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Old 04-30-13, 07:12 PM   #451
a17tares
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At the start of the Coastal Waters campaign I'm able to install Bold 1-5 and equip T2 torpedoes. This seems a bit odd if I compare that with the dates of the upgrade chart. Is this working as intended?
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Old 04-30-13, 07:45 PM   #452
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Quote:
Originally Posted by a17tares View Post
At the start of the Coastal Waters campaign I'm able to install Bold 1-5 and equip T2 torpedoes. This seems a bit odd if I compare that with the dates of the upgrade chart. Is this working as intended?
You need to install Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober, and #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix on top of this mod to be fully fonctional
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Old 05-01-13, 03:14 AM   #453
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I have them installed both and in the corrrect order. Both of them are not overwritten by other mods (but the base mod is). Even if I start a new campaign I have the described options at the outfitter. My mod soup:

Accurate German Flags
sobers game loading tips V5 SH5
RemoveLogoIntroTheDarkWraith
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_additional_creaks_and_noises_1.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_New_radio_messages_German
NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
sobers DC barrels mod V1 SH5
Depth Charge Range Fix
NDD_Soldati Fix
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
MightyFine Less Annoying Footsteps 1.0
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
Sub_Bubbles_v0_0_3_ byTheBeast
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Clock skin by Naights
Fix clock rear torpedo room VIIA
Less Annoying Stopwatch Ticking SANS periscope
ASDIC_alternate_sound
Nazi Medals
MarineQuadratKarte
Gradient_IO
LocationMaps_IO
IO_MapCourseLine_normal pencil_mod
Grossdeutscher Rundfunk
Ruby2000RadioMessages
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
MyGramophone
GramophoneShuffler
MyKey
MyMenu
TDW_GenericPatcher_v_1_0_83_0
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Old 05-01-13, 04:39 AM   #454
jaumebal
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Default Very Good

I liked
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Old 05-02-13, 02:56 AM   #455
a17tares
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The code in my Weapons.upc reads as follows:
Code:
[Weapon 17]
ID= DecoyLaunchTube1
NameDisplayable= Decoy Launcher Bold 1
FunctionalType= WpDecoy
WeaponInterval= 1920-12-01, 1945-12-01
WeaponSlotType= GerDecoyLaunchers
AmmoTypesAccepted= NULL
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0                 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= BoldType1,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	Jam,			0,	0,	NULL,	1,	0.3,	0.2
DamageDescription2= NULL,	0,	1,	0,	0.5,	1,	Chamber Explosion,	50,	5,	NULL,	1,	2,	10 

[Weapon 18]
ID= DecoyLaunchTube2
NameDisplayable= Decoy Launcher Bold 2
FunctionalType= WpDecoy
WeaponInterval= 1920-12-01, 1945-12-01
WeaponSlotType= GerDecoyLaunchers
AmmoTypesAccepted= NULL
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0                 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= BoldType2,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	Jam,			0,	0,	NULL,	1,	0.3,	0.2
DamageDescription2= NULL,	0,	1,	0,	0.5,	1,	Chamber Explosion,	50,	5,	NULL,	1,	2,	10 

[Weapon 19]
ID= DecoyLaunchTube3
NameDisplayable= Decoy Launcher Bold 3
FunctionalType= WpDecoy
WeaponInterval= 1920-12-01, 1945-12-01
WeaponSlotType= GerDecoyLaunchers
AmmoTypesAccepted= NULL
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0                 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= BoldType3,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	Jam,			0,	0,	NULL,	1,	0.3,	0.2
DamageDescription2= NULL,	0,	1,	0,	0.5,	1,	Chamber Explosion,	50,	5,	NULL,	1,	2,	10 

[Weapon 20]
ID= DecoyLaunchTube4
NameDisplayable= Decoy Launcher Bold 4
FunctionalType= WpDecoy
WeaponInterval= 1920-12-01, 1945-12-01
WeaponSlotType= GerDecoyLaunchers
AmmoTypesAccepted= NULL
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0                 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= BoldType4,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	Jam,			0,	0,	NULL,	1,	0.3,	0.2
DamageDescription2= NULL,	0,	1,	0,	0.5,	1,	Chamber Explosion,	50,	5,	NULL,	1,	2,	10 

[Weapon 21]
ID= DecoyLaunchTube5
NameDisplayable= Decoy Launcher Bold 5
FunctionalType= WpDecoy
WeaponInterval= 1920-12-01, 1945-12-01
WeaponSlotType= GerDecoyLaunchers
AmmoTypesAccepted= NULL
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0                 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= BoldType5,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	Jam,			0,	0,	NULL,	1,	0.3,	0.2
DamageDescription2= NULL,	0,	1,	0,	0.5,	1,	Chamber Explosion,	50,	5,	NULL,	1,	2,	10
Whereas the entry in the UpgradePacks.upc is:
Code:
;=========================================================
;                    Decoy Launchers
;=========================================================

[UpgradePack 37]
ID= UpackUbBold1
NameDisplayable=UpackBold1-Name
Info=UpackBold1-Info
Notes=UpackBold1-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300
UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000
UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube1
TrackingID=801

[UpgradePack 38]
ID= UpackUbBold2
NameDisplayable=UpackBold2-Name
Info=UpackBold2-Info
Notes=UpackBold2-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-01-01, 1943-05-01, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500
UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200
UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube2
TrackingID=802

[UpgradePack 39]
ID= UpackUbBold3
NameDisplayable=UpackBold3-Name
Info=UpackBold3-Info
Notes=UpackBold3-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-07-10, 1943-12-31, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500
UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000
UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube3
TrackingID=803

[UpgradePack 40]
ID= UpackUbBold4
NameDisplayable=UpackBold4-Name
Info=UpackBold4-Info
Notes=UpackBold4-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1944-06-01, 1944-10-01, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500
UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000
IDLinkUpgradePackElements= DecoyLaunchTube4
TrackingID=804

[UpgradePack 41]
ID= UpackUbBold5
NameDisplayable=UpackBold5-Name
Info=UpackBold5-Info
Notes=UpackBold5-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
IDLinkUpgradePackElements= DecoyLaunchTube5
TrackingID=805
I guess the second entry dictates when I can equip a decoy launcher. Everything seems to be in order. What is the entry in Weapons.upc good for?
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Old 05-02-13, 02:59 AM   #456
Cybermat47
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Originally Posted by a17tares View Post
Expanded Navies by Cybermat47 v.1.0.0
Why haven't you updated to v.1.0.01? You're missing out on a Japanese submarine!
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Old 05-02-13, 06:13 AM   #457
Choum
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Is it normal if I upgrade to deck gun 10.5cm, I can see the 10.5cm as my actual deck gun (touch h to see inventory) in bunker, but when I leave the bunker I see the 8.8 deck gun instead), ammunition nulmber seems like the 8.8 one too ?

Last edited by Choum; 05-02-13 at 04:43 PM.
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Old 05-03-13, 06:41 AM   #458
a17tares
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I know now what the problem is. Somehow even if UpgradePacks.upc is last in my load order, it will be overwritten directly after I start the game. Unfortunately I have no idea why this is possible.

Before:
Code:
;=========================================================
;                    Decoy Launchers
;=========================================================

[UpgradePack 37]
ID= UpackUbBold1
NameDisplayable=UpackBold1-Name
Info=UpackBold1-Info
Notes=UpackBold1-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300
UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000
UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube1
TrackingID=801

[UpgradePack 38]
ID= UpackUbBold2
NameDisplayable=UpackBold2-Name
Info=UpackBold2-Info
Notes=UpackBold2-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-01-01, 1943-05-01, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500
UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200
UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube2
TrackingID=802

[UpgradePack 39]
ID= UpackUbBold3
NameDisplayable=UpackBold3-Name
Info=UpackBold3-Info
Notes=UpackBold3-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-07-10, 1943-12-31, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500
UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000
UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube3
TrackingID=803

[UpgradePack 40]
ID= UpackUbBold4
NameDisplayable=UpackBold4-Name
Info=UpackBold4-Info
Notes=UpackBold4-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1944-06-01, 1944-10-01, 2000
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500
UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000
IDLinkUpgradePackElements= DecoyLaunchTube4
TrackingID=804

[UpgradePack 41]
ID= UpackUbBold5
NameDisplayable=UpackBold5-Name
Info=UpackBold5-Info
Notes=UpackBold5-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
IDLinkUpgradePackElements= DecoyLaunchTube5
TrackingID=805
After:
Code:
;=========================================================
;                    Decoy Launchers
;=========================================================

[UpgradePack 37]
ID= UpackUbBold1
NameDisplayable=UpackBold1-Name
Info=UpackBold1-Info
Notes=UpackBold1-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300
UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000
UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube1
TrackingID=801

[UpgradePack 38]
ID= UpackUbBold2
NameDisplayable=UpackBold2-Name
Info=UpackBold2-Info
Notes=UpackBold2-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500
UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200
UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube2
TrackingID=802

[UpgradePack 39]
ID= UpackUbBold3
NameDisplayable=UpackBold3-Name
Info=UpackBold3-Info
Notes=UpackBold3-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500
UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000
UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600
IDLinkUpgradePackElements= DecoyLaunchTube3
TrackingID=803

[UpgradePack 40]
ID= UpackUbBold4
NameDisplayable=UpackBold4-Name
Info=UpackBold4-Info
Notes=UpackBold4-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500
UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000
IDLinkUpgradePackElements= DecoyLaunchTube4
TrackingID=804

[UpgradePack 41]
ID= UpackUbBold5
NameDisplayable=UpackBold5-Name
Info=UpackBold5-Info
Notes=UpackBold5-Notes
FunctionalType= UpFTypeDecoy
UpgradePackSlotType= GerDecoyLauncher
Type=NULL
ImageIndex=18
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500
UnitUpgradePackIntervalOptions1=NULL, NULL, 1500
IDLinkUpgradePackElements= DecoyLaunchTube5
TrackingID=805
By the way, why are there two entries named UnitUpgradePackIntervalOptions1? I would guess the second overwrites the first one. So what is the point? Did sober just forget to delete or comment the second entry or am I missing some vital information here?

Last edited by a17tares; 05-03-13 at 03:50 PM.
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Old 05-06-13, 10:34 AM   #459
ptrells14
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Thanks for the work
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Old 05-06-13, 12:18 PM   #460
gap
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Quote:
Originally Posted by Choum View Post
Is it normal if I upgrade to deck gun 10.5cm, I can see the 10.5cm as my actual deck gun (touch h to see inventory) in bunker, but when I leave the bunker I see the 8.8 deck gun instead), ammunition nulmber seems like the 8.8 one too ?
the 10.5cm deckgun is a clone of the stok 8.8cm one; they both use the same tooltips and ammunition icons. Changing them should be feasible. I will look into this issue as soon as I will get other stuff that I am currently working on finished
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Old 05-06-13, 12:23 PM   #461
gap
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Quote:
Originally Posted by a17tares View Post
I know now what the problem is. Somehow even if UpgradePacks.upc is last in my load order, it will be overwritten directly after I start the game. Unfortunately I have no idea why this is possible.
Probably because you need to start a new campaign after enabling this mod

Quote:
Originally Posted by a17tares View Post
By the way, why are there two entries named UnitUpgradePackIntervalOptions1? I would guess the second overwrites the first one. So what is the point? Did sober just forget to delete or comment the second entry or am I missing some vital information here?
Probably only the first Options1 entry is applied, but to be sure I would delete/comment out the redundant string
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Old 05-06-13, 02:56 PM   #462
a17tares
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The entries are changed before I reach the game menu and may start a new campaign. And actually the second entry changes the one before (which I find very strange indeed because it shouldn't touch the file). Uncommenting/deleting the non viable string does fix the problem though.
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Old 05-06-13, 05:45 PM   #463
Choum
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Do you have with UBoat FX ByTheBeast no more water fall from ballast hole (especially front one) ?
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Old 05-06-13, 06:03 PM   #464
gap
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Quote:
Originally Posted by a17tares View Post
The entries are changed before I reach the game menu and may start a new campaign.
In this case there are only two possible reasons: you didn't enable this mod correctly, or some other mod overwrites EUF

Quote:
Originally Posted by a17tares View Post
And actually the second entry changes the one before (which I find very strange indeed because it shouldn't touch the file). Uncommenting/deleting the non viable string does fix the problem though.
Strange why? IntervalOptions have to be in ascending order: 1, 2, 3.... No surprise that shuffling them, or duplicating one of them gives unexpected outcomes
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Old 05-08-13, 08:44 AM   #465
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Quote:
Originally Posted by a17tares View Post
At the start of the Coastal Waters campaign I'm able to install Bold 1-5 and equip T2 torpedoes. This seems a bit odd if I compare that with the dates of the upgrade chart. Is this working as intended?

I installed this mod last night (among with a bunch of others, including the patch and hotfix for it) and I too can install a load of stuff way too early. At the very start of the game (Baltic Operations in OH2) I have available:

  • All torpedoes, I think. Certainly a lot there, including Zaunkonig II which, according to the chart, shouldn't be available until '44
  • FuMo29 Radar can be installed. Doesn't work, but it can be installed before the war even starts.
  • 4 Flak gun options, including the double-barrel with shield combo (forget the name).
  • All decoy launchers.
  • 10.5cm DG.
  • Snorkel
  • Balkon-Gerat hydrophone (KDB becomes available on return from Poland still).
  • 4 or 5 camouflage options.
And for some reason my boat has the yellow training stripe round the conning tower even though I haven't selected this option
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