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Old 01-14-10, 12:46 AM   #46
karamazovnew
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New tutorial available for the Attack Periscope interface. Hope it helps someone:
http://www.filefront.com/15351513/Manual-Targeting.zip/
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Old 01-14-10, 04:35 AM   #47
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Quote:
Originally Posted by karamazovnew View Post
Nit, you won't be sinking the Yamato as a German. ...
I wished to test the damage model only and used Balao, Mk23, Jun 44.
In the first case I used RSRDC550+OM+OMEGU, in the second - RFB20+RSRDC575 (both with patches).
In both cases results was identical: after six hits of torpedoes Yamato continued to move with speed of ~20 knots and it was necessary to do mad race in surface position among the ships. Only after the seventh torpedo speed started to fall.

Last edited by Nit; 01-14-10 at 04:48 AM.
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Old 01-14-10, 04:56 AM   #48
karamazovnew
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Quote:
Originally Posted by Nit View Post
I wished to test the damage model only and used Balao, Mk23, Jun 44.
In the first case I used RSRDC550+OM+OMEGU, in the second - RFB20+RSRDC575 (both with patches).
In both cases the result was identical: after six hits of torpedoes Yamato continued to move with speed of ~20 knots and it was necessary to do mad race in surface position among the ships. Only after the seventh torpedo speed started to fall.
My only problem with what you say is, quote, "Balao" and "Yamato". When I complained about bugs in TMO when playing Uboats I got the same reply over and over: "Dude, TMO is for Fleet boats, not U-boats". And they were right.
I don't know what Lurker did on top of the RFB model, but the allied ships sink properly. Test some German torpedoes on a British ship and see how it goes.
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Old 01-14-10, 05:11 AM   #49
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Quote:
Originally Posted by karamazovnew View Post
... but the allied ships sink properly. Test some German torpedoes on a British ship and see how it goes.
I did it. The excellent result, I have no any remarks

PS. Another question but not for you of course ( ): Why Yamano has 45000 displacement? It is wrong.

PSS. And for you: Can I use RFB20+RSRDC575+OM+KiUB Alpha 30+KiUB 1.2 Patch?
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Old 01-14-10, 05:49 AM   #50
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Quote:
Originally Posted by Nit View Post
I did it. The excellent result, I have no any remarks

PS. Another question but not for you of course ( ): Why Yamano has 45000 displacement? It is wrong.

PSS. And for you: Can I use RFB20+RSRDC575+OM+KiUB Alpha 30+KiUB 1.2 Patch?
I strongly advise only using the mods that Lurker said to. I think he explained the proper order 100 times at least. Using OMEGU over RFB is a big nono.

The latest version of KiUB is included in OMEGU V300 (make sure you patch it, the current patch is Patch 4). KiUB Alpha 3.0 has been obsolete for months now. I once made a comment that the final version will be worse for 16:10 resolutions than Alpha 3.0. Thank god I was wrong. My last and final version was finished on December 10 and I never offered a link to it. I gave it straight to Lurker.

All complaints and questions regarding using the interface should be made on the KiUB thread only because I know best what's in there. To be honest I'm starting to forget already. I wanted to make a small personal improvement and I had to read some of my own posts to remember how I'd built the damn thing . Thank god I documented each step on the thread.
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Old 01-14-10, 06:28 AM   #51
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Ok, Lurker said OMEGU does not work with RFB. What must I do if I want to use RFB, OM and your super-interface? (It's last question about KiUB in this thread )

Last edited by Nit; 01-14-10 at 06:50 AM.
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Old 01-14-10, 07:52 AM   #52
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Quote:
Originally Posted by Nit View Post
I wished to test the damage model only and used Balao, Mk23, Jun 44.
In the first case I used RSRDC550+OM+OMEGU, in the second - RFB20+RSRDC575 (both with patches).
In both cases results was identical: after six hits of torpedoes Yamato continued to move with speed of ~20 knots and it was necessary to do mad race in surface position among the ships. Only after the seventh torpedo speed started to fall.

The new damage model in OM/RFB is for "MERCHANTS" only. There were "no" changes for large warship
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Old 01-14-10, 07:53 AM   #53
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Quote:
Originally Posted by Nit View Post
Ok, Lurker said OMEGU does not work with RFB. What must I do if I want to use RFB, OM and your super-interface? (It's last question about KiUB in this thread )
Not possible without a "major" re-write to certain major files

Last edited by lurker_hlb3; 01-23-10 at 09:33 AM.
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Old 01-14-10, 08:36 AM   #54
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Thank you for the reply Lurker. It's pity

Last edited by Nit; 01-14-10 at 08:47 AM.
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Old 01-14-10, 10:46 AM   #55
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RFB is for US boats and OM is the German u-boats. You couldn't use them both at the same time anyway without swapping out sound files all the time. You can always use Multi-SH4 to have separate installations of the game. That way you can play both.
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Old 01-14-10, 10:52 AM   #56
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It is not the main problem as I understand. The history speaks that German officers as a rule excellently knew English.
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Old 01-21-10, 08:30 PM   #57
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Default sorry i put a similar post in op monson

Quote:
OMEGU
Quote:
v300 Patch 2
Quote:

Added KiUB 1.2 Patch

Adjusted mast height for ships to equal tallest mast, the exception is the HMS Furious which uses the flight deck.

Change FOV for binoculars to 72 degrees and zoom level is set to 10.

---------------------

OMEGU v300 Patch 3

Added CrewMember3D.upc to the US side to ensure that USN crew doesn't speak german

Added some new revised German Speech files


Patch 3 changes provided by Captain von Keldunk


---------------------

OMEGU v300 Patch 4

Added new voice files to the US side to ensure that USN crew doesn't speak german

Added new "water stream fix" for the Type IX Uboats

Other small adjustments


Patch 4 changes provided by Captain von Keldunk

sorry if i sound awkward but i have a german only install, for just playing `opmonson/omegu` and maybe indian ocean (not much)

i spent weeks altering every sound file to my favs from all the german soundpacks i could find.

now i dont understand how you did this so german campaigns use nazi voices and u.s use u.s but id appreciate you telling me which files to remove from the omegu/patch so that my game plays german, from all the 9 voice folders i created even if i play as us sub.

this will really make my day, i love the theory behind it but as i use separate installs, and never had a problem uninstalling my soundpack if i wanted u.s voices id really appreciate knowing how to disable this option.

tbh this is one of those bits that would suit being a extra mod you choose if you want like `harder escorts` for example.

ill just settle for helping me with what files to delete befor i install the mod/patch to stop the us voices being added and seached for by the game.

sorry for post in opmonsun forum.

thanks for your time
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Old 01-22-10, 09:04 PM   #58
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Quote:
Originally Posted by alphlvr View Post


sorry if i sound awkward but i have a german only install, for just playing `opmonson/omegu` and maybe indian ocean (not much)

i spent weeks altering every sound file to my favs from all the german soundpacks i could find.

now i dont understand how you did this so german campaigns use nazi voices and u.s use u.s but id appreciate you telling me which files to remove from the omegu/patch so that my game plays german, from all the 9 voice folders i created even if i play as us sub.

this will really make my day, i love the theory behind it but as i use separate installs, and never had a problem uninstalling my soundpack if i wanted u.s voices id really appreciate knowing how to disable this option.

tbh this is one of those bits that would suit being a extra mod you choose if you want like `harder escorts` for example.

ill just settle for helping me with what files to delete befor i install the mod/patch to stop the us voices being added and seached for by the game.

sorry for post in opmonsun forum.

thanks for your time

http://www.subsim.com/radioroom/show...7&postcount=12



Quote:
WARNING

I do not look at “very possible” mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, “It is NOT my problem”, so don’t ask me to fix it, because I won’t.

This also applies to "any hand edits" to original OM/RSRDC files by users

WARNING
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Old 01-24-10, 10:59 PM   #59
alphlvr
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biw im lost, i thought omegu was your work, i only have your (what i thought were your ) mods installed op monsun and omegu expect for some some some sounds i swapped for my own soundpack.

once done i noticed the us guys spoke some us which i was surprise as i id removed them all but then i read...

OMEGU v300 Patch 4

Added new voice files to the US side to ensure that USN crew doesn't speak german


im guessing thats why i know have some us voices (germans only seem to use folder 1 now?) but id rather when playing op monsun it just used all the 9 foldrs of german voices.

i must have my wires crossed somwhere or maybe i wasnt clear (im crap at getting a point across.

still the best german mod and im in awe, i just dont dont understand how it can use us and german voices depending on campaign chosen and would like just german.

id rather you continued your great work i only thought i was asking a simple question, ive probally got it all wong, i apologise.

i always think people are idiots when you post that reponse (read the readme whydontcha) so i guess i just joined that club

*EDIT* sorry i missed the link staring me in the face, thanyou

it was the seperate config file for germany.....i just couldnt see it.

Last edited by alphlvr; 01-26-10 at 10:29 PM.
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Old 01-30-10, 08:40 PM   #60
NKVD-crazyivan
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Default help please

Hi Lurker_hlp3

good work on your mod as you know i am trying this for the first time.................i opened up your OMEGU pkg and have loaded on top of RSRDC and your Monsun

OMEGU -v300
Patch 4

I dont want any thing else at the moment but what is
OM_MED_ENV and OM_PAC_ENV can i put these on after this install and what advantage do they provide.......

keep up the good work
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