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Old 03-28-19, 09:54 AM   #256
KOCATKA
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Originally Posted by Aktungbby View Post
KOKATCA! After a seven year silent run!

yep
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Old 03-31-19, 08:38 PM   #257
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This is awesome, I'd forgotten about this project. I'm blown away.

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Old 04-01-19, 05:12 AM   #258
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A Warm Welcome Back To The Subsim Community > KOCATKA
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 04-03-19, 04:42 PM   #259
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so hopeful that the project continues and does well with the community.
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Old 04-03-19, 10:13 PM   #260
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Default Welcome back!

Lomaric!..after a nine year silent run!
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Old 04-04-19, 03:37 AM   #261
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A Warm Welcome Back To The Subsim Community > Lomaric
Subsim <> Make A Donation <> See The Benefits <> Support The Community
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Old 04-05-19, 05:21 PM   #262
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The hype train is killing me!


Can we have some news about development status and what is to come in terms of like... the next patch or so?

In the meantime...
THIS GAME IS AWESOME.
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Old 04-06-19, 08:56 AM   #263
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Originally Posted by snailer View Post
The hype train is killing me!


Can we have some news about development status and what is to come in terms of like... the next patch or so?

In the meantime...
THIS GAME IS AWESOME.
The next patch will be tested internally next week and released very soon. Lots of bugs has been corrected, as well as other stuff being improved. After that we'll continue developing the bots.
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Old 04-07-19, 03:44 AM   #264
Ragnarokkr
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Is there a continuously updated blog or development overview for Wolfpack beyond Subsim forums and Steam updates?


I would be quite interested to see how the game progresses and develops, also taking great intrest in methods and techniques involved in developing a game such as this
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Old 04-07-19, 06:26 AM   #265
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Quote:
Originally Posted by Usurpator View Post
The next patch will be tested internally next week and released very soon. Lots of bugs has been corrected, as well as other stuff being improved. After that we'll continue developing the bots.
Thank you, I really appreciate your answer.
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Old 04-14-19, 04:42 PM   #266
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Default Version 0.15 beta

Version 0.15 is now available in beta mode. To access it, go to your Steam Library and right click Wolfpack. Select Properties, and then Betas. Select Beta. Wait for the download and start playing. Version 0.15 will be moved to the default branch in a few days.

The version is not backwards compatible, so you won't be able to see servers hosting another version of the game.

Version 0.15 patch notes:
Optimized flag shader.
Removed “invisible” lobby option.
Added distance filter for lobby searches. Be aware that latency increases with geographic distance.
Added support for all aspect ratios.
Added keybindings to center dive planes.
Updated displacement on passenger liner type 8.
Darkened map view when using night light.
Fixed odometer bug.
Optimized ship colliders.
Added hotkey to reset odometer while in navigation view.
Fixed flashlights shining through walls.
Added input blocking when using TDC and chatting.
Fixed fog rendering bug.
Disabled use state when binoculars are active.
Fixed flooding animation bug.
Fixed sounds not updating while using periscope bug.
Added the ability to kick players when hosting.
Added passwords for lobbies.
Added friendly fire option to lobby settings.
Added the ability to kick players if you are the U-boat owner.
Added passwords for individual U-boats.
Added time settings to lobby.
Added weather settings to lobby.
Fixed ladder bug.
Ballast tanks now contain 50 m3 of water instead of 75.
Pressurized air now follow Boyle’s law.
Fixed race condition when two people try to use the same station at the same time.
Radio can now send numbers as well as letters.
Fixed unlit characters bug.
Changed binocular and UZO zoom to x7 and x8 respectively.
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Old 04-20-19, 07:48 AM   #267
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Na, Männer..?

Quote:
Darkened map view when using night light.
It seems that the map isn't darkened when using red light (=night light?).
There is no noticable effect to the map view. It's as bright as before at the navigators station as also by pressing "M".

Also the recognition manual and distance table isn't darkened either.

Is ist a bug or just "forgotten" to pack into the update
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Old 04-20-19, 09:54 AM   #268
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Is there any plan to remove periscope auto stabilisation, and add ship hull down on horizon? I just found the game to be a little bit easy on measuring distance.
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Old 04-20-19, 01:08 PM   #269
Onkel Neal
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Quote:
Originally Posted by Sycorax77 View Post
Na, Männer..?



It seems that the map isn't darkened when using red light (=night light?).
There is no noticable effect to the map view. It's as bright as before at the navigators station as also by pressing "M".

Also the recognition manual and distance table isn't darkened either.

Is ist a bug or just "forgotten" to pack into the update
Agreed, it's something I want to see improved. When the red light is switched on (for night missions), the Distance tables, Recognition Manual, plotting map, Radio Log, etc should be appropriately dimmed.
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Old 04-20-19, 01:33 PM   #270
Aktungbby
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Default Welcome aboard! I

Sycorax77!
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