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05-16-2012, 04:24 AM
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#1 |
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Planesman
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 184
Downloads: 43
Uploads: 0
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...getting a couple cold war ships into the game? I originally made these for a sub game project that unfortunately died the indie death, but it could be cool if someone could get them into SH4 so they can fill some purpose.
I'll post some pics: SSN-637 Sturgeon ![]() Kresta II BPK ![]() ![]() Kashin Mod BRK ![]() Mirka II MPK ![]()
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05-16-2012, 04:51 AM
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#2 |
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Commander
![]() Join Date: May 2009
Location: Germany
Posts: 452
Downloads: 19
Uploads: 0
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great models! what file format are they?i could do the job.
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Creator of CWSS - Cold Warriors Steel Sharks / MSI Big Bang Z77 MPower / Intel Core i5 3570K 100x40@4 Ghz by Scythe Mugen 3 rev.B / 16GB Corsair Vengeance 10-11-10-30- 1T @1866Mhz / HiS Radeon HD 7750 iCooler /Hiper 630W / Windows7 x64 Professional |
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05-16-2012, 05:36 AM
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#3 |
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Planesman
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 184
Downloads: 43
Uploads: 0
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They're made in Max 2009, but I can export to .obj, .fbx, .ase or whatever you prefer. Textures are in .png and .dds.
Give me a day or two to export and compile everything. |
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05-16-2012, 06:17 AM
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#4 |
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Commander
![]() Join Date: May 2009
Location: Germany
Posts: 452
Downloads: 19
Uploads: 0
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alright. the textures need to be in .dds and the models in wavefront .obj. diffusemaps and AO´s need to be in different slots, diffuse channel 2, AO 3, if there are normalmaps, they require slot 4. i do not know your model`s scale, so i`ll rescale them if necessary. i use 3dsmax2010 and (mostly) milkshape3.84. thanks a lot laddy! maybe you would li9ke to try some of my soviet and us submarines? go search the forum for cwss or try
http://www.gamefront.com/files/user/jhapprich
__________________
Creator of CWSS - Cold Warriors Steel Sharks / MSI Big Bang Z77 MPower / Intel Core i5 3570K 100x40@4 Ghz by Scythe Mugen 3 rev.B / 16GB Corsair Vengeance 10-11-10-30- 1T @1866Mhz / HiS Radeon HD 7750 iCooler /Hiper 630W / Windows7 x64 Professional |
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05-16-2012, 06:33 AM
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#5 |
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Planesman
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 184
Downloads: 43
Uploads: 0
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What .obj exporter are you using that exports multiple UV channels? I've always had to use fbx or ase for that. Or do you mean material slots? If you use max2010 tho I could give you .fbx.
I've modelled everything in meters. |
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05-16-2012, 06:46 AM
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#6 |
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Commander
![]() Join Date: May 2009
Location: Germany
Posts: 452
Downloads: 19
Uploads: 0
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the normal 3dsmax exporter can do the job.you need to keep the texture coordinates and enable "create material library".but i can try fbx. it should work with milkshape, too. ok, then ill need to rescale the models, if i remember correctly, they need to have 1/10th the original scale to fit into the shiv game engine.
__________________
Creator of CWSS - Cold Warriors Steel Sharks / MSI Big Bang Z77 MPower / Intel Core i5 3570K 100x40@4 Ghz by Scythe Mugen 3 rev.B / 16GB Corsair Vengeance 10-11-10-30- 1T @1866Mhz / HiS Radeon HD 7750 iCooler /Hiper 630W / Windows7 x64 Professional |
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05-16-2012, 08:07 AM
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#7 |
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Pacific Aces Dev Team
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Sorry if this is off-topic, but just wanted to say that the models are great, and that if you still want to see them used in some games, they could be great for Dr. Sid's project: http://www.subsim.com/radioroom/member.php?u=218829
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"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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