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Old 11-19-16, 11:11 AM   #586
TheBeast
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Quote:
Originally Posted by vdr1981 View Post
Can you confirm The beast that with EUF_UBoat_FX_v0_0_6c_ byTheBeast snorkels can not be raised and that sub exhaust smoke can be seen even with all engines stop?
I have been adjusting some things in EUF_UBoat_FX for the snorkel smoke like decreasing particle generation rate, decreasing Time To Live, Changing Color from black to gray as speed decreases and increasing dispersal rate.
The smoke has 6 settings to basically match sub throttle.
0 = all stop
1 = Ahead Slow
2 = Ahead One Third
3 = Ahead Standard
4 = Ahead Full
5 = Ahead Flank
Hard to tell if it is working as the smoke is still a little to thick but it appears to be working. Currently in the controller the max is set to 3. Stock sub does 6 knots ahead standard using the snorkel. Anything faster should damage Snorkel and or Scopes anyway.

I also wand to add a SoundSource to the Snorkel Head for Exterior Engine sound.
Quote:
Originally Posted by vdr1981 View Post

EDIT


Yes , I also had to remove/replace some of the problematic particle generators/controllers from env units but in case of regular sea units, goblin trick did the job. You may not believe me on this one but right now, new TwoS version is practically CTD free even with, until now, unprecedented number of added/imported dat units.

Remember when you told me that you like to use outdated OHII Light version in order to avoid CTD's? Those issues are now gone for me...
Very good to hear...
Did you ensure/add the UnifiedRenderConller is in all the DAT models?
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Old 11-21-16, 11:43 AM   #587
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gear Working on EUF 2.0

Holy Cow! Just did a all nighter, spending approx 8 hours on just the "Page WeaponsAndSensors.ini" file. This file had some errors in it in the EUF 1.4 MOD that were fixed in one of the last patches I posted for EUF 1.4 that is missing now, so I started from scratch.

I updated the Equipment.upc and UPCLocalization.tsr the other day to allow for more Paint Schemes(Skins) on all UBoats but mainly for the Type-VIIC and Type-VIIC41 UBoats.
Because of this change, It should now possible to have 24 Paint Schemes on each UBoat. Just create the Upgrade Pack in the UpgradePacks.upc to enable new skins for use as upgrade at the Bunker Mechanic.

I made some new Images and and added/re-organized the Image Index. These are the images that are displayed on the Mechanic Upgrade List in port.
The Image index now falls in line with the order Upgrades are categorized and order listed on the Bunker Mechanics Upgrade List.

Hopefully, today or tomorrow I can get started on the UpgradePacks.upc to bring it in line with these changes.
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Old 11-23-16, 12:02 PM   #588
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gear Working on EUF 2.0

Just finished some work on EUF V2.0 UBoat FX v0.0.6d and uploaded the new changes.

Read download page for detailed information.

Download Link: (1.57 MB)
http://www.subsim.com/radioroom/down...o=file&id=3724

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Old 11-23-16, 04:52 PM   #589
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Fantastic to see you over your health bump and back into the important things like modding SH5!
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Old 11-23-16, 05:02 PM   #590
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Icon12 LOL

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Fantastic to see you over your health bump and back into the important things like modding SH5!
Had to laugh at your Captain Morgan signature. I ran into that guy a few days ago.
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Old 12-10-16, 09:52 PM   #591
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Default New version of EUF V2.0 UBoat FX v0.0.6e

Just finished some more work on EUF V2.0 UBoat FX v0.0.6e and uploaded the new changes.

Read download page Revision History for detailed information.

Download Link: (813.7 KB)
http://www.subsim.com/radioroom/down...o=file&id=3724

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Old 12-14-16, 01:11 PM   #592
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Nice work, TheBeast. Thanks for sharing.

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Old 01-14-17, 08:19 AM   #593
GyozaRamen
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Default Please help me with the snorkel

Hi Beast, I'm very new to the mods of Silent Hunter and i'm using your UEF 1.4 with patches and fixes. I've been looking everywhere on the forum on how to use the snorkel on your mod but i have no such luck. So my question is how do i use the snorkel? I have it in place instead of the deck gun and i see the snorkel on the boat but i have no idea how to raise or use it.
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Old 01-22-17, 07:18 AM   #594
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Originally Posted by GyozaRamen View Post
Hi Beast, I'm very new to the mods of Silent Hunter and i'm using your UEF 1.4 with patches and fixes. I've been looking everywhere on the forum on how to use the snorkel on your mod but i have no such luck. So my question is how do i use the snorkel? I have it in place instead of the deck gun and i see the snorkel on the boat but i have no idea how to raise or use it.
Sorry about slow response. I've been busy with family and friends since mid December.

You may need to map a Key to toggle Raise/Lower Snorkel.
this is done in file <SH5 Install Root>\data\Cfg\Commands.cfg

Search for the following entry and assign a key if needed. I use the Semi-Colon (.

[Cmd158]
Name=Toggle_snorkel
Contexts=1
Key0=0xBA,C,";"

Regards!
TheBeast
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Old 01-22-17, 10:43 AM   #595
GyozaRamen
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Icon14 It works

Quote:
Originally Posted by TheBeast View Post
Sorry about slow response. I've been busy with family and friends since mid December.

You may need to map a Key to toggle Raise/Lower Snorkel.
this is done in file <SH5 Install Root>\data\Cfg\Commands.cfg

Search for the following entry and assign a key if needed. I use the Semi-Colon (.

[Cmd158]
Name=Toggle_snorkel
Contexts=1
Key0=0xBA,C,";"

Regards!
TheBeast
Hello again Beasts,

The snorkel works perfectly, minus some smoke and other stuff but it works. Thank you so much.

Regards
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Old 01-22-17, 11:20 AM   #596
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Default Welcome aboard!

GyozaRamen!
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Old 01-22-17, 01:22 PM   #597
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A Warm Welcome To The Subsim Community > GyozaRamen
Subsim <> How To Donate <> See The Benefits <> Support The Community
If you are new to SH5 look > > HERE << STEAM is not compatible with the essential application TDW’s Generic File Patcher
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Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Includes Optional KSDCommander And Working Enigma M4 Machine
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Old 01-23-17, 02:35 AM   #598
GyozaRamen
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Default Warm Welcomes

Hi Guys,

Thank you all for the warm welcome, looking forward to trying out more mods for silent hunter.

Quick question though, CO2 level still rises when i use snorkel, there is still no fix for this?
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Old 01-23-17, 08:32 AM   #599
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Welcome Aboard Gyoza
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Old 01-24-17, 01:03 PM   #600
TheBeast
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Quote:
Originally Posted by GyozaRamen View Post
Hi Guys,

Thank you all for the warm welcome, looking forward to trying out more mods for silent hunter.

Quick question though, CO2 level still rises when i use snorkel, there is still no fix for this?
Yes there is a Co2 bug fix using SH5.exe Generic Patch app by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=181433
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