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Old 04-14-10, 01:51 AM   #31
7thSeal
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With myself and few others requesting mid size water drops I spent about four hours reading how to somewhat use paint.net (hell I don't even know how to use paint shop ). Anyways I got sorta an idea of it at went all out stressing my brain for a mid size one. Give it a try and see if its still too big... didnt want to get to crazy with it but can trim it down some more if needed.

reboot if you and others like it fill free to merge into your's if you want to. No credit needed.

download

install with JSGME.
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Old 04-14-10, 05:43 AM   #32
t0maz
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Great news!
I will test it asap!

Edit:
Dude looks awasome! Thx!

@Reboot
Could you please change it in connig tower to start higher (at hatch - not below) - if it is possible of course.

Last edited by t0maz; 04-14-10 at 05:57 AM.
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Old 04-14-10, 03:13 PM   #33
reboot
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Quote:
Originally Posted by 7thSeal View Post
With myself and few others requesting mid size water drops I spent about four hours reading how to somewhat use paint.net (hell I don't even know how to use paint shop ). Anyways I got sorta an idea of it at went all out stressing my brain for a mid size one. Give it a try and see if its still too big... didnt want to get to crazy with it but can trim it down some more if needed.

reboot if you and others like it fill free to merge into your's if you want to. No credit needed.

download

install with JSGME.
Thanks 7thSeal. I wll make an update and add it when I have some time.
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Old 04-14-10, 03:18 PM   #34
reboot
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Quote:
Originally Posted by t0maz View Post
@Reboot
Could you please change it in connig tower to start higher (at hatch - not below) - if it is possible of course.
The way it works now is it is using the node for unsticking the avatar.
It was the closest I could find, and work properly.
I don't now how to add a new node in the proper place, but if anyone knows how, feel free to modify and post it. I think it may involve hex editing which I know nothing about.
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Old 04-14-10, 08:38 PM   #35
rascal101
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Well I got this working and am pleased with the affect - I recon a few more drips and leaks could be good, if you watch Das Boot you see there is alot of moisture about

Also - since were talking interiors - does anyone know how to fiddle with the hanging fruit and hams - and other foodstuffs and boxes

I'd like to beef this up a bit to make it more lifelike

R
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Old 04-15-10, 02:08 AM   #36
t0maz
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Quote:
Originally Posted by reboot View Post
The way it works now is it is using the node for unsticking the avatar.
It was the closest I could find, and work properly.
I don't now how to add a new node in the proper place, but if anyone knows how, feel free to modify and post it. I think it may involve hex editing which I know nothing about.
I see now..
Thx again guys! Very immersive!
Reboots your v1.1 with 7thSeal mid drop size looks perfect for me in 1920x1080
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Old 05-15-10, 04:30 PM   #37
antanio
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Hi reboot, Is your mod version 1.1 compatible with patch 1.2 of the game?
Thanks
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Old 06-03-10, 06:48 PM   #38
Sudo
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Man, can someone repost the medium droplet size done by 7thSeal please? The filefront link appears to be down. Thanks.

And, oh yeah, did this turn out to be compatible with V1.2?

Thanks.
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Old 06-03-10, 08:02 PM   #39
kylania
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Quote:
Originally Posted by Sudo View Post
Man, can someone repost the medium droplet size done by 7thSeal please? The filefront link appears to be down. Thanks.

And, oh yeah, did this turn out to be compatible with V1.2?

Thanks.
Fully compatible. I think I'm running the medium version, I'll check. Nope, small drops still.
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Old 06-03-10, 08:27 PM   #40
Sudo
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Thanks for checking kylania, and thanks for the V1.2 verification. I'll try the small drops for now but I sure would love to get my hands on the mediums. Smaller isn't conducive to 1920X1080 on a 47" monitor!
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Old 06-03-10, 09:19 PM   #41
7thSeal
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Here you go.

Download
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Old 06-04-10, 12:54 AM   #42
Sudo
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You, Mr. 7thSeal, are a gentleman and a scholar. Thanks a bunch.
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Old 06-05-10, 04:50 AM   #43
303_Michcich
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Hi 7th Seal, i`ve downloaded your medium drips mod and installed via JSGME, but can`t see anything drippping... in original sobers mod the drips were visible....what am I doing wrong ?
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Old 06-05-10, 05:38 AM   #44
THE_MASK
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That download link is just the new dds file . You need to have the link on the first page and then copy that new dds file to the mod and then enable the mod with the new dds .
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Old 06-05-10, 07:08 AM   #45
SteelViking
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Would anyone happen to still have version 1.0 of this mod. If I remember correctly, it did not have the drip in the conning tower. I would really like to get rid of that drip since it starts in mid air. Or, could I simply remove the file: Room_CT.sim from the mod or would that make the mod unstable? What is everyones thoughts on this?
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