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Old 05-16-2012, 04:24 AM   #1
Julhelm
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Default Would anyone be interested in...

...getting a couple cold war ships into the game? I originally made these for a sub game project that unfortunately died the indie death, but it could be cool if someone could get them into SH4 so they can fill some purpose.

I'll post some pics:

SSN-637 Sturgeon


Kresta II BPK



Kashin Mod BRK


Mirka II MPK

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Old 05-16-2012, 04:51 AM   #2
jhapprich
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great models! what file format are they?i could do the job.
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Old 05-16-2012, 05:36 AM   #3
Julhelm
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They're made in Max 2009, but I can export to .obj, .fbx, .ase or whatever you prefer. Textures are in .png and .dds.

Give me a day or two to export and compile everything.
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Old 05-16-2012, 06:17 AM   #4
jhapprich
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alright. the textures need to be in .dds and the models in wavefront .obj. diffusemaps and AO´s need to be in different slots, diffuse channel 2, AO 3, if there are normalmaps, they require slot 4. i do not know your model`s scale, so i`ll rescale them if necessary. i use 3dsmax2010 and (mostly) milkshape3.84. thanks a lot laddy! maybe you would li9ke to try some of my soviet and us submarines? go search the forum for cwss or try

http://www.gamefront.com/files/user/jhapprich
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Old 05-16-2012, 06:33 AM   #5
Julhelm
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What .obj exporter are you using that exports multiple UV channels? I've always had to use fbx or ase for that. Or do you mean material slots? If you use max2010 tho I could give you .fbx.

I've modelled everything in meters.
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Old 05-16-2012, 06:46 AM   #6
jhapprich
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the normal 3dsmax exporter can do the job.you need to keep the texture coordinates and enable "create material library".but i can try fbx. it should work with milkshape, too. ok, then ill need to rescale the models, if i remember correctly, they need to have 1/10th the original scale to fit into the shiv game engine.
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Old 05-16-2012, 08:07 AM   #7
Hitman
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Sorry if this is off-topic, but just wanted to say that the models are great, and that if you still want to see them used in some games, they could be great for Dr. Sid's project: http://www.subsim.com/radioroom/member.php?u=218829
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