02:03 PM   #2
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making a wild guess here : does " Manos Scopes-patch for 4x3" match your screen resolution?
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Old 05-09-12, 02:42 PM   #3
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Earlier this patch didn`t have any influence. I have always inserted here some correction for 4x3. I`ve played till the beginning of 1940.
I played with these mods a few days earlier, and suddenly something like this. I have reinstalled and ... Hence my surprise.
My screen is 1280x1024 and I know this is 5:4 but actually it is 4x3... Have a look at this
http://gdgt.com/iiyama/prolite/e1900s/specs/

And the next model (newest I think) PROLITE E1900S-B2 is 5x4 with the same resolution 1280x1024
http://uk.shopping.com/iiyama-ProLit...-B2-Black/info
And another one E1900S-1
1280x1024 aspect ratio 4x3. Scroll down please.
http://www.iiyama.com/gb_en/products/prolite-e1900s-1/
So I have put the 4x3 patch.

Test with 5x4 - the same issue

Thanks flostt
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Last edited by col_Kurtz; 05-09-12 at 02:57 PM.
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Old 05-09-12, 03:46 PM   #4
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running out of memory

do you have the crash since installing additional mods
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Old 05-09-12, 05:32 PM   #5
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Quote:
Originally Posted by flostt View Post
running out of memory

do you have the crash since installing additional mods
No. It happens sometimes. During the game, as I returned to the port of Wilhelshaven. Kiel, no. I passed great convoys, there were no problems. Flooded with large convoys of ships, also had no trouble.
But in this case the game runs normally, no problem. I can not even run a campaign.
I'm going to uninstall again - the last time. I'll see if anything changes. If not, I give up.
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Old 05-09-12, 05:43 PM   #6
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Try to disable SubFlags 0.0.8 by TDW... sometimes it helps...
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Old 05-10-12, 04:49 PM   #7
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Alright.
First of all thank you very much guys for your attention and any help.
Next thing I think I found my bad. Just like a schoolboy I forgot about one IMPORTANT thing: DO NOT EDIT MenuUser.py in the MODS folder! - that was my totally mistake
I use to edit only three small things and ONE big:
Use IO_Strategic_map_tools or something like that
Earlier I use to edit only the nr. of the hull and the cpt`s name and there was no problem...

Sorry, and thank you
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Old 05-10-12, 05:54 PM   #8
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Quote:
Originally Posted by col_Kurtz View Post
Alright.
First of all thank you very much guys for your attention and any help.
Next thing I think I found my bad. Just like a schoolboy I forgot about one IMPORTANT thing: DO NOT EDIT MenuUser.py in the MODS folder! - that was my totally mistake
I use to edit only three small things and ONE big:
Use IO_Strategic_map_tools or something like that
Earlier I use to edit only the nr. of the hull and the cpt`s name and there was no problem...

Sorry, and thank you
Click on tasks in the mod enabler and create a mod profile . Uninstall the mods . If using mods by TDW then use these programs written by TDW to edit things .
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications
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Old 05-10-12, 08:08 PM   #9
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Quote:
Originally Posted by sober View Post
Click on tasks in the mod enabler and create a mod profile . Uninstall the mods . If using mods by TDW then use these programs written by TDW to edit things .
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications
Yes, I`m using Taks - I created a lot of profiles - to find out the best for my PC.
Sometimes there is a lot of things to change... And I`m just lost in this
I`m a simply man actually a one man click

Thank you sober
Btw, do you know - you can edit Realism percentage in file D:\Silent Hunter 5\data\Cfg---->GameplaySettings.cfg
And this is my configuration:

[RealismPercentage]
LimitedBatteriesRealismPercentage=7
LimitedCompressedAirRealismPercentage=5
LimitedO2RealismPercentage=8
LimitedFuelRealismPercentage=8
RealisticRepairTimeRealismPercentage=8
ManualTargetingSystemRealismPercentage=15
NoMapUpdateRealismPercentage=12
RealisticSensorsRealismPercentage=7
DudTorpedoesRealismPercentage=7
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=5
NoExternalViewRealismPercentage=4
NoStabilizeViewRealismPercentage=0 I changed this from 7 to 0
MPShowPlayerNamesRealismPercentage=0
MPShowTorpedoesRealismPercentage=0
NoShipHealthBarRealismPercentage=4
NoGunProjectilePathRealismPercentage=4
And I added some points to other values and now I have 84%. No matter NoStabilize thicked or unthicked. This is just an idea to change this strange %% of 'realism'. So totality is still 100.

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Old 05-10-12, 08:44 PM   #10
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I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .
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Old 05-11-12, 05:43 AM   #11
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Quote:
Originally Posted by sober View Post
I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .
I don`t think so

In your Doc is only this:

C:\Documents and Settings\oem\...\SH5\data\cfg-----> GameplaySttings
[MiscSettings]
CurrentNation=German
MeasurementUnits=authentic

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

So it`s meaning - thicked or unthicked - nothing about values - math value
And I think, maybe I`m wrong - this is generall setup for realism in Historical missions - only.
My links provide to percenatge setup, and here you go this result And I`m almost sure this is general for whole game
http://www.subsim.com/radioroom/pict...pictureid=5635

This is when you click on the main menu Options or in the bunker - the same status for realism 100% or 84% - I`m using map update contact and external camera
I think this is simply math. Game realism %% higher = more points for a mission Am I right? As I wrote (post above) 100 points = 100% Realism. These points you can simply distribute but keeping this value = 100 points = 100% (thick7+thick6+thick6+thick-0- UNTHICK - 8...)
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Old 05-11-12, 07:07 AM   #12
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Ok , thanks
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Old 05-11-12, 08:21 AM   #13
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You`re welcome
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