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Old 05-30-15, 06:00 PM   #1876
Choum
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I think there's a problem with the SD.SDL file in this mod

look this screenshot :



Wave name should be only : Depth charges splashing on water surface 1_hyd.wav and not a full path to the file.
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Old 05-31-15, 04:47 AM   #1877
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Originally Posted by vdr1981 View Post
...or use up/down key on your keyboard...

What about 2nd try in the test mission Kevin? Anything?
Yep....hit the QE so that it didn't explode this time. followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.
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Old 05-31-15, 05:12 AM   #1878
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Originally Posted by kevinsue View Post
Yep....hit the QE so that it didn't explode this time. followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.
I seen that it flashed from night to day but no ctd .
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Old 05-31-15, 06:09 AM   #1879
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Originally Posted by kevinsue View Post
Yep....hit the QE so that it didn't explode this time. followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.
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I seen that it flashed from night to day but no ctd .
So...Which conclusion can we reach if I add that my game will CTD with only patcher activated and single mod on board (IRAI)?
The only way for me to avoid this CTD is to disable patcher completely and restore exe and act files...
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Old 05-31-15, 06:18 AM   #1880
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So...Which conclusion can we reach if I add that my game will CTD with only patcher activated and single mod on board (IRAI)?
The only way for me to avoid this CTD is to disable patcher completely and restore exe and act files...
Have you tried the enable messages patch ? See if it comes up with any messages when ctd . or use the vanilla Climatezones image if you think it is that . Also there is an AI debugger , no idea how that works . Not Dbgview but the ingame one . Its in with the terrain editor etc .
I guess the only person that would know if there is a bug in the AI script is the person that wrote it . I just got a ctd playing the single mission Queen Elisabeth .

Last edited by THE_MASK; 06-01-15 at 02:17 AM.
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Old 06-01-15, 05:48 PM   #1881
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Anyone having problems with the mod in TWOS "Shallow waters voice be gone" not working where the voice is still speaking?
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Old 06-01-15, 06:44 PM   #1882
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I still have the icon that comes up for shallow water but there is no audio being played.

What are your guy's nights looking like? I feel like mine is too dark. On a clear, starry night, moon or no, I cannot see a horizon. Everything except the stars/moon is pitch black. Nothing I do with my monitor or in-game gamma will show a horizon, even at ludicrous settings. The most annoying part is my crew can see fine, calling out smoke on the horizon and ships spotted at very much farther range than I can ever hope to see.

The AI seems hit or miss in terms of detecting me, but that might just be my tactics. (If I go slow and low, they still have no chance of detecting me)
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Old 06-01-15, 08:33 PM   #1883
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Originally Posted by THEBERBSTER View Post
Anyone having problems with the mod in TWOS "Shallow waters voice be gone" not working where the voice is still speaking?
Yep since The Wolves of Steel 1.03 - Patch 5 and Patch 5_HotFix 2. Strangely I've been through these TWoS folders and cannot see how the MC_CR_NAV_09.ogg file could have been replaced with the originals. Must be some quirky JSGME thing when backing out the older patches.

You can overwrite the the MC_CR_NAV_09.ogg files in Navigators speech folders C:\Ubisoft\Silent Hunter 5\data\Sound\Speech\Navigator\Normal, Tension and Whisper with this new MC_CR_NAV_09.ogg that I've uploaded here. http://www.mediafire.com/download/vi..._CR_NAV_09.zip

That should shut him up!!

p.s This is a handly little silent .ogg file you can rename and replace any annoying sound file that you may want to silence.
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Old 06-02-15, 04:40 AM   #1884
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Thanks Kevin
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Old 06-02-15, 04:47 AM   #1885
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Quote:
Originally Posted by Choum View Post
I think there's a problem with the SD.SDL file in this mod

look this screenshot :



Wave name should be only : Depth charges splashing on water surface 1_hyd.wav and not a full path to the file.
Are you sure that's not intended or something? What will happen if you apply your fix?
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Old 06-02-15, 05:38 AM   #1886
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Do you know where I can find the pictures and data that are in the recognition manual?
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Old 06-02-15, 09:12 AM   #1887
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Quote:
Originally Posted by THEBERBSTER View Post
Do you know where I can find the pictures and data that are in the recognition manual?


You can find the additional info text in .ait files. For example HMS Rawalpindi ~
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Rawalpindi\NTR_Rawalpindi.ait

Additional info images for the same ship example are in GUI folder ~
C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\Additional info sea images\amc_hms_rawalpindi.dds

SOAN silhouette image ~
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Rawalpindi\NTR_Rawalpindi_sil.dds

There are a few other odd images etc in the GUI layout folder ~
C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\Layout
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Old 06-02-15, 11:06 AM   #1888
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Thanks again Kevin
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Old 06-02-15, 01:54 PM   #1889
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Support Radcapricorn Large Optics Binoculars with No Milliradian Scale

Anybody interested in having their Large Optics (included in TWoS) binoculars without the the milliradian scale. Let me know if you do and I'll upload it as a small JSGME mod.


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Old 06-02-15, 01:56 PM   #1890
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That would be nice...I remember someone told me that WW2 binoculars used by U-uboat crew didn't have any markings.
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