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Old 12-15-16, 06:33 PM   #91
gutted
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Nevermind, the 4 part version from the community ftp seems fine.

ftp://hartmuthaas.no-ip.org/Public/S...20Compilation/
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Old 12-27-16, 08:00 PM   #92
iambecomelife
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Ahnenerbe, check your PM please. Thank you.
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Old 01-02-17, 01:04 PM   #93
ericlea
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wac 4.1 with German U-Boats Compilation

it is top ! thank you !!!!

Here my last video : type VIIB in academy, type IID in Kiel, type VIIC in La Spezzia, type IXC in La Rochelle + in Atlantic with waves and grey weather



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Old 01-02-17, 01:44 PM   #94
Anvar1061
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Quote:
Originally Posted by ericlea View Post
wac 4.1 with German U-Boats Compilation

it is top ! thank you !!!!
I am pleased that you are happy!
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Old 01-26-17, 06:57 AM   #95
NoExcuses
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Hello everyone! This is my first post on this forum, so I thought a little bit of introduction won't hurt anyone
I started with SH3 a few years ago, but quickly got bored of it (I had no clue there are so many mods available!) Then I discovered the great mod of GWX 3.0 and other cool mods, but then again - I got bored, and didn't have enough free time. But now I am back at it again (curious for how long lol) and approached a problem with this mod (German U-boats Compilation). My mod list is as follows :

Ahnenerbe WideGui 1920 x 1080 Final
GWX - Enhanced Damage Effects
GWX - No medals on crew
MEP v5 with green water

But, I'd like to use also Thomsen sound pack, TKSS18 German U-boats compilation (basically to have those fancy looking U-boat models and interior with all those added rooms) - But I can't. When I try to enable them via JSGME with those that I already have, then the problem appears. JSGME says (for example when enabling the Thomsen sound pack)

""Commands_en.cfg" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod.
"NSS_Uboat2_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat21_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat9_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"en_menu.txt" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod."

Coud somebody explain this? I've seen other people running those mods together flawlessy, and I've got no clue why I've got this problem.

Thanks in advance, and sorry for that Biography up there :P
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Old 01-26-17, 07:12 AM   #96
ivanov.ruslan
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Quote:
Originally Posted by ivanov.ruslan View Post
Hi, see item 5 on page 1 :5) Thomsen, when I enable your sound pack...
http://www.subsim.com/radioroom/showthread.php?t=134491
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Old 01-26-17, 07:46 AM   #97
NoExcuses
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Thank you! I did everything, and now I can enable the Tomsen's soundpack.
But I still can't enable TKSS18 German U-boat compilation. When I try to, JSGME says -

"NSS_Uboat2_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat21_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat9_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.

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Old 01-26-17, 10:50 AM   #98
Aktungbby
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Old 01-26-17, 11:14 AM   #99
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Welcome to SubSim NoExcuses
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Old 01-26-17, 12:18 PM   #100
NoExcuses
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Thanks guys!
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Old 01-26-17, 02:09 PM   #101
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A Warm Welcome To The Subsim Community > NoExcuses
Subsim <> How To Donate <> See The Benefits <> Support The Community
Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > Full Tutorials And Much More In My Signature
Steam Conversion SH3 Installation Instructions By BL!ITZKR!EG
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Old 02-21-17, 10:28 PM   #102
bdd458
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Trying to launch a patrol with TKSS18 German U-boat compilation (the version without the eagles) is causing my crashes, not entirely sure why. Worked flawlessly yesterday, until I also tried enabling the 2nd Compilation. With that enabled at the same time, it caused a crash at the start of a patrol.

Disabled Compilation 2, started a test patrol fine with just TKSS18 German U-boat compilation. Then, I attempt to switch to the external view and it crashed, and now the game just crashes whenever I try to start a patrol with it.

Not sure why, anyone have any ideas?

The other mods I have are:
Sober's 3D Waves Mod
sh3_volumetric_clouds&fog_V2.2
Rubini's Underwater Dust&Plankton v1
ManosEnviromenPro v5
Torpedo Damage Final ver2.0
Ahnererbe WideGUI 1920X1080 Final
Das Boot Clothes
Thomsen's Sound Pack v3.2

Last edited by bdd458; 02-21-17 at 10:41 PM.
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Old 02-21-17, 11:24 PM   #103
Delanski
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I think you may need the 4gb Patch.
Which you can get from here

I also would recommend getting the FixAllSubGWX mod for the U-boat compilation 2. It will fix a few things.
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Old 02-21-17, 11:45 PM   #104
bdd458
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Quote:
Originally Posted by Delanski View Post
I think you may need the 4gb Patch.
Which you can get from here

I also would recommend getting the FixAllSubGWX mod for the U-boat compilation 2. It will fix a few things.
That was it, thank you very much! And yup, I've got them downloaded, just not active at the time of that post since I didn't have either U-Boat overhaul working just yet
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Old 03-19-17, 01:15 PM   #105
Niume
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WHen I am running version of no eagles on VIIC where are white squares instead of emblems I don't like emblems but I don't like strange white squares.

Plus activating with JGSME
"NSS_Uboat2_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat21_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat9_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
and what happens what new depth creeks dissapear
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