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Old 05-24-2013, 11:18 AM   #11071
Kapitän
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Quote:
Originally Posted by VONHARRIS View Post
Check this :

When you enable the mods does JSGME show any conflicts?
If the files that conflict are : menu_1024_768.ini or en_menu.txt or commands_en.txt that can explain the CTD.
In that case use Winmerge to compare the corresponding files of the mods to those you have on your install.
Winmerge will show you the differences.
Edit the files manualy so that no fileovewriting will occur.
The procedure can be very time consuming and it has some possiblity of error. The trial and error technique applies hear.

KEEP A BACKUP OF THE ORIGINAL FILES IN CASE SOMETHING GOES WRONG.

Hope that helps.
It sure did help me.
Thanks!

Some mods usually show some conflicts but to now it was never an issue.

Update: I also installed the h.sie-patch because it has the 4GB-patch incl. Now, I got the FM V 2.1D running again

Maybe, that was/is it ... I will now try re-installing the other mods as well.

How important is it, that I use the latest version JSGME 2.6.0.157 for that? I only have the version that came with GWX.
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Old 05-24-2013, 01:32 PM   #11072
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Quote:
Originally Posted by Kapitän View Post
Thanks!

Some mods usually show some conflicts but to now it was never an issue.

Update: I also installed the h.sie-patch because it has the 4GB-patch incl. Now, I got the FM V 2.1D running again

Maybe, that was/is it ... I will now try re-installing the other mods as well.

How important is it, that I use the latest version JSGME 2.6.0.157 for that? I only have the version that came with GWX.
Ah , yes the 4GB patch.
A very useful tool , since SH3 can not use more that 2 Gb of memory , even if your rig has more - 8Gb in your case.
So , this might help.
Good luck.
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Old 05-24-2013, 02:05 PM   #11073
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I have 8GB of ram, and still needed the 4GB patch to make all the mods run together without the dreaded CTD.



P.S. I would update to the latest JSGME.
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Old 05-24-2013, 03:33 PM   #11074
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Quote:
Originally Posted by HW3 View Post
I have 8GB of ram, and still needed the 4GB patch to make all the mods run together without the dreaded CTD.



P.S. I would update to the latest JSGME.
JSGME: Yes, but what does it do? Update just for good measure?
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Old 05-24-2013, 03:38 PM   #11075
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Quote:
Originally Posted by Kapitän View Post
JSGME: Yes, but what does it do? Update just for good measure?
http://www.subsim.com/radioroom/show...ighlight=jSGME
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Old 05-25-2013, 12:40 PM   #11076
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Inferno in shallow water near Tobruk.

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Old 05-25-2013, 12:45 PM   #11077
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Originally Posted by Sepp von Ch. View Post
Inferno in shallow water near Tobruk.

Doesn't look good ...
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Old 05-25-2013, 03:40 PM   #11078
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After seven hours was the resultat KIA, all hands
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Old 05-26-2013, 12:11 AM   #11079
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Ouch! That was a long fight though!
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