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Old 10-04-08, 11:48 AM   #151
Raptor1
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Quote:
Originally Posted by Task Force
Lord I hope we dont have the same problem with this game as some of us had with spore.
Can be almost sure we will if EA manages to get involved in this

EA must die, it's a fact
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Old 10-04-08, 03:18 PM   #152
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On the other hand, any eventual economic problems will be solved....right?
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Old 10-20-08, 05:53 PM   #153
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God these people who make this game sure take there time. It seems as if it is never gona be released.
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Old 10-22-08, 11:31 AM   #154
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We've seen this before haven't we? I mean, Duke Nukem Forever was to be released years ago, and now it's here!



















Oh, wait.....:hmm: :rotfl: :p
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Old 11-17-08, 09:43 AM   #155
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Updates from Oleg today.




Quote:
Hi,


You may see again some very interesting details.
Modeling of AAA in our new simulator means following (for example):
Say, if the electricity generator of search light will be destroyed, then the search light wouldn’t work… then the effectiveness of anti aircraft guns also wouldn't be good.
We are developing the simulation of ground AAA support in all areas, including radars, High Command, etc. It will work as a system: damage of one will have result in other.
Also would remind that British and German radar systems will have different purpose as it was in reality.

http://files.games.1c.ru/il2pict/vvv-03_01.jpg
http://files.games.1c.ru/il2pict/vvv-03_02.jpg
http://files.games.1c.ru/il2pict/vvv-03_03.jpg
http://files.games.1c.ru/il2pict/vvv-03_04.jpg
http://files.games.1c.ru/il2pict/vvv-03_05.jpg
http://files.games.1c.ru/il2pict/vvv-03_06.jpg
http://files.games.1c.ru/il2pict/vvv-03_07.jpg
http://files.games.1c.ru/il2pict/vvv-03_08.jpg

PS. The ground surface is viewer’s surface and has nothing common with the ground surface of sim
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Old 11-17-08, 09:48 AM   #156
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Ffs, WE ARENT INTERESTED!!! Give some in-game shots!
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Old 11-17-08, 10:29 AM   #157
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To be perfectly honest, I agree with you mate. That isn't all too interesting...
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Old 11-17-08, 10:52 AM   #158
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T.B.H i think he only posted them to keep the mass's quiet over at the banana forum.. ''ILYA'' --the natives are getting restless.....''Oleg'' -- show em some more ground pics,that'll keep em quiet for a bit
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Old 11-17-08, 11:10 AM   #159
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Maybe they're making an FPS and don't want to let the cat out of the bag too soon. Judging by the shots released so far it's not that far fetched an idea
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Old 11-17-08, 12:13 PM   #160
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Quote:
Originally Posted by Dowly
Ffs, WE ARENT INTERESTED!!! Give some in-game shots!

they are no ingame shots , because there is no pc that can play this game decent (imagine 50 plains in the air) perhaps in a few years:rotfl::rotfl:
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Old 11-17-08, 12:17 PM   #161
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See anything funny in these pics? :rotfl:



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Old 11-17-08, 12:39 PM   #162
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Okay, is Oleg drinking whatever it was he drunk when he made the IL-2 land-combat?
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Old 11-17-08, 01:57 PM   #163
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Quote:
Originally Posted by Mikhayl
So, while we're waiting anxiously for the could-be ultimate WW2 sim, the devs post renders of trucks and sandbags. Makes perfect sense to me
That's because they have been working on this sim for five years and the only thing left to do is to make and incorporate sandbags in the game in realistic way.
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Old 11-17-08, 03:15 PM   #164
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Ya know, that would be a great game. A game that had diffrent tipes of warefare. Ships, subs, tanks, ground warefare, air warefare, driveing transport vehicles on the frontlines, dodging enemy mines and troops/ambushes/planes.
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Old 11-17-08, 03:27 PM   #165
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Quote:
Originally Posted by Task Force
Ya know, that would be a great game. A game that had diffrent tipes of warefare. Ships, subs, tanks, ground warefare, air warefare, driveing transport vehicles on the frontlines, dodging enemy mines and troops/ambushes/planes.
WWIIOL?
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