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12-20-16, 09:46 PM | #1 |
Shark above Space Chicken
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Now that I'm getting a lot more comfortable with this sim, I'm finding that the quick start mission number three "Where are the Little Friends" a good mission for practicing both gunnery and bomb aiming. You can start as a gunner for the few minutes it takes to turn onto the bomb run, then assume the bombardier's position for the bomb run, and return to gunnery for several more minutes with ME-262's finishing off the defensive attacks.
I'm also finding the tail gunner is the easiest gun position to get up to speed with because it allows you more time to track targets that are attacking from the rear. Nice to watch one explode when you nail it.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
12-21-16, 10:43 AM | #2 | |
Sailor man
Join Date: Oct 2016
Posts: 48
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What I like about this mission is that it let's you practice against three different Axis fighters, i.e. Bf109, FW190 and the jet propelled Me262. |
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12-30-16, 11:35 AM | #3 |
Sailor man
Join Date: Oct 2016
Posts: 48
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The twelfth video in this series is now live on YouTube. In this video I focus on Quickstart Mission #3: Where are the Little Friends? In this mission we use the gun stations of our B-17 to defend against a vicious attack by enemy fighters including Bf 109s, FW 190s and the jet propelled Me 262s. However, this time there are no "little friends" to help us out.
There are some very impressive fighter explosions in this video. Again, sorry for the delay in getting this video published. I have been having further issues with dropped frames and audio out of sync in my recordings. I have concluded that it is time to do some upgrades to my 6 year old PC. I'll be doing this in stages starting with a new GTX 1070 video card. I'm switching from AMD to Nvidia in the hope that I'll be able to get reliable recordings at 1440p60 with the Nvidia GPU hardware encoding. |
12-30-16, 02:17 PM | #4 |
Shark above Space Chicken
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Again, thanks for the tutorials. I'm noticing that you are able to get camera views at the 45 degree zones that I can't seem to make happen. What is different in you're install?
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
12-30-16, 02:22 PM | #5 | |
Sailor man
Join Date: Oct 2016
Posts: 48
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Does your hat switch not allow you to access these views? |
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12-30-16, 03:01 PM | #6 |
Shark above Space Chicken
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Oh it has an eight position control. Are you saying that it stops at the 45 when panning left for you? The game doesn't have keyboard commands for those views that I can see, and I should be able to program mine to mimic any function. Right now it is mapped to the keyboard controls.
__________________
"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
12-30-16, 04:04 PM | #7 | |
Sailor man
Join Date: Oct 2016
Posts: 48
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Uploads: 0
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Tags |
b-17, flying fortress, microprose, mighty 8th |
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