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Old 08-15-18, 10:25 AM   #10561
vdr1981
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Quote:
Originally Posted by Rysgame View Post
Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap
Could be resolution problem. SH games aren't really optimized for new wide-wide screen resolutions.
Quote:
Originally Posted by Kumando View Post
How can i keep the realistic binoculars and UZO?I like them realistic.
Open the update with winrar and delete TBT_1024.dds, TBT_1024_backup.dds, Binocular.dds, Page binocular.ini and Page UZO.ini files. Then install the update...
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Originally Posted by Hjalfnar View Post
Great news! Is the patch savegame compatible?
Yes...
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Originally Posted by Fifi View Post
Any improvement of a silent hunter is always good news!

Removing the nav map plastic cover is a good idea indeed.

Thanks for this update Vecko
The plastic cover is still there but now navigator has swept it few times with wet rag...
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Originally Posted by Fifi View Post
@ Vecko:

Only 2 major improvement needed here remaining to make SH5 perfect.

- the fog bug on loading save game
- the telegraph bug on electric running submerged

Hope one day you’ll solve it
I bet you use some custom "Fogdistances.cfg" file because I really can not see excessive medium fog bug in my game anymore. I implemented one trick to baypass the issue long time ago and IMO it works very well.
Telegraph bug can be "fixed" if you disable the patches (TDW Gen.Patcher) for electric engines but in that case your RPM outputs wont be historically accurate.

Quote:
Originally Posted by hauangua View Post
there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
I think that you are correct about this one. Many 3D models and their proportions and dimensions aren't 100% match to their real life counterparts. Anyway, if measured in percents, the "errors" will have very low values so their impact on gameplay is quite minimal IMO...
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Old 08-15-18, 10:55 AM   #10562
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Thanks Vecko
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Old 08-15-18, 11:55 AM   #10563
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Great news, thank you!
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Old 08-15-18, 12:20 PM   #10564
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Originally Posted by vdr1981 View Post

I bet you use some custom "Fogdistances.cfg" file because I really can not see excessive medium fog bug in my game anymore. I implemented one trick to baypass the issue long time ago and IMO it works very well.
Telegraph bug can be "fixed" if you disable the patches (TDW Gen.Patcher) for electric engines but in that case your RPM outputs wont be historically accurate.
Nope, i don’t use any mod except clean TWOS.

What i call the fog bug on save game is when i make a save by clean weather (no fog), 9 times on 10 when i reload the save i get fog weather.
This from day one i played SH5...
I don’t recall having the inverse though. Always fog on my save, very often.
But have to say it’s not always heavy fog... many times it can be light fog too.
Quite annoying

Thanks for the electric tip!
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Old 08-15-18, 01:01 PM   #10565
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Originally Posted by vdr1981 View Post
New update for Wolves with several tweaks and fixes is now ready for download.

The Wolves of Steel v2.2.7 changelog:





A nice summer update, much appreciated Vecko!


..sound all very good. Iam enjoying reading the ships details while on a long journey - like at the moment. Its great to read to have now again more of them, gives the game IMO so much more game depth.
In the future i will give you a feedback about the "new"/"old" binoculars after reaching port and installing the update.


Again many thanks, and happy summer hunting all Kaleuns!
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Old 08-15-18, 03:13 PM   #10566
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@ vdr

I wish these two bugs could be solved someday:

Stuck destroyers that follow you endlessly (I know that you might not be able to fix this)

Smoke from fires and smokestacks disappearing, or lets say resetting every half a minute or so.

Is there anything you can say about those two bugs?
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Old 08-15-18, 03:16 PM   #10567
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Originally Posted by Fifi View Post
Nope, i don’t use any mod except clean TWOS.

What i call the fog bug on save game is when i make a save by clean weather (no fog), 9 times on 10 when i reload the save i get fog weather.
This from day one i played SH5...
I don’t recall having the inverse though. Always fog on my save, very often.
But have to say it’s not always heavy fog... many times it can be light fog too.
Quite annoying

Thanks for the electric tip!
Really? I will have an eye on this, i cant remember that this happend to my saves. Does not mean that you are wrong, maybe i didnt noticed this in the past at all. Like i said i will have an eye on this too.

BTW i just load my last save which in i had a situation of two days of medium fog and now i have "None Fog", also weather developed into a heavy storm. Starts with 3 meters per second and raise to 15 meters in some minutes.

What i noticed is that in 9 of 10 times i lost my 15 meters per second weather with my saves but iam dont losing my fog values. So per example, SH still indicate me 15 meters in chatbar after loading a saved game but sea and waves indicate 2 meters per second. Was the weather clear, its still clear and so on and on. Then, after a while when weater is changing values from chatbar are indicateing the right waves situations too.
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Old 08-15-18, 03:21 PM   #10568
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@Vecko

My english is not so good and translations didnt solved my problem here to understand what does this exactly mean!?

Quote:
I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
What are AV vendors and so on??

Thx.
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Old 08-15-18, 04:14 PM   #10569
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Quote:
Originally Posted by excel4004 View Post
@Vecko

My english is not so good and translations didnt solved my problem here to understand what does this exactly mean!?



What are AV vendors and so on??

Thx.
AV- antivirus
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Old 08-15-18, 05:38 PM   #10570
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Hi Vecko
Some nice tweaks, especially like the revised map now the overlay has been removed..
Peter
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Old 08-15-18, 07:52 PM   #10571
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Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.

Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?
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Old 08-16-18, 02:01 AM   #10572
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Quote:
Originally Posted by Rysgame View Post
Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.

Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?
2) I think that combining it with good exp of radio guy is your best shot to find a Convoy. Higher level of radio man means higher possibility he catch some convoy report in ether.
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Old 08-16-18, 04:34 AM   #10573
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Quote:
Originally Posted by Rysgame View Post
I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.
Which year? 1944?
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Old 08-16-18, 11:47 AM   #10574
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Quote:
Originally Posted by Rysgame View Post
Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.

Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?



If any ship is suddenly following you wherever you go, enemy ships staying passive, it's an unresolved bug, just save and reload.
From 1943 and beyond I think there is the possibility that patrolling planes detect you with radar and they will alert patrol and escort ships that will be heading to your position. I'm not sure yet how this is modelled in TWoS, radars are modelled for sure, so that could be the reason for you being detected.

Last edited by XenonSurf; 08-16-18 at 11:55 AM.
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Old 08-16-18, 11:54 AM   #10575
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many many many thanksssssssssssssssss
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