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Old 10-26-10, 08:28 AM   #166
flymar
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I've read the whole thread and it looks it's a great mod. I wonder why I didn't download it yet

So with BARF and Damage Assessments ships are slowing down and taking longer to sink, right?

I wonder if anything can be done with the 100% fire chance after hit. I wonder if it's realistic that every ship is going down in flames.
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Old 10-26-10, 08:32 AM   #167
johnnywoo
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Default Possible solution?

Well, I think that the problem is solved (or at least it appears to be):
1. in JSGME i've deactivated both BRF and CriticalHits Torpedoes
2. then activated again in the order: BRF first then CriticalHits Torpedoes
The problem is gone now.

Now all my active mods are in the order:

NewUIs with TDC for SH5 by TheDarkWraith version 4.0.3
Critical hits deck gun v1.2
BRF 1.3
Critical hits torpedoes v1.1

And everything works just fine
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Old 10-26-10, 09:38 AM   #168
Arclight
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Quote:
Originally Posted by flymar View Post
I've read the whole thread and it looks it's a great mod. I wonder why I didn't download it yet

So with BARF and Damage Assessments ships are slowing down and taking longer to sink, right?

I wonder if anything can be done with the 100% fire chance after hit. I wonder if it's realistic that every ship is going down in flames.
BRF changes the way ships sink by having them list more. In stock, you're forced to keep hitting them until they blow up (0 HP). At the very least, BRF makes sinkings look more believable. With good placement, you should be able to save a torpedo here and there by causing so much listing that the ship takes on water on its own.

The 'full' version has increased flooding times while 'lite' leaves them at default. They'll display the same behavior, but over different time spans.

Damage Assessment is pretty much obsolete. IRAI offers a far more complete solution to AI issues.


About the fires; no, I don't think it's realistic, not necessarily anyway. As far as I know, effects such as fires are tied to the zones, so it should be possible to remove them. Maybe limit it to the engine room.
Quote:
Originally Posted by johnnywoo View Post
Well, I think that the problem is solved (or at least it appears to be):
1. in JSGME i've deactivated both BRF and CriticalHits Torpedoes
2. then activated again in the order: BRF first then CriticalHits Torpedoes
The problem is gone now.

Now all my active mods are in the order:

NewUIs with TDC for SH5 by TheDarkWraith version 4.0.3
Critical hits deck gun v1.2
BRF 1.3
Critical hits torpedoes v1.1

And everything works just fine
Good, I hope it stands the test of time.
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Old 08-20-11, 07:31 AM   #169
Primarque
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Very pleasant mod, thank you
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Old 09-03-11, 04:34 PM   #170
Krimia
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Thanks
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Old 09-17-11, 02:14 AM   #171
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For Christ's sake people stop using SubSim as a host or at least provide superior mirrors.

Subsim is by far the worst host I have ever used in about 10 years of Internet use.

10 files a DAY? This would be bad as an April's fools joke.

How the bloody hell am I supposed to mod my game if I have to stretch the process over several days because of such idiotic measures?

Last edited by BMN_Avenger; 09-17-11 at 02:37 AM.
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Old 09-17-11, 04:30 AM   #172
phil82
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Quote:
Originally Posted by BMN_Avenger View Post
For Christ's sake people stop using SubSim as a host or at least provide superior mirrors.

Subsim is by far the worst host I have ever used in about 10 years of Internet use.

10 files a DAY? This would be bad as an April's fools joke.

How the bloody hell am I supposed to mod my game if I have to stretch the process over several days because of such idiotic measures?
I think you need to calm down a bit there. Modders provide their time and effort for free, Subsim provides a free place to access that work. In case you hadn't noticed Subsim isn't some major business concern, it's a fan site run on donations and likely out of Neal Stevens' own pocket. The ten file per day limit is likely to keep bandwith costs under control.

In short, moaning about a free service run by fans just sounds like you have an inflated sense of entitlement.

Cheers.
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Old 09-17-11, 04:50 AM   #173
BMN_Avenger
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Calm dowm my ass!

There's countless free hosting services out there with minor (in comparison to the insane idiocy SubSim uses) setbacks like Rapidshare's time limit and even a whole lot of other services with no odd limitations at ALL!

You're trying to tell me that because I downloaded a 70Kbytes mod that's gonna collapse the servers?!

Do you have any idea of how a Data Server works or the kind of loads even the crappiest kind can deal with?

The system this site uses it bull**** and whoever designed it never took a course in online storages.

1- If the problem is load on server (which I can believe to some extent) then the limit should be on file size (simple example, 500 MBs per day), not number of files.

2- There is absolutely nothing forcing you to use the incredibly ****ty hosting provided by SubSim over solid, proven hosts like say, Mediafire or even better FileFront.

Just because something is free doesn't mean you can avoid any semblance of professionalism.
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Old 09-17-11, 04:59 AM   #174
phil82
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Quote:
Originally Posted by BMN_Avenger View Post
Calm dowm my ass!

There's countless free hosting services out there with minor (in comparison to the insane idiocy SubSim uses) setbacks like Rapidshare's time limit and even a whole lot of other services with no odd limitations at ALL!

You're trying to tell me that because I downloaded a 70Kbytes mod that's gonna collapse the servers?!

Do you have any idea of how a Data Server works or the kind of loads even the crappiest kind can deal with?

The system this site uses it bull**** and whoever designed it never took a course in online storages.

1- If the problem is load on server (which I can believe to some extent) then the limit should be on file size (simple example, 500 MBs per day), not number of files.

2- There is absolutely nothing forcing you to use the incredibly ****ty hosting provided by SubSim over solid, proven hosts like say, Mediafire or even better FileFront.

Just because something is free doesn't mean you can avoid any semblance of professionalism.
The fact still remains that these people are doing you a favour, if you have any criticsm to make you should do so constructively and politely. You wouldn't walk into the Oxfam shop and start shouting at the staff because you didn't like their pricing strategy would you? Just because this is the internet and you have anonymity, doesn't mean you can act however you want. Please and thankyou will get you alot further than having a hssiy fit!

Cheers.
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Old 09-17-11, 05:06 AM   #175
BMN_Avenger
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The solution is so painfully simple I shouldn't have to tell a site admin.

You have a solid site called Filefront, with silent Hunter(s) sections.
Filefront will happily host all your mods and simply have you link to them.

But no.
Let's put a load on what sounds like a server made of rubber, mud and tin cans and meanwhile offer the worst hosting I have ever seen, as far as I can recall.
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Old 09-17-11, 11:06 AM   #176
Sailor Steve
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Quote:
Originally Posted by BMN_Avenger View Post
Subsim is by far the worst host I have ever used in about 10 years of Internet use.
I'm sorry you feel that way. The problem is indeed cost. Other free hosting sites offset the cost with advertising, something we've tried to keep at a minimum.

Quote:
10 files a DAY? This would be bad as an April's fools joke.
How many would you like? Have you ever posted here other than to complain. The point here is to get people involved in the community. If all you want is free downloads, you might find this site to your liking:
ftp://hartmuthaas.no-ip.org/Volume_2...MODS/MAKMAN94/

Username: Maik
Password: Woelfe

Quote:
Originally Posted by BMN_Avenger View Post
Calm dowm my ass!
If all you want is a free ride, you're right - you can act like a spoiled child all you like. If you want to take part in the community and make friends here, then you might indeed want to act a little more like a mature adult.

Quote:
There's countless free hosting services out there with minor (in comparison to the insane idiocy SubSim uses) setbacks like Rapidshare's time limit and even a whole lot of other services with no odd limitations at ALL!
Ecxept of course for the part where they take files down after a short time with no downloads, and the mods are lost. We've been complaining about that for years now, hence the Downloads section here, where things are never taken down, so you can take all the time necessary.

Quote:
You're trying to tell me that because I downloaded a 70Kbytes mod that's gonna collapse the servers?!
No one is trying to tell you anything. You might want to take it up with the site owner rather than browbeat all of us who have no control over it at all.

Quote:
The system this site uses it bull**** and whoever designed it never took a course in online storages.
Quote:
There is absolutely nothing forcing you to use the incredibly ****ty hosting provided by SubSim over solid, proven hosts like say, Mediafire or even better FileFront.
Before this goes any further I will respectfully request that you read and follow the forum rules regarding language.
http://www.subsim.com/radioroom/faq...._item_language

Quote:
Just because something is free doesn't mean you can avoid any semblance of professionalism.
And just because you are personally offended doesn't mean it's not professional. Your own behavior on this thread is hardly exemplary.
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Old 09-17-11, 12:04 PM   #177
Onkel Neal
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Quote:
Originally Posted by BMN_Avenger View Post
For Christ's sake people stop using SubSim as a host or at least provide superior mirrors.

Subsim is by far the worst host I have ever used in about 10 years of Internet use.

10 files a DAY? This would be bad as an April's fools joke.

How the bloody hell am I supposed to mod my game if I have to stretch the process over several days because of such idiotic measures?
Tell you what, you cover the hosting costs and we'll give you unlimited bandwidth.

I'll be starting the annual fundraiser soon, feel free to pitch in. This service is not free, no way it can be. If we don't have better results in this year's fundraiser, downloads will be going away.
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Old 09-17-11, 02:44 PM   #178
Arclight
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In the meantime, I'll see about Filefront. To be honest, I feel like all the free hosting sites are a pain in the bottom, but to each his own.

Thanks for the eh... "feedback".
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Old 09-17-11, 04:12 PM   #179
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As far as I know Filefront has no downsides.

The files are never taken down (See Operation Flashpoint Cold War mods, for example, which have been up for several years)

They are mod friendly, you get a description area, screenshots, a readme area, comments and you can warn users automatically about outdated files they might be downloading.

The main issue would probably be their servers are mostly USA based but I always got a very good speed from them regardless.

As far as I know there's no file limits, I've always downloaded from them when they had what I was looking for.
Sadly for many games their collection of mods falls short, but that's not their fault, they provide hosting but they don't go looking for the mods themselves.
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Old 09-17-11, 04:31 PM   #180
vlad29
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Quote:
Originally Posted by BMN_Avenger View Post
As far as I know Filefront has no downsides.

The files are never taken down (See Operation Flashpoint Cold War mods, for example, which have been up for several years)

They are mod friendly, you get a description area, screenshots, a readme area, comments and you can warn users automatically about outdated files they might be downloading.

The main issue would probably be their servers are mostly USA based but I always got a very good speed from them regardless.

As far as I know there's no file limits, I've always downloaded from them when they had what I was looking for.
Sadly for many games their collection of mods falls short, but that's not their fault, they provide hosting but they don't go looking for the mods themselves.
Hi, BMN_Avenger!
Most of key-mods for SH5 are uploaded in Gamefront or MediaFire resources, the links for download are in the first posts of the threads as well as some useful information re. mod compatibility, installation order, patches and updates, etc. So U have no items to mess with the 'download' section of subsim, otherwise U're risking to download old versions of some mods which are not actual by now.
So there're no items to be discussed re. subsim download rules at all I quess
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