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Old 04-26-11, 10:35 PM   #2251
Bleser
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@ZeeWolf:

First and foremost, FANTASTIC work on everything you have done. You have effectively taken a corrupt, broken game and turned into something completely reborn. The new Panther and Tiger skins look incredible.

Sadly, there are faults. I still can't get above 15 FPS in the first Kursk Mission:







I think I will have to read the rest of the posts since I last posted to see if there are new developments - or invest in better hardware! Some day I will play Kursk Mission 1 @ 60 FPS!!

Also, as another mentioned, the tanks shoot at the planes in German Mission 1! I had a great laugh. However, they then failed to help me through the rest of the mission, which wasn't nice.



I must post this image for it's sheer beauty. And yes, the highest FPS I've ever seen in ZeeWolf's mod, but it lasted just a short while (the rest of the mission averaged about 18 FPS).


I'm beginning to think TvT is just internally flawed when so many objects are on the map. These graphics aren't that hard to render by modern standards - it must be poor coding underneath.

I do have a request - how can I remove the sudden "jolt" after firing the gun that screws up the optics afterwards? I realize this may be for added realism, but it is quite annoying and I prefer the stock firing mechanism.

I'll keep trying things and post my thoughts - but I still whole-heartedly recommend your work to others. We'll get through these performance issues.
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Old 04-27-11, 03:14 AM   #2252
LcSummers
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Default No "ZW_2011_FEB_Update.exe"

Hi ZW,

send you a PM as i need the link for the "ZW_2011_FEB_Update.exe"

After receiving it, i will go onward and make a testrun.


Thanks and cheers


LC


Hopefully now we can begin with some discussions. looking forward to it.
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Old 04-27-11, 04:45 AM   #2253
Gigi69
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Hi Zee .....
as usual a great work !!
It run great ... only i found some " text " not working missions on the menu.
Also i read about february 2011 update , but never had link about this .
It is necessary or not ?
good job .......
Luigi
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Old 04-27-11, 10:37 AM   #2254
ZeeWolf
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Quote:
Originally Posted by Bleser View Post
@ZeeWolf:

First and foremost, FANTASTIC work on everything you have done. You have effectively taken a corrupt, broken game and turned into something completely reborn. The new Panther and Tiger skins look incredible.

Sadly, there are faults. I still can't get above 15 FPS in the first Kursk Mission:







I think I will have to read the rest of the posts since I last posted to see if there are new developments - or invest in better hardware! Some day I will play Kursk Mission 1 @ 60 FPS!!

Also, as another mentioned, the tanks shoot at the planes in German Mission 1! I had a great laugh. However, they then failed to help me through the rest of the mission, which wasn't nice.



I must post this image for it's sheer beauty. And yes, the highest FPS I've ever seen in ZeeWolf's mod, but it lasted just a short while (the rest of the mission averaged about 18 FPS).


I'm beginning to think TvT is just internally flawed when so many objects are on the map. These graphics aren't that hard to render by modern standards - it must be poor coding underneath.

I do have a request - how can I remove the sudden "jolt" after firing the gun that screws up the optics afterwards? I realize this may be for added realism, but it is quite annoying and I prefer the stock firing mechanism.

I'll keep trying things and post my thoughts - but I still whole-heartedly recommend your work to others. We'll get through these performance issues.
"We'll get through these performance issues" That's the spirit Kamerad
As for the jolt at firing. You just need more battle time because once you
get good you will not even notice it as a distraction.

I noticed your map was not centered around your Tiger so I made this last
night be for I conked out. You could change the keys around anyway you
want but this is some helpful stuff to get you using the map.




Vorwärts Kameraden!

ZW
.
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Old 04-27-11, 10:39 AM   #2255
ZeeWolf
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Quote:
Originally Posted by LcSummers View Post
Hi ZW,

send you a PM as i need the link for the "ZW_2011_FEB_Update.exe"

After receiving it, i will go onward and make a testrun.


Thanks and cheers


LC


Hopefully now we can begin with some discussions. looking forward to it.
It's on it's way Kamerad!

ZW
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Old 04-27-11, 10:42 AM   #2256
ZeeWolf
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Quote:
Originally Posted by Gigi69 View Post
Hi Zee .....
as usual a great work !!
It run great ... only i found some " text " not working missions on the menu.
Also i read about february 2011 update , but never had link about this .
It is necessary or not ?
good job .......
Luigi
Thanks Gigi69,
Yeah, I just forgot to comment that referance to German mission 7 out.
Mission 7 isn't ready yet.

Cheers

ZW
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Old 04-27-11, 03:56 PM   #2257
ZeeWolf
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Default The new Project ZeeWolf Easter Update Beta v1a. report

The new Project ZeeWolf Easter Update Beta v1a.

The performance has increased. But it does not lower the minimum requirements.
Those of you with a Nvidia video card will experience the benefit the most.
My video card is a Radeon HD 4770 512 vram and the fps ranges dramatically
but lacks the power to take full advantage of this release.
But there has been brought to my attention, thanks to feed back from a Komerad
who enlightened me on the fact that TvT dose not put any load on the GPU.
I was stunned, and downloaded GPU-z and checked it out and sure enough no GPU
load in the game.
This never dawned on me to check. Primarily due to the sound my video card's
fan makes while playing and working in TvT. The sound of the fans increase is very
noticeable as with temperature a combination common to a near max-out GPU
I thought.

Anyway, I have already began on a solution for this GPU problem although the
solution may take a miracle and help from a code Guru but I am far from giving
up on it.

I do have to report on the bug issue know as the "Swamp Effect", it has returned
to vex me some more. But working on a suspicion I made the discovery after
couple of days trying to consistently reproduce this effect. This work finally
revealed some hard evidence. And as a result I can say firmly this was not due
to any vehicle parameter or any adjustment to the model's animated parts or script
files, tracks and suspension etc. But the cause was the large map terrain's mesh
density or the lack there of. Further studying this I found it only occurs at a
very precise angle of 90 and 180 degrees. Traveling exactly north or south you
would see the track start to sink.

However, no complete solution was found for the mega Kursk map only a
reduction, but it will probably be worth it to re-work all the Kursk
missions regardless of limited benefit.

This issue "Swamp Effect" also prodded me to experiment with my new size map for
the Prokhorovka mission. And after testing 25x25 Kilometers (15.53428 x 15.53428
miles). Preliminary tests show that this combination of map size reduction with
the use of high resolution raw map files has totally eliminated the "Swamp effect".

Although the solution will be implemented in a add-on to this release please allow
me some time to receive more feed back first so I can put as much in the update
as I can.

Meanwhile, I wanted to show you guys the deference in mesh density to give you a
clear picture of what I am taking about on this swamp effect/mesh density issue.

Default TvT map size (9km x 9km):



Mid TvT map size (18km x 18km) as used in German missions 1-4 and Russian mission1:



Mega TvT map size (36km x 36km) used in all the Kursk missions



And finally the Mid-Mega map size(25km x 25km) for the up coming Prokhorovka missions
and many in the future.



Keep the feed back (good or bad) flowing!

Vorwärts Kameraden!

ZW
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Old 04-27-11, 05:22 PM   #2258
Bleser
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Quote:
Originally Posted by ZeeWolf View Post
But there has been brought to my attention, thanks to feed back from a Komerad who enlightened me on the fact that TvT dose not put any load on the GPU.

I was stunned, and downloaded GPU-z and checked it out and sure enough no GPU load in the game. This never dawned on me to check. Primarily due to the sound my video card's fan makes while playing and working in TvT. The sound of the fans increase is very noticeable as with temperature a combination common to a near max-out GPU I thought.

Anyway, I have already began on a solution for this GPU problem although the solution may take a miracle and help from a code Guru but I am far from giving up on it.
So what exactly does this mean? Is TvT poorly coded to not send rendering load to the GPU? Is this also an issue with the stock game (I assume it is)?

Man, I have no idea what you're planning on doing to fix this, but it sounds daunting. Good luck and let us know how it goes!

EDIT!

I have downloaded GPU-Z myself and verified what you're talking about as well. On my system, here is what I saw:

Civilization V: 68-85% GPU Load the entire time
TvT, stock Game: 52-65% GPU Load in-game
TvT, ZeeWolf Mod: 0% GPU Load in-game

Hopefully you can compare your changes to the stock game and find it where it went wrong for the GPU load. Once fixed, maybe all the missions will then get quite respectable frame rates! Good luck, sir.

EDIT 2!

I just tried the German Mission 2 w/ZeeWolf and the GPU did show a very low load of 25-31%, never more. Also, my CPU never went above 29% load across all four cores, but I think this is expected in non-multi threaded games.

Last edited by Bleser; 04-27-11 at 06:58 PM.
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Old 04-27-11, 08:28 PM   #2259
ZeeWolf
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Quote:
Originally Posted by Bleser View Post
So what exactly does this mean? Is TvT poorly coded to not send rendering load to the GPU? Is this also an issue with the stock game (I assume it is)?

Man, I have no idea what you're planning on doing to fix this, but it sounds daunting. Good luck and let us know how it goes!

EDIT!

I have downloaded GPU-Z myself and verified what you're talking about as well. On my system, here is what I saw:

Civilization V: 68-85% GPU Load the entire time
TvT, stock Game: 52-65% GPU Load in-game
TvT, ZeeWolf Mod: 0% GPU Load in-game

Hopefully you can compare your changes to the stock game and find it where it went wrong for the GPU load. Once fixed, maybe all the missions will then get quite respectable frame rates! Good luck, sir.

EDIT 2!

I just tried the German Mission 2 w/ZeeWolf and the GPU did show a very low load of 25-31%, never more. Also, my CPU never went above 29% load across all four cores, but I think this is expected in non-multi threaded games.
Good work Bleser,
I also checked out the TVT Demo and my GPU was 60-80% which surprised me.
I also used a stock German mission 4 and put it in the Mission 7 slot
and low and behold 50-70% GPU.
The thing that comes to mind is the shader fxo files. There my have to be
one created (Just guessing). But we are in agreement a solution is there, hidden.
I will add the new mission 7 into the beta update patch I'm working on and
get that to you guys
ZW
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Old 04-28-11, 02:24 AM   #2260
LcSummers
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Default Received

Hi ZW,

thanks alot for these updates. Have tham all now. If i am right, i do not need those updates from last year when installing a fresh copy. Only the Febr. and Easter update of 2011.

Very much has changed, its really looking brilliant. I recognized the new Panther Ausf. A model. GREAT
There is only one glitch with it. I cant drive it

Not to mention the camouflage. YOU MADE IT
Environment as always beautifull.

The F2 inside cockpit view is not working well. A hatch can be opened but everything is grey. Are you trying it for the future release ? I think so.


Made a small run with the last Kursk mission. There is just a little "bug". A T-34has been already knocked out (totally destroyed) but its not recognized on the map and the AI as "dead". Its green and the AI is is shooting at it all the time. Poor crew, they are torn in pices.
Its one of the last tanks, left side of your mission goal near houses.

No comment on swamp effect, you alredy know that.
Had to clear cache folder prior to start the Kursk mission4.

FPS is low in fact. Between 4.5 and 7.5.

Thats for the moment now.

Over and out.

LC


PS: You made a great job!
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Old 04-28-11, 12:40 PM   #2261
ZeeWolf
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Quote:
Originally Posted by LcSummers View Post
Hi ZW,

thanks alot for these updates. Have tham all now. If i am right, i do not need those updates from last year when installing a fresh copy. Only the Febr. and Easter update of 2011.

Very much has changed, its really looking brilliant. I recognized the new Panther Ausf. A model. GREAT
There is only one glitch with it. I cant drive it

Not to mention the camouflage. YOU MADE IT
Environment as always beautifull.

The F2 inside cockpit view is not working well. A hatch can be opened but everything is grey. Are you trying it for the future release ? I think so.


Made a small run with the last Kursk mission. There is just a little "bug". A T-34has been already knocked out (totally destroyed) but its not recognized on the map and the AI as "dead". Its green and the AI is is shooting at it all the time. Poor crew, they are torn in pices.
Its one of the last tanks, left side of your mission goal near houses.

No comment on swamp effect, you alredy know that.
Had to clear cache folder prior to start the Kursk mission4.

FPS is low in fact. Between 4.5 and 7.5.

Thats for the moment now.

Over and out.

LC


PS: You made a great job!
Thank you LC,
I will include a double check on the t34 issue in the Easter Beta patch. Also
you will receive the German mission 7. On top of that the Kursk mission map
for all the Kursk missions that has the higher mesh density. The new Kursk
high density map will be equal in mesh density as the mid-map (18km x 18km).
And one I forgot to mention is the before it the re-work of the
ballistics for the ant-tank guns and T34-76mm guns.
As for the(F2) Drive's cockpit and the no outside drives view that I can fix too.
I wanted to eliminate that camera view and use it some where else in the tank like
the Radio/MG-gunners seat. But that will have to wait.
I might add too that I've received some gentle arm twisting from some other Kameraden.
Therefore I will have to go full steam ahead on the Project "über Panzer-Arbeiten"
(the playable- Panther/ KingTiger project reference code) .
Vorwärts Kamerad, Arbeit vorn,

ZW
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Old 04-29-11, 03:27 AM   #2262
LcSummers
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Default WHAT???

Therefore I will have to go full steam ahead on the Project "über Panzer-Arbeiten"
(the playable- Panther/ KingTiger project reference code) .
Vorwärts Kamerad, Arbeit vorn,

ZW[/QUOTE]


What did i read here? Am i blind or is this really written herer?


Panther, Königstiger?

ZW,

you really drive me crazy.

Cant wait only to see some pix.

The Panther is beautifull. The Fla MG holding mechanism was on the commanders cuppola.

I really love little details that makes a game so great.

Thanks ZW,

the right man on the right place
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Old 05-01-11, 09:02 AM   #2263
KapitanDP
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ZW,

Here are my CPU spec's:
Vista 32
Intel Duo Core 2.67 Ghz
2 GB Memory
Nvidia GeForce 8800 GT
Video Game Settings: All sliders on Max except Shadows Detail, 1 click down from Max

Something else I have now noticed since the recent update. When I get to the "Press any Key" prompt, it doesn't work for me. The only key that works for me is the "Esc" key. It takes me to the mission summary screen and then when I click on "BACK", it then takes me to the mission. I haven't found any other way to start the mission.

KDP
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Old 05-01-11, 09:20 AM   #2264
ZeeWolf
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Quote:
Originally Posted by KapitanDP View Post
ZW,

Here are my CPU spec's:
Vista 32
Intel Duo Core 2.67 Ghz
2 GB Memory
Nvidia GeForce 8800 GT
Video Game Settings: All sliders on Max except Shadows Detail, 1 click down from Max

Something else I have now noticed since the recent update. When I get to the "Press any Key" prompt, it doesn't work for me. The only key that works for me is the "Esc" key. It takes me to the mission summary screen and then when I click on "BACK", it then takes me to the mission. I haven't found any other way to start the mission.

KDP
KDP,

Try the key that fires the MG or the Main Gun.

ZW
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Old 05-01-11, 12:52 PM   #2265
Jochem
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Hi Zee, what do I need to do to enjoy the new April 2011 update ?

Shuss !
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