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Old 07-20-14, 12:01 PM   #46
Cobalt09
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Quote:
Originally Posted by Pisces View Post
You'd think they would be Passenger/Cargo's instead. Those are notorious to stay afloat, no matter where or how you hit them. Often suspected of carrying shipments of ping-pong-balls.

I have no other suggestions either. Aiming at the forward mast usually does the trick. Unless you have mods that changed this particular unit class.
I can attest to the invincible Passenger/Cargo's. I hit one amidships with a torpedo and subsequently surfaced and began shooting it with the deck gun. After expending a considerable amount of ammunition, the ship broke in two just fore of the pilothouse from an explosion, and I received the "She's going down!" message. I steamed away at 10 knots and watched the ship with the free camera. I gave up after watching the ship for three in-game hours and seeing it not drop an inch lower in the water. Tough little buggers...
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Old 07-20-14, 03:57 PM   #47
desirableroasted
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Originally Posted by GalaKev View Post
However, what you will find is experience comes into play, you tend to learn where to aim, for different types of ships. .
An important factor. After a while, you just "know" where to (try to) hit.
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Old 07-21-14, 08:37 AM   #48
maillemaker
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Just have to brag,

Last night, southwest of Gibraltar I intercepted a task force with an Illustrious-class carrier in it. It was doing 17 knots.

I hit it with 4 T1 torpedoes running medium speed from 4km out. Impact pistols, 5m depth.

All 4 hit and exploded.

She went down in about 5 minutes.

Steve
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Old 07-21-14, 01:05 PM   #49
desirableroasted
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Originally Posted by maillemaker View Post

Last night, southwest of Gibraltar I intercepted a task force with an Illustrious-class carrier in it. ...She went down in about 5 minutes.

Steve
Heh! Sure makes up for all those coastal freighters and tramp steamers, doesn't it!
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