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Old 02-14-13, 11:03 AM   #811
Sittingwolf
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Hi Blueduck,

Thanks for replying and advice.
Yes, indeed I have that "U-Tanker-Fix" enabled in h.sie OptionSelector but I messed up couple of things here cause;

A) I haven't changed names of Odin and Co to U-Odin. I'll do that but where should I look for them?

B) Am going to disable one of them; either "_LSH3_V5.1_GUI_Multi-SlideOuts" or "_LSH3_V5.1_GUI_Six-Dials-Simfeeling" to make things better.
From what you say those two guys can't go together.

Honestly, am thinking of what else I've done wrong here? (meaning my actual Generic Mod Enabler configuration).

Also, what's the '_LSH3_V5.1__FunkLeicht' relation to h.sie's 'BDU messages' ? Do they work together? I have them both activated and I don't know if that's alright.

Best,
Sitttingwolf

Last edited by Sittingwolf; 02-14-13 at 12:21 PM.
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Old 02-14-13, 10:41 PM   #812
rowi58
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Originally Posted by Sittingwolf View Post
...
A) I haven't changed names of Odin and Co to U-Odin. I'll do that but where should I look for them?
...
Best,
Sitttingwolf
Hi Sittingwolf,

open the Campaign_SCR.mis (either with MissionEditor or Win Editor) and search for Odin. You will find two (four) entries: look for tne NavalBase Odin (not for the ship!) and change the name of the NavalBase to U-Odin.

Greetings
rowi58
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Old 02-15-13, 02:04 PM   #813
Sittingwolf
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Originally Posted by rowi58 View Post
Hi Sittingwolf,

open the Campaign_SCR.mis (either with MissionEditor or Win Editor) and search for Odin. You will find two (four) entries: look for tne NavalBase Odin (not for the ship!) and change the name of the NavalBase to U-Odin.

Greetings
rowi58
Hi rowi58,

Could you please explain in greater detail how am supposed to search for Odin? When I open sh3 MissionEditor, is it then among units that I can find it or land units if you talk about NavalBase? Am dumb here cause I have rather never done that before . I tried to go through manual looking for something that could help me, at least give me kinda clue but it is not stated there that thoroughly.
Cheers.
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Old 02-16-13, 03:51 AM   #814
rowi58
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Originally Posted by Sittingwolf View Post
Hi rowi58,

Could you please explain in greater detail how am supposed to search for Odin? When I open sh3 MissionEditor, is it then among units that I can find it or land units if you talk about NavalBase? Am dumb here cause I have rather never done that before . I tried to go through manual looking for something that could help me, at least give me kinda clue but it is not stated there that thoroughly.
Cheers.
Hi Sittingwolf,

the best way is to open the Campaihn_SCR.mis file I dont know how it exacrly works in English, bur: selecz Menu <SEARCH>, type <ODIN> and you'll jump to the first entry with the name ODIN. Then search for ODIN within the Win EDITOR.

Scroll down a little bit and see what it is. If it is an UNITTYPE=102 (that means a merchant ship) search for the next entry. Until you reach the following entry: NavalBase=odin or something like that.

Change this entry into NavalBase=U-Odin and you've got your h.sie supplieship.

Greetings
rowi58
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Old 02-17-13, 09:16 AM   #815
Sittingwolf
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@ rowi58,

When I run SH3 missioneditor (I have no Win editor at all and if there is any I just simply don't see it or can't find it) there is no such option like menu <search> so am stuck. On the other hand am thinking if I have necessary tools to do that at all cause it's just simple SH3 MissionEditor, nothing else . Maybe you could tell me what tools you're using and where to download them or send me that modified file to my email address so I can replace it?.

Many thanks.

Last edited by Sittingwolf; 02-17-13 at 09:30 AM.
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Old 02-17-13, 11:57 AM   #816
J0313
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Default Text editor, not mission editor.

Quote:
Originally Posted by Sittingwolf View Post
@ rowi58,

When I run SH3 missioneditor (I have no Win editor at all and if there is any I just simply don't see it or can't find it) there is no such option like menu <search> so am stuck. On the other hand am thinking if I have necessary tools to do that at all cause it's just simple SH3 MissionEditor, nothing else . Maybe you could tell me what tools you're using and where to download them or send me that modified file to my email address so I can replace it?.

Many thanks.
You need to use a text editor like note pad to open the .SCR file. Once you've done that then Ctrl, F and type in ODIN. Edit ODIN land base not the type 102. There are 2 entries for the ODIN land base.
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Old 02-17-13, 12:19 PM   #817
blueduck
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Quote:
Originally Posted by Sittingwolf View Post
@ rowi58,

When I run SH3 missioneditor (I have no Win editor at all and if there is any I just simply don't see it or can't find it) there is no such option like menu <search> so am stuck. On the other hand am thinking if I have necessary tools to do that at all cause it's just simple SH3 MissionEditor, nothing else . Maybe you could tell me what tools you're using and where to download them or send me that modified file to my email address so I can replace it?.

Many thanks.
Hello Sittingwolf,

uploaded a hot fixed mod - JSGME-ready - with adjustments for U-Tanker-Fix, Wolfpack-Mod, Messages.
You got a PN - you may please test it, because I can't do it due to work for LSH3v6.

Regards
Blueduck

PS: anybody else is welcome to test it too.
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Old 02-17-13, 03:05 PM   #818
Sittingwolf
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@ J0313,

I understand mate. I was confused. It's one of that things that can happen when you are NOT a modder .

Thank all of you guys, very much, for great support.
I'll give that little modification a go.

Cheers.
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Old 02-17-13, 06:01 PM   #819
blueduck
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Originally Posted by Sittingwolf View Post
@ J0313,

I understand mate. I was confused. It's one of that things that can happen when you are NOT a modder .

Thank all of you guys, very much, for great support.
I'll give that little modification a go.

Cheers.
Yes mate,

plaese report asap so I can release this MOD.

Regards
Blueduck
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Old 02-18-13, 04:22 AM   #820
Sittingwolf
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Originally Posted by blueduck View Post
Yes mate,

plaese report asap so I can release this MOD.

Regards
Blueduck
Hi Blueduck,

I got you PM. Cheers buddy.
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Old 02-20-13, 08:17 AM   #821
Sittingwolf
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Still no go with this supply thing. UNBELIEVABLE!!!.

First of all, to do the test am using single mission where am sailing on Type IXC. Trying to dock at the Theseus on my way to Caribbean I approached her and at the range of 1m to her I stopped my engines. Now, at speed of 0 knots, when I hit ESC, again, I have only three standard option to choose. And that's how my configuration looks now;

Generic Mod Enabler - v2.6.0.157

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
_LSH3_V5.1__Kampagne_für_h.sie_16B1

Plus these options checked in SH3 Commander (the rest is switched off);
- simulate a realistic career length
- use historic u-boat availability dates
- set number of days spent in base (set to 21)
- use real ship names in patrol logs
- use fatigue model (for now set to RUB 1x TC)
- min 88mm deck gun reload time (set to 4)
- min 105mm deck gun reload time (set to 8).

I remember that in h.sie option selector together with Stiebler's mods I have BDU messages, U-tanker fix enabled.
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Old 02-20-13, 11:09 AM   #822
blueduck
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Quote:
Originally Posted by Sittingwolf View Post
First of all, to do the test am using single mission ...
Uuups mate!
There is no docking at base or supply-ship possible in single mission!

Regards
Blueduck
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Old 02-20-13, 11:27 AM   #823
Sittingwolf
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Right!

So I know now why the whole thing is not working.
Simply cause am not going through campaign now, haha!!!!
But then, I can assume that this configuration is good and that would work out in the campaign right?
Well then, am going to wait for LSH6.0 before I start it.

Thank you very much guys for all the support you give .

Cheers
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Old 02-21-13, 08:41 AM   #824
blueduck
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Originally Posted by Sittingwolf View Post
Right!

So I know now why the whole thing is not working.
Simply cause am not going through campaign now, haha!!!!
But then, I can assume that this configuration is good and that would work out in the campaign right?
Well then, am going to wait for LSH6.0 before I start it.

Thank you very much guys for all the support you give .

Cheers
Hello mate,

I would ask you test it anyway.
First because it will be available then for older machines and
second because this will be built into LSH3_v6 too.

Regards
Blueduck
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Old 02-22-13, 02:30 PM   #825
Sittingwolf
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Hello mate,

I would ask you test it anyway.
First because it will be available then for older machines and
second because this will be built into LSH3_v6 too.

Regards
Blueduck
Hi blueduck . Am going to do that. It's going to take a while until I report back though .
Cheers.
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