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Old 01-25-10, 04:24 AM   #1441
urfisch
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yeah, DD. You are the shizzle!!!
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Old 01-25-10, 04:52 AM   #1442
lucagaeta
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Quote:
Originally Posted by DivingDuck View Post
Moin,




Regards,
DD
Hi boss

I saw the movie in fact and I congratulate you
and as you say we're doing the same things and this does not bring any benefit to the community,
therefore I suggest we work towards the same to give my best.
Sela what can please you combine the ideas, we can divide the tasks and do a mod only?

I have a question:

1) what I have seen the film used to rotate the Dial - SolBearing, let me know if you managed using the manual rotation to synchronize the movement of preriscopio with that vision?

Let me explain, manually rotating the periscope sight CT when you enter the room the vision periscope vision itself has not moved

resolved thanks, just put another dial for the node of the camera and move together

you turn the wheel of degrees, in the original game is on the contrary

Last edited by lucagaeta; 01-25-10 at 05:57 AM.
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Old 01-25-10, 05:27 AM   #1443
verte
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Quote:
Originally Posted by Sailor Steve View Post
How you did dat? Please, tell us how.
I've did this: http://www.subsim.com/radioroom//sho...9&postcount=90

I've run into crash-problems when I have left only some food, so I had to delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do, just delete all the parent food branches and all the rest of food branches.
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Old 01-25-10, 08:15 AM   #1444
Rhodes
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This gam..errr mod just keeps getting better and better!
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Old 01-25-10, 11:02 AM   #1445
java`s revenge
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Quote:
Originally Posted by verte View Post
I've did this: http://www.subsim.com/radioroom//sho...9&postcount=90

I've run into crash-problems when I have left only some food, so I had to delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do, just delete all the parent food branches and all the rest of food branches.
Indeed that works, thanks for the great tip !
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Old 01-25-10, 02:47 PM   #1446
Poul
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Default Sound for DD OH V3.09 20091209162038

Thanks DivingDuck for magnificent ideas. But all works without a sound.

SOS!

I have made sound atmospheres for mod DD_OH_V3.09_20091209162038:

- Periscope in Command Room: Peri_Up.wav, Peri_Down.wav
- Engine_Order (Black Butons).wav
- Hatch_Open.wav
- Hatch_Close.wav

But I could not make to work these sounds in an interior. Because I badly know "HexEditor" and "Silent 3 Editor v0.9.9" (nevertheless thanks the author for the magnificent program). It is interesting to somebody? Somebody can give advice? Or to connect these sounds to objects.
Sound atmospheres here:

http://www.mediafire.com/?zznoydmnzqk

The file is named: Sound_for_DD_OH_V3.09.7z (2,78MB)

Last edited by Poul; 01-25-10 at 10:08 PM.
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Old 01-25-10, 03:11 PM   #1447
Sailor Steve
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Thanks verte, I'll try it. I don't have any physical problems with it, i.e. my computer runs it all just fine, and I don't mind seeing it all at first, but it is my impression that they ate the fresh food while it was still...fresh, and it was usually gone by the time the patrol was half over.
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Old 01-26-10, 03:24 AM   #1448
DivingDuck
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Moin,

@verte and all who dislike the food:
you think the typeVII is crammed? You should see typeII then!
It is not needed to delete all food to avoid CTD. I´ll include a 'how-to' in the manual of the next version.

@Poul:
thanks for your work. I´ll see whether I can incorporate your sounds and attach them to specific events.

@Luca:
don´t call me 'boss'. I work for my money!
The 'SolBearing' solution indeed has some flaws. You need to toggle to manual TDC update to be able to rotate the attack scope´s model. But then, in manual mode, the scope does not synchronize with the scope head´s direction. I´ll send PM soon to discuss the matter in detail.

Regards,
DD
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Old 01-26-10, 05:06 AM   #1449
Tomi_099
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Quote:
Originally Posted by Magic1111 View Post
Moin !

Absolut genial !!!

Viele Grüße,
M4x1
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Old 01-26-10, 09:11 AM   #1450
Poul
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Quote:
Originally Posted by DivingDuck View Post
@Poul:
thanks for your work. I´ll see whether I can incorporate your sounds and attach them to specific events.
DD
Of course! I have made this work for your magnificent mod. The sound for your objects will make your project more real.

Addition:
May be, you can connect sound atmosphere of snorkel? This sound was need in SH III always! It here:

http://www.mediafire.com/?wxmmz4qjy1d

The file is named: Sound_ of_ SNORKEL_for_DD_OH_V3.09.7z (5.7MB)
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Old 01-27-10, 01:14 AM   #1451
arnahud2
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Quote:
Originally Posted by Poul View Post
Addition:
May be, you can connect sound atmosphere of snorkel? This sound was need in SH III always! It here:

http://www.mediafire.com/?wxmmz4qjy1d

The file is named: Sound_ of_ SNORKEL_for_DD_OH_V3.09.7z (5.7MB)
I downoad your "snorkel sounds" : great !!!!
'Hope it will be possible to include them into SH3.

Ar Nahud II
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Old 01-27-10, 02:44 PM   #1452
Poul
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Quote:
Originally Posted by arnahud2 View Post
I downoad your "snorkel sounds" : great !!!!
'Hope it will be possible to include them into SH3.

Ar Nahud II
Thanks.

But I think that sound atmosphere of snorkel will start to work not soon. Because all wizards have taken a great interest in creation of an interior the Diesel Room
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Old 01-30-10, 04:10 PM   #1453
Grizzly
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Moin to everybody, hope someone could help me, so here is my problem.
Since i`ve installed diving ducks open hatch version 3.09 and below the conning tower hatch mod, i have following Problem: after i had finished the half way of my last Patrol, i saved my game, of course sometimes i had to sleep.
Today i loaded it to continue my patrol, but something was wrong:
1. I cant open the hatches any more.
2. All the food is back on its place and doesent vanish any more!
3. All "displays" (the mashine telegraph, depht display,... I dont know the korrekt words for these things, but i think you know what i mean.) are no funktional any more, they are all set on "twelve o`clock".

it was great if someone could help me with these things. I have not the time to complete every Patrol in one turn.
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Old 01-30-10, 04:15 PM   #1454
onelifecrisis
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Quote:
Originally Posted by JScones View Post
The GWX files will be fine...the OLC ones? I'm not too sure. If they modify SH3Cmdr's "Static settings.cfg" or "Randomised events.cfg" files then they may be adding code that modifies Commands_en.cfg. I don't know.
Nothing like that. My SH3C files consist of a handful of TGA images in a subfolder (called "OLC") of each U-boat folder. No changes to cfg files whatsoever.
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Old 01-30-10, 04:17 PM   #1455
onelifecrisis
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Quote:
Originally Posted by DivingDuck View Post
Moin,




Regards,
DD
Amazing!
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