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Old 08-21-18, 10:05 PM   #3616
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
The large allied triangle is a group of airplanes... Might be two, might be twenty - but they're probably looking for ~you~!...

in the past, playing the US side, i have never seen multiple planes represented by a large triangle. never. in that situation the IJN planes were represented by many individual, small triangles.
it was funny, nonetheless.
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Old 09-25-18, 10:18 AM   #3617
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Default KDB?

For me it has only 13000m range, which is even less than the GHG. Is that historically correct?
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Old 09-27-18, 07:37 AM   #3618
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Default so, to where did they all go?

ok, i started a patrol not realizing how late in the day it was. so, i saved the game and exited. next day (today), i reload the game and in the orders box "Cannot Comply" pops up. WTF.
so, i press F7 to look at the crew and this is what i was presented:



i can't stop laughing.
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Old 09-27-18, 09:44 AM   #3619
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They all jumped overboard?

"Auf Wiedersehen!"
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Old 09-27-18, 01:47 PM   #3620
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Quote:
Originally Posted by Geoff then View Post
They all jumped overboard?

"Auf Wiedersehen!"
or maybe it was mutiny?
nah.
good germans obey orders....besides i am benevolent kapitan.
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Old 09-27-18, 01:54 PM   #3621
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Quote:
Originally Posted by mark bonamer View Post
good germans obey orders....besides i am benevolent kapitan.
Are you sure - why did the teams jump overboard?!?
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Old 09-27-18, 05:45 PM   #3622
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Are you sure - why did the teams jump overboard?!?
ja, mein heir, i am sure. when i rebooted and then restarted, meinen herren were back on the job.
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Old 09-27-18, 07:52 PM   #3623
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Are you overclocking your computer, or vid card mark bonamer? If your crew came back after a re-boot, maybe they got the back-pay owed them and decided to spend it fast? Are you missing any rum rations - how 'bout torp juice?? Maybe they were all top-side in the dinghies imbibing? Some data bits in your computer seem to be getting out of order somehow... Maybe it's a date thing with the game, in the crew or berthing positions, such as February 29th, April 31st, June 31st, or some such? You close to the end of a Month with 30 days in it?...
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Last edited by propbeanie; 09-27-18 at 09:19 PM. Reason: dhingy dinghy - what the 'H'???
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Old 09-27-18, 10:42 PM   #3624
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Quote:
Originally Posted by mark bonamer View Post
good germans obey orders....
Except when the entire German navy mutinies, which is what led to the end of the First World War.
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Old 09-28-18, 10:03 AM   #3625
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Quote:
Originally Posted by propbeanie View Post
Are you overclocking your computer, or vid card mark bonamer? If your crew came back after a re-boot, maybe they got the back-pay owed them and decided to spend it fast? Are you missing any rum rations - how 'bout torp juice?? Maybe they were all top-side in the dinghies imbibing? Some data bits in your computer seem to be getting out of order somehow... Maybe it's a date thing with the game, in the crew or berthing positions, such as February 29th, April 31st, June 31st, or some such? You close to the end of a Month with 30 days in it?...
good questions, pb.
no overclock.
no back pay.
ample schnaps rations. no rum...bitte, do NOT confuse fine german sailors for british tars. vielen dank.
i will not even comment on torpedo juice. that is an american bad habit. sailors of the vaterland would not even think of wasting their time on producing such a vile substance when sie vaterland provides excellent schnaps and aqua vita.
the date thing....is probably not in play because it is 1942 and 1942 was not a leap year. and, i do not remember if the mission started on the last day of a month.
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Old 09-28-18, 01:08 PM   #3626
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The main thing is - the game is running again.
But it was funny.
I had imagined, your crew came completely from Cologne aka Köln and they have disappeared to the carnival...

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Old 09-28-18, 01:36 PM   #3627
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Yes, they all tried-out for the circus! But all were rejected when they mentioned their C.O...

Leap year has nothing to do with the Ubisoft Silent Hunter games. They do not exist in SH4. However, the game ~does~ have February 29th - every year. The same with April 31st and June 31st - every year! Let's not forget the wonderful dates of September 31st and October 31st! The stock game and lots of mods are rife with those date mistakes. Look at all of the dates in the game, and you'll see what I mean. Then, if you look at the fact that one file refers to 19411201, the next has it 1942-12-01, the next has 12-01-1941... throw in an IDL near the 180 longitude, not forgetting that the original SH4 had it messed up, and it's no wonder it's very easy for something to just up and disappear for a day or two - including your Home Port...
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Old 09-28-18, 01:55 PM   #3628
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Quote:
Originally Posted by propbeanie View Post
Yes, they all tried-out for the circus! But all were rejected when they mentioned their C.O...

Leap year has nothing to do with the Ubisoft Silent Hunter games. They do not exist in SH4. However, the game ~does~ have February 29th - every year. The same with April 31st and June 31st - every year! Let's not forget the wonderful dates of September 31st and October 31st! The stock game and lots of mods are rife with those date mistakes. Look at all of the dates in the game, and you'll see what I mean. Then, if you look at the fact that one file refers to 19411201, the next has it 1942-12-01, the next has 12-01-1941... throw in an IDL near the 180 longitude, not forgetting that the original SH4 had it messed up, and it's no wonder it's very easy for something to just up and disappear for a day or two - including your Home Port...
i have never noticed April, June, September, November 31. nor have i seen February 29.
i have definitely noticed that there is absolutely no standardization of date references. from a systems development POV, this is crap development by hack developers who are doing this work in their spare time...not professional developers. the development team needs to go back to school and the development/systems manager needs to be replaced with a real manager.

ok. rant over.
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Old 09-28-18, 02:59 PM   #3629
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I believe you slightly misunderstand me mark bonamer. Here's an example of what I'm talking about:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 4
IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 1
IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 2, Mk18Torpedo, 2
IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 1, Mk18Torpedo, 2, Mk27Torpedo, 1

... and from the same file:
[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1944-09-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1944-10-01, NULL, TorpedoTube21inUS, Mk23Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Balao_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

... and there's another June 31st just below that. This is ~one~ file out of thousands in the game, and it has at least 3 bad dates in it. These are from the "Data / Submarine / NSS_Balao / NSS_Balao.upc" file in the stock game. Other files aren't as bad, others are worse. This causes a one day overlap of the assets on the boat. If you don't "hit" that date, no problem, but if you do... Not all mods caught those little things. Things like this can make a Turm assignment go bonkers on the player... This is one area CapnScurvy has been diligent about with FotRSU.
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Old 09-29-18, 10:42 AM   #3630
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Quote:
Originally Posted by propbeanie View Post
I believe you slightly misunderstand me mark bonamer. Here's an example of what I'm talking about:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 4
IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 1
IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 2, Mk18Torpedo, 2
IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 1, Mk18Torpedo, 2, Mk27Torpedo, 1

... and from the same file:
[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1944-09-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1944-10-01, NULL, TorpedoTube21inUS, Mk23Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Balao_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

... and there's another June 31st just below that. This is ~one~ file out of thousands in the game, and it has at least 3 bad dates in it. These are from the "Data / Submarine / NSS_Balao / NSS_Balao.upc" file in the stock game. Other files aren't as bad, others are worse. This causes a one day overlap of the assets on the boat. If you don't "hit" that date, no problem, but if you do... Not all mods caught those little things. Things like this can make a Turm assignment go bonkers on the player... This is one area CapnScurvy has been diligent about with FotRSU.
clearly, the file you are referencing is a Save.UPC file.
i have not noticed that to date but i will have to put that on the list of things to check the very next time i make port.
thank you for explaining.
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