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Old 12-24-15, 08:52 AM   #301
ETR3(SS)
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Originally Posted by Wolfpack519 View Post
How do I engage the turbines?
There's a little red button above your co2/diesel fuel/battery gauge on the bottom of the screen. It also has it's own little gauge with it, I think I might have labeled it U-235.
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Old 12-24-15, 09:12 AM   #302
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Welcome to SubSim Wolfpack519
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Old 09-28-16, 02:29 AM   #303
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I've got a question.I have on my computer installed both sh4 1.4 and 1.5. Los angeles mod working on 1.4,but not on 1,5! I tried to reinstall 1.5,but still no result.Same goes for Seawolf mod.Any sugestion?
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Old 09-28-16, 02:52 AM   #304
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Actually, i manage to fix the problem.Didn't read the previous posts carefully.Feel so dumb now
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Old 09-28-16, 04:36 AM   #305
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Glad we could help! Welcome aboard!
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Old 09-28-16, 07:44 AM   #306
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Welcome to SubSim kurtmeissner
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Old 11-11-16, 06:00 AM   #307
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Originally Posted by U-46 Commander View Post
It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?
The real life was under 800 feet
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Old 12-09-16, 07:03 PM   #308
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Exclamation Issues with running

I don't know what i'm doing wrong. Every time i download the mod and run with JSGME, nothing happens. it is only the same SH4 Gold pack that it was previously. I tried downloading a previous version of the mod but that failed as well. Can someone help me with this?

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Old 12-09-16, 07:10 PM   #309
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darktrooper1383! & K19!
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Old 12-09-16, 08:50 PM   #310
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Originally Posted by darktrooper13831 View Post
I don't know what i'm doing wrong. Every time i download the mod and run with JSGME, nothing happens. it is only the same SH4 Gold pack that it was previously. I tried downloading a previous version of the mod but that failed as well. Can someone help me with this?

It should look like the same game. That's the way he made it, other than some of the subs. Have you read his first post?

http://www.subsim.com/radioroom/show...03&postcount=1

That's probably also in a ReadMe in the mod, and he might have some other pointers in the mod's support folder, if he included one. If he didn't include any mission files with it, you might have to create your own in the Mission Editor.
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Old 12-11-16, 03:21 AM   #311
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Quote:
Originally Posted by darktrooper13831 View Post
I don't know what i'm doing wrong. Every time i download the mod and run with JSGME, nothing happens. it is only the same SH4 Gold pack that it was previously. I tried downloading a previous version of the mod but that failed as well. Can someone help me with this?

Could be a double mod folder. Make sure the path to the mod in the JSGME mod folder is Silent Hunter Wolves of the Pacific\MODS\Los Angeles\data and not Silent Hunter Wolves of the Pacific\MODS\Los Angeles\Los Angeles\data
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Old 12-11-16, 11:35 AM   #312
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Could well be the hierarchy in the mod folder as described by ETR3(SS).
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Old 04-21-17, 11:05 PM   #313
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question about the mk 48 ADCAP for some reason it seems to me that they do not lock onto the sound of a ships engine and then also the TASM just sits and fly ontop of the water I'm wonder if I should launch them on the surface or what overall an amazing sub!
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Old 04-22-17, 09:46 AM   #314
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Originally Posted by Bishie2 View Post
question about the mk 48 ADCAP for some reason it seems to me that they do not lock onto the sound of a ships engine and then also the TASM just sits and fly ontop of the water I'm wonder if I should launch them on the surface or what overall an amazing sub!
The Mk 48 (for game purposes) is just a remodeled Mk 27. That said, the 27 was designed to home in on the propeller sounds whereas the 48 had better sensors and processing to home in on other areas. I've tried adjusting the homing torpedoes before and am still trying but with limited success. As for the TASM, the game views it as a torpedo and so it should behave as one but the 3d model will be above the surface.
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Old 01-27-18, 03:11 PM   #315
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I did everything it saif and not showing up in game..? Anyone still active
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