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Old 01-01-19, 12:48 PM   #7156
drakkhen20
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i just recently restarted my SH3 back up. went back to the good old GWX. i found that i also have CTD as well when using the Open hatch mod. was GWX 3.0 gold updated ? because i read that the type IX has open hatches. been over 4 years since ive messed around on the forums with GWX so i dont know if thats old news or new news. Also the OLC environment, is that updated in here too or what. with the 16km sky mod i have issues but no CTDs. i can deal and work around it just wondering if this is a Refresh of the mod or is it the old stuff and im just running on Windows 10 problems.
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Old 01-01-19, 12:55 PM   #7157
Jeff-Groves
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Did you do the 4 gig patch to the SH3.exe?
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Old 01-01-19, 10:14 PM   #7158
drakkhen20
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why yes i did. pretty much i plan on running just GWX and hsei patch. so im asking before i apply the patch.
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Old 01-10-19, 03:23 AM   #7159
ericlea
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Hi !



Functional Draggable Chrono for GWX3 :


https://www.dropbox.com/s/wfsa19tmo8...20GWX3.7z?dl=0





INSTALLATION :

1-copy your sh3.exe and
paste it in the mod at same level as "ChronoPatch.bat"

2-launch "ChronoPatch.bat" to patch sh3.exe

3-then activate the mod with jsgme



Thanks to Tycho for this great Sh3 enhencement !
http://www.subsim.com/radioroom/showthread.php?t=238735


ericlea




To activate the chrono, click in the red frame


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Old 01-25-19, 10:29 AM   #7160
nik112
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Hi guys
i faced a prob that haven't faced before. Enemy planes detected when they are above of my sub and can't react because they have kill me. That happed when tc its 1024 and 512
.Is there any solution?
ps in commander options/ time compression have set to 1 when enemy planes detected




[MODS]
TKSS18 German U-Boats Compilation=1
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)=2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)=3
FixAllSubGWX=4
Conus' SH3GWXWS 2.3=5
ail Das Boot officers mod v2.14=6
blue menu II=7
Darojax Officer Icons 1.0=8
Hull damage made by torpedo impact mod=9
new Torpedo_HAHD_1024_GWX=10
Red Night Map=11
SH5 Liberty Ship for SH3=12
Skin U-562 VIIC-Ahnenerbe=13
Sub Image mod=14
Antisub net sounds muted=15
Haunting Atlantic Wind=16
EAX_Sound_Sim_SH3=17
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=18
M.E.P v6=19
WB's Mission Orders Lite v1.1=20
cheers
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Old 01-25-19, 11:35 AM   #7161
hauangua
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Quote:
Originally Posted by nik112 View Post
Hi guys
i faced a prob that haven't faced before. Enemy planes detected when they are above of my sub and can't react because they have kill me. That happed when tc its 1024 and 512
.Is there any solution?
ps in commander options/ time compression have set to 1 when enemy planes detected




[MODS]
TKSS18 German U-Boats Compilation=1
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)=2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)=3
FixAllSubGWX=4
Conus' SH3GWXWS 2.3=5
ail Das Boot officers mod v2.14=6
blue menu II=7
Darojax Officer Icons 1.0=8
Hull damage made by torpedo impact mod=9
new Torpedo_HAHD_1024_GWX=10
Red Night Map=11
SH5 Liberty Ship for SH3=12
Skin U-562 VIIC-Ahnenerbe=13
Sub Image mod=14
Antisub net sounds muted=15
Haunting Atlantic Wind=16
EAX_Sound_Sim_SH3=17
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=18
M.E.P v6=19
WB's Mission Orders Lite v1.1=20
cheers
slows down TC speed no other solution
High TC. = planes are lethal
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Old 02-11-19, 08:27 PM   #7162
Kane9921
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Icon14 Grey wolves

Thanks so much for all the great work on Grey Wolves!

have been gone for a long time, but it is loaded and I am off to roam.

Thanks again for all that do the modding here! It is so appreciated.

Kane
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Old 02-11-19, 10:23 PM   #7163
Aktungbby
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Default welcome aboard!

Kane9921!
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Old 02-12-19, 11:10 AM   #7164
Jimbuna
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Enjoy the GWXperience Kane
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Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 02-22-19, 02:14 AM   #7165
Pappyken498
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bullhorn

if it just had an engine room mod just for it, this is a great game. maybe someday. if there is one would some post it?
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Old 02-22-19, 02:26 AM   #7166
hauangua
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Quote:
Originally Posted by Pappyken498 View Post
if it just had an engine room mod just for it, this is a great game. maybe someday. if there is one would some post it?
Hi Pappyken
Watch here maybe can help
http://www.subsim.com/radioroom/showthread.php?t=201502

PS You need the 4GB patch for SH3 to run it.
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Last edited by hauangua; 02-22-19 at 02:37 AM.
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Old 03-31-19, 10:49 AM   #7167
VONHARRIS
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Default GWX ctd after 1941

Hello fellow Kaluens

I have a strange problem with running GWX / H.sie / Stiebler add on / SH3 Commander

It all runs fine and smooth until January 1 1941.

After that date it CTDs no matter what.

The game will load , I can choose my career normally but when I hit START when the loading bar reaches the end boom CTD

If I load the previous save - before 1-1-1941 everything is fine.

Thank you for your time
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Old 04-01-19, 11:24 AM   #7168
Olamagato
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GWX 3 has some bugs but clear GWX environment has bugs very rare.
What sub? What base? Any ship improvements applied?
Load your save in base only or on sea?
Any other mods (gui etc.). If yes list all here (in jsgme v. 2.2+ select tasks/export activated mods list)
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Old 04-01-19, 11:51 PM   #7169
VONHARRIS
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Quote:
Originally Posted by Olamagato View Post
GWX 3 has some bugs but clear GWX environment has bugs very rare.
What sub? What base? Any ship improvements applied?
Load your save in base only or on sea?
Any other mods (gui etc.). If yes list all here (in jsgme v. 2.2+ select tasks/export activated mods list)
Well here goes

Mods list
GWX - Main movie - 'Das Boot'
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
LSH Svastika flag own u-boat and all german ships
Men@Work
MFM-Improved
MFM3.2 displacement correction mod
MFM v3.3 Silhouettes by Izgud
Thomsen's Sound Pack V3.2cg
Ail Das Boot Officers Mod
Officer 3D icons
Type IXB - Bremen
GWX_DFa-Flag&Pens_2010
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
Waterstream+Exhaust Combi V2.3 for GWX3
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
GWX - Contact Color
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
M.E.P v5

IXB , Lorient , date in game January 1 , 1941
All loads at base.
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Old 04-02-19, 02:26 AM   #7170
Olamagato
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Quote:
Originally Posted by VONHARRIS View Post
Well here goes
Mods list
[...]
IXB , Lorient , date in game January 1 , 1941
All loads at base.
Many mod in your list are potential incompatible with GWX or themselves.
Suspected of CTD:
MFM-Improved
MFM3.2 displacement correction mod
MFM v3.3 Silhouettes by Izgud
Type IXB - Bremen
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
M.E.P v5

LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1 - surely incompatible with previous mod.

You want disable these mods. Load the last good savegame and check if CTD appears. If yes disable all not GWX mods and repeat this step.
If not - swim away for more than 50km from the base and save the game after this unlucky date without any contact and on the surface .
Then exit the game and try to load this savegame. If it loads without errors, the CTD was certainly caused by one or several disabled mods.

To solve this problem, you have to load one or several mods necessary for coherent operation in an order such as your current list of modes.
In this way, you will track the first mod or group that causes your problem.
After tracing the problem, you will either solve it or skip the buggy mods. You must repeat this step until all modifications have been successfully loaded or some of them have been skipped.
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