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Old 04-02-10, 12:44 PM   #1
Madox58
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Default [REL]Kurfürst's Schnelltauchback

It's named for the Guy that wanted it so bad!


This is the first release.
There are a few issues that I want to fix but feed back will help
to find some I may be missing.
It's set up for JSGME of course.
You get a slightly faster dive time with this Mod.
I did not edit the Basic config to disable external torps yet.
There are extra wakes I'll add in the next release.
All the Caustics I wanted to enable are not done.
Look at the front tubes.
One side has caustics the other does not.
The difference is stand out.
To many Caustics may cause a stutter when used.
If you get that?
I'll create 2 versions.
1 with,
1 without.

Let me know what you think so I can improve this as needed.

http://www.mediafire.com/?inqmjmkloef

Also in the Downloads section here.
http://www.subsim.com/radioroom/down...o=file&id=1701
Where else?

A shameless promo?

Last edited by Madox58; 04-02-10 at 03:08 PM.
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Old 04-02-10, 01:39 PM   #2
grimes
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Just tested it and it is fantastic. Cannot wait for later versions. Keep up the good work.

SH3 is becoming the best sub sim ever. The Silent Hunter 3 team, GWX team, you and many others are giving us a variety of different types of subs and mods that are making it even more awesome. Thank you all
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Old 04-02-10, 01:52 PM   #3
Hitman
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Excellent job as always

BTW I had a good laugh with the mod description

Quote:
Get that Funky Feeling with 'Kurfürst's Schnelltauchback'!
Cool 3d Model that makes you stand out in a Crowd!
Plus loose a few extra seconds in Dive Time!
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Old 04-02-10, 01:57 PM   #4
Madox58
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I forgot the part about
It uses all natural herbs and such.
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Old 04-02-10, 01:59 PM   #5
Hitman
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LOL if I don't get now those nurses at the dock to streap-tease as I leave for patrol with my new Schnelltauchback I want my money back
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Old 04-02-10, 02:40 PM   #6
Madox58
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That's a different mod!

[WIP]Strippers for SH3!
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Old 04-04-10, 12:48 AM   #7
BUKER
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Once again, thanks! "Everything is very beautiful!

But I would like sprosit.You can fix this?
Thank you.
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Old 04-04-10, 06:05 AM   #8
flakmonkey
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Hmm, the black areas sound like they were probably introduced by me, that old ID issue when playing around with the meshes.
It shouldnt have affected the torpedo doors though as i didnt attempt to lightmap them. Nevertheless, i`ll take a look and see what i screwed up.

+A6Intruder- Nope its just turm 1 at the moment.
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Old 04-03-10, 02:48 AM   #9
BUKER
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It is fantastic!
Das ist fantastisch!!!
Наконец-то,это "бревно" стало походить на мебель!
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Old 04-03-10, 03:35 AM   #10
java`s revenge
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This is fantastic, thanks for this great mod
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Old 06-01-10, 02:09 PM   #11
Wreford-Brown
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I'm really looking forward to this mod.

Any chance of some sneak-peak screenies?
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Old 06-01-10, 07:20 PM   #12
Madox58
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I'm still finishing a few import things.
I'm also added a special thing that I'll leave as an Easter Egg in a way.

You'll have to look to find it.
Or maybe wait to see it.
Or maybe I'm pulling your leg.
But actually?
I'm not pulling your leg.

It's so cool that I can hardly wait to finish it!
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Old 06-01-10, 07:56 PM   #13
Reece
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Quote:
Originally Posted by privateer View Post
It's so cool that I can hardly wait to finish it!
Modesty prevails!
Can't wait!
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Old 06-01-10, 08:23 PM   #14
Madox58
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Quote:
Originally Posted by Reece View Post
Modesty prevails!
I was working on animations and started a test.
It started looking so good I just knew I needed to use it someplace!
It may as well be on this.


Heck!
I'll probably use this or a modified version in many places now.
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Old 06-01-10, 08:34 PM   #15
Reece
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^ Now I'm getting impatient!!
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