Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

Reply
 
Thread Tools Display Modes
Old 01-12-10, 06:33 AM   #166
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

German side i have played them all 6....with succes......
Russian side is another story. Got stuck in the second mission.
__________________

Last edited by java`s revenge; 01-13-10 at 10:28 AM.
java`s revenge is offline   Reply With Quote
Old 01-13-10, 02:00 PM   #167
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Please read past posts for help first.


Make sure you have theses files in your "T34 vs Tiger" folder:

Graphics Files
http://www.filefront.com/15181093/Msvcr-Files.zip/

Cheers!
ZeeWolf

PS: New models (ie KV85s) are for the project ZeeWolf members
ZeeWolf is offline   Reply With Quote
Old 01-13-10, 03:17 PM   #168
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Zeewolf,
I doesn`t mean stuck in the game but that i didn`t completed it
because of the difficulty. The germans are coming from 2 sides.
one side I can handle but then the other side with tigers...

I take advantage of the landscape but this mission is really tough and
that is something i like....
__________________
java`s revenge is offline   Reply With Quote
Old 01-13-10, 03:50 PM   #169
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by java`s revenge View Post
Zeewolf,
I doesn`t mean stuck in the game but that i didn`t completed it
because of the difficulty. The germans are coming from 2 sides.
one side I can handle but then the other side with tigers...

I take advantage of the landscape but this mission is really tough and
that is something i like....
Thank you jr I am very glad to hear that man!

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-13-10, 10:49 PM   #170
frinik
Grey Wolf
 
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
Default Zee Wolf's Revenge

Java's that Zee Wolf' s revenge for you.I experienced the same .Before I used to win those Soviet missions fairly easily.Now with ZW's improvements, the German AI is aggressive and the few T34s just can't make it.One possible reason is that the Russian creators of the original game made the T34 much stronger than they actually were and weakened the Panzer IVs and Tigers capacity to even the odds.Which is why many Soviet missions include an insufficient number of T34s to even hope to complete the mission. If you want to see the difference, install the game without ZW's mods and improvements and play you will see the difference(You may fail it a couple of times but eventually you'll succeed).

That's what I said in another posts; the German missions are easier now and the Soviet ones much tougher.Which is as it should be.

Last edited by frinik; 01-13-10 at 11:23 PM.
frinik is offline   Reply With Quote
Old 01-14-10, 12:21 PM   #171
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Right and tactically its a numbers game.

X amount of dead T-34's = 1 dead tiger

Depending on crew training and discipline use of terrain and ability to get within the 500 meter range for a flank or rear quarter shot. You can be an elite T-34 Commander by leaving the pack and doing an end around using low terrain and trees to beat the Tiger whilst he destroys your comrades.

This sim is back from the grave thanks to Zee!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-15-10, 01:34 AM   #172
frinik
Grey Wolf
 
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
Default Numbers game

You right Wilcke, but it shouldn't be that way.With Tvs T, a major problem - which has yet to be corrected ( and I know that ZeeWolf has said that he is going to work on it) - is that the AI has X Ray eyes or is capable of seeing through thick forests and can take you out with imunity. I have tried many mission carefully concealed or even trying to sneak behind enemy lines just to be killed in 2 to 3 shots by tanks I could not psopsibly see or which could not possibly see me in real-life situations.This is one aspect of TvsT which I believe most fans of the game have repeatedly critised because it really spoils any kind of variety-creativity or strategy that we would like to bring to the game.Sometimes you have no choice but to stick to the scenario in order to finish successfully a mission.So the game ought not to be a mere numbers game but also one where tactics and smarts can prevail.

This is where ZW comes in and will save that game from it's built-in flaws.This is why many of us are willing to bank him and reward his hard work in giving CPR to that game.

Cheers!
frinik is offline   Reply With Quote
Old 01-15-10, 06:57 AM   #173
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by frinik View Post
You right Wilcke, but it shouldn't be that way.With Tvs T, a major problem - which has yet to be corrected ( and I know that ZeeWolf has said that he is going to work on it) - is that the AI has X Ray eyes or is capable of seeing through thick forests and can take you out with imunity. I have tried many mission carefully concealed or even trying to sneak behind enemy lines just to be killed in 2 to 3 shots by tanks I could not psopsibly see or which could not possibly see me in real-life situations.This is one aspect of TvsT which I believe most fans of the game have repeatedly critised because it really spoils any kind of variety-creativity or strategy that we would like to bring to the game.Sometimes you have no choice but to stick to the scenario in order to finish successfully a mission.So the game ought not to be a mere numbers game but also one where tactics and smarts can prevail.

This is where ZW comes in and will save that game from it's built-in flaws.This is why many of us are willing to bank him and reward his hard work in giving CPR to that game.

Cheers!

i bet it's the russian tanks that can see your Tiger, while Tigers can't "see" your t34 when somewhat hidden
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 01-15-10, 11:54 AM   #174
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Right frinik, well documented problem with AI since the release of TvT, and an AI problem common to many sims. I use the low areas to block view from the AI, it works rather well. My original post was probably unclear.

I do like the variety in that some T-34 crews fight well while others cut and run. I cannot say enough about Zee's work and its nice to see this sim come back from the dead.

All in all I am having a wonderful time fighting the Tiger! I like the fact that the Russian infantry now have teeth. I ignored them last night as I was repeating the first sets of mission and they got the best of me twice. Nice to see that!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-15-10, 11:02 PM   #175
frinik
Grey Wolf
 
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
Default X Ray Eyes

Wilcke I play Panzer Elite and STeel Fury and with PE it s true the same problem but SF does not have that problem which I like about it. IT s much more realistic in that sense because AI that has superhuman abilities defeats the purpose of having good shooting and spotting skills. THis is an area in which our friend ZW wil make a big difference.


YES Sharbait its the T34 only who mostly can spot you through walls and trees. How did you know?
frinik is offline   Reply With Quote
Old 01-17-10, 03:22 PM   #176
LcSummers
XO
 
Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
Default Where to find Hetzer-Panther and Tiger 0.97 Mod.

Quote:
Originally Posted by trek View Post
I've had TVT since November 2008 also. I'm running Vista 32-bit and a killer gaming pc, I can run Crisis on max settings.

I'm having the same crash on the last German mission too. I just replayed it again and after taking out six T34s in front of me and two behind me I advanced forward hidden by the large hill on the right and some distance from the fork in the road.

Like a good Tiger commander I always use as much distance and try to take out my targets at long-range. I took out the two AT guns on the hill as well.

As I advanced closer to the road fork, that is when my game freezes. I've had no freezes on any other German or Russian missions, so I would agree with the coding bug on this particular mission.

I've also not been able to use the Zee_Mod and I've tried every method listed here (see my other thread and conversations with ZeeWolf and Mikhayl).

I think some of these Mods also have problems with Vista 32-bit on certain PCs and graphic cards, mine (ATI Radeon 4850).

I've had somewhat the same problem with Steel Fury. I was able to successfully install the Steel Panzer Mod v1.4 and the Hetzer-Panther and Tiger 0.97 Mod.

For some reason the Winter Beta Mod and the T34-85 Campaign Mod will not work.

Computers as a breed are strange and at the same time wonderful machines to behold.

Hi trek,


one question, where can i get this mod. Tried the russian site, but cant read it.
Can you help me?

Thanks alot

LcSummers (first time in (Tanksim)
LcSummers is offline   Reply With Quote
Old 01-17-10, 10:18 PM   #177
frinik
Grey Wolf
 
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
Default Tiger mod

Lc Summers, since this thread is reserved for T vs T, out of courtesy for ZW I will post the link on the Steel FUry resources thread.

Cheers
frinik is offline   Reply With Quote
Old 01-25-10, 11:14 AM   #178
pedromarques
Swabbie
 
Join Date: May 2005
Location: Look over your shoulder, target!...
Posts: 11
Downloads: 245
Uploads: 0


Hello fellow tankers.

It finally arrived!!!!!!!!

Yes my second copy (the first I just gave it away to a friend ) and my second chance with this pearl.

I didn't install the new campaign yet, just bringing havoc to some t34s, but this week I shall do the honours to the new MOD.

Thank You Zeewolf
pedromarques is offline   Reply With Quote
Old 01-31-10, 05:38 PM   #179
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
Default

I guess I'm like a lot of you guys here. I had given up on TvT and shelved it early on until Zeewolf came up with his intentions to make it what it always should have been. I just reinstalled the game yesterday, added Zeewolf's Xmas present mod plus his mission 6 fix. The game plays great so far-no crashes or errors yet. I'm just finishing mission 2 played in a Tiger.

I have a couple questions about the game. When I'm in the Commander's position and come under attack the game will continually force me into either the driver or gunner position. I will have to repeatedly keep inserting myself back to the Commander position. The same thing hapens when in the gunner slot the game throws me into the driver position leaving the gunner empty. Seems to be triggered by the first incoming rounds and continues until things settle down. As I recall this was present in the stock game and is very frustrating. I find myself giving commands only to find out that I'm now somewhere else. I re insert myself only to be kicked out again when the next round lands. Is there a way to lock the player into a given position?

Second question; When moving forward and suddenly wanting to stop I hit the "S" key but I find that the driver more often than not throws the tank in reverse. By hitting the down arrow key I can put the tank in nuetral and this seems to help-am I doing something wrong here? Is there a key command for "STOP"?

Thank you Zeewolf for bringing back new like into this game. It's my intention to buy your mod as soon as it's ready.
__________________
Nuke 'em till they glow!
HEMISENT is offline   Reply With Quote
Old 01-31-10, 07:47 PM   #180
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by HEMISENT View Post
I guess I'm like a lot of you guys here. I had given up on TvT and shelved it early on until Zeewolf came up with his intentions to make it what it always should have been. I just reinstalled the game yesterday, added Zeewolf's Xmas present mod plus his mission 6 fix. The game plays great so far-no crashes or errors yet. I'm just finishing mission 2 played in a Tiger.

I have a couple questions about the game. When I'm in the Commander's position and come under attack the game will continually force me into either the driver or gunner position. I will have to repeatedly keep inserting myself back to the Commander position. The same thing hapens when in the gunner slot the game throws me into the driver position leaving the gunner empty. Seems to be triggered by the first incoming rounds and continues until things settle down. As I recall this was present in the stock game and is very frustrating. I find myself giving commands only to find out that I'm now somewhere else. I re insert myself only to be kicked out again when the next round lands. Is there a way to lock the player into a given position?

Second question; When moving forward and suddenly wanting to stop I hit the "S" key but I find that the driver more often than not throws the tank in reverse. By hitting the down arrow key I can put the tank in nuetral and this seems to help-am I doing something wrong here? Is there a key command for "STOP"?

Thank you Zeewolf for bringing back new like into this game. It's my intention to buy your mod as soon as it's ready.
Hello HEMISENT and thanks for the compliments,
My knee jerk reaction to what you describe is a joystick issue. one
"rule of thumb" is to clear the T34 vs Tigers Cache folder and reboot after
any install to the game as well can head off a few anomalies.

ZeeWolf
ZeeWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.