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Old 05-29-15, 02:59 AM   #1861
MCM
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Sorry for OT:

Quote:
It's not really difficult, because you always can order your navigation officer to calculate your current position for you. Even the dead reckoning is quite good, so you always know where you are.
How is the position determined by the officer with the different calculations? What is best and what have to be the conditions of the different ones? What is the difference at all?

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Old 05-29-15, 04:37 AM   #1862
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Quote:
Originally Posted by MCM View Post
Sorry for OT:



How is the position determined by the officer with the different calculations? What is best and what have to be the conditions of the different ones? What is the difference at all?

THX
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Old 05-29-15, 06:58 AM   #1863
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If you have been playing with Real Navigation for awhile you take it for granted how it works.

For the newcomer this can be quite daunting not being able to see your U-boat moving across the map and always knowing where it is.

You definitely need to have the map contacts showing to begin with.

As already discussed certain positions are automatically plotted for you.

You can still calculate a positional fix at any time using the Navigator.

You can always use the last fix icon to show the last calculated fix.

Make sure you use the Large Equatool tool to plot your course.

The draggable compass on the side is also a useful tool for plotting the targets course from a hydrophone bearing etc.

Watch Shaefers's videos this is the easiest and probably the best way to learn how to use Real Navigation especially as he is using TWOS.

To get the best out of SH5 you need to use Real Navigation but that depends on the individuals expectation as to how they want to play the game.

After all it is what is a game, although to some of us it is a bit more than that.

TWOS is a major step forward in the way that it has been designed to work, and for some that maybe a step to many.

Peter

Last edited by THEBERBSTER; 05-29-15 at 07:06 AM.
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Old 05-29-15, 07:35 AM   #1864
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Who thought of realnav
http://www.subsim.com/radioroom/show...postcount=5098
UserCharts
http://www.subsim.com/radioroom/show...postcount=5237
There my claim to fame , the real work was done by TDW .

Last edited by THE_MASK; 05-29-15 at 07:43 AM.
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Old 05-29-15, 07:52 AM   #1865
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Default Improvements in weapons is not updated

I do not update improved submarine canyon, this problem happens to someone else?
I started the 3rd patrol the submarine and was able to upgrade weapons, but the gun is not updated with the improvement.
I stand right next to the gun and pointed with the arrow and the text appears on the type of gun and not the added improvement. Default is 8.8mm and 10mm improvement ... keep me out of 8.8mm
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Old 05-29-15, 01:59 PM   #1866
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Old 05-29-15, 09:56 PM   #1867
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Quote:
Originally Posted by sober View Post
Who thought of realnav
http://www.subsim.com/radioroom/show...postcount=5098
UserCharts
http://www.subsim.com/radioroom/show...postcount=5237
There my claim to fame , the real work was done by TDW .
Quote:
Originally Posted by kevinsue View Post

Is there a SH5 Wizard somewhere on middle earth, that would be so kind as to point me in the right direction to find the files associated with the "Additional Info" in the Recognition Manual, and also the linkages that allow the SOAN to display in the UI

I'm attempting to see if there is any possibility of incorporating "The Submarine Commander's Handbook" etc in a similar format, which would allow it to be accessible ingame. Any advice would be appreciated.....Thanks in advance

Quote:
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Another idea i have for the UI . I play at max 256 TC and so most of the time is spent staring at the navmap . What i would like is for while on TC i can click on a button to show a pdf document that i can read while at TC . Ideally this book would disappear when TC1OnNewRadioContact or TC1OnAnyMessageBoxText=True etc. I havnt really thought it out , maybe i am the only person that would want it . We have gramaphone and radio , why not pdf books .Iideally i could put whatever pdf book i wanted into a game folder the same way you do with gramaphone songs etc .
Hey Sober, this old thread of yours is exactly the reason I've been trolling through the files looking for ways to be able to do this. Doing it through the user charts like you suggested may be another option. Did you make any headway on your idea?
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Old 05-29-15, 11:12 PM   #1868
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There is only usercharts . 50 max . I just don't know .

Last edited by THE_MASK; 05-30-15 at 03:29 AM.
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Old 05-30-15, 07:01 AM   #1869
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Quote:
Originally Posted by Brumete View Post
I do not update improved submarine canyon, this problem happens to someone else?
I started the 3rd patrol the submarine and was able to upgrade weapons, but the gun is not updated with the improvement.
I stand right next to the gun and pointed with the arrow and the text appears on the type of gun and not the added improvement. Default is 8.8mm and 10mm improvement ... keep me out of 8.8mm
The gun itself upgrades, it's just the tooltip text that isn't changed and still reads 88mm instead of 105mm.
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Old 05-30-15, 08:33 AM   #1870
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Default erhm

not sure if right place to post forgive me. ok so am playing this mod liking it so far. Have sunk a merchant and now have crew in lifeboats am i ment to pick them up ? if so how do i do that ? or do i leave them to the sea?
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Old 05-30-15, 08:58 AM   #1871
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Originally Posted by griffin View Post
not sure if right place to post forgive me. ok so am playing this mod liking it so far. Have sunk a merchant and now have crew in lifeboats am i ment to pick them up ? if so how do i do that ? or do i leave them to the sea?
Hand them over a bottle of Butterscotch Schnapps to mix with their Bailey's Irish Cream and then leave them to destiny.
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Last edited by kevinsue; 05-30-15 at 09:03 AM.
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Old 05-30-15, 09:37 AM   #1872
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Not sure to understand what to do In the first campaign and the part coastal water.

The game ask me to go to AN5557, and then wait for 48hr here ?
Does the objectives is lost/reset if I leave this area (80km apparently) ?
Or I just have to join this area then I'm free to move ?
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Old 05-30-15, 09:59 AM   #1873
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Quote:
Originally Posted by Choum View Post
Not sure to understand what to do In the first campaign and the part coastal water.

The game ask me to go to AN5557, and then wait for 48hr here ?
Does the objectives is lost/reset if I leave this area (80km apparently) ?
Or I just have to join this area then I'm free to move ?
Mark your assigned grid position AN5557 on the nav map then use your compass tool to draw a circle to the radius requested on your orders. (80km etc)

You can patrol anywhere within that circle for the required duration. (48hrs etc)

You must complete the required duration (48hrs etc) within the patrol radius without saving the game. Once you have done the required time, that objective will be completed and Bdu will radio through and reposition you to another grid reference.
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Old 05-30-15, 10:10 AM   #1874
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Thanks,

I think you don't have to return to Bunker between 2 "relocalisation", because now the BDU ask me to return to AN5557, so it reset the mission.

Last edited by Choum; 05-30-15 at 10:45 AM.
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Old 05-30-15, 12:01 PM   #1875
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Opps seem I forgot to add surface run in the tc1 section of the autoscripts.I ll fix it soon
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