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Old 02-01-13, 06:25 AM   #61
Hermodur
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Hello subsim

first i have to say sorry for my poor english, so dont be suprise how i write it

After many years i return to sh3 and im big suprise how many things change, thanks all ppl what still modding the game, its amazing thing what you still do

But i have a little problem with this mod here, in the sub VII-B its work very well, but i change now to the type VII-C and now i can not open the hatch
Did maybe anyone have a answer why? or what i can do? i uploade a picture of my mods what i use with jsgme

http://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htm

soo thats all , thank you very mutch for your help
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Old 02-01-13, 08:16 AM   #62
fitzcarraldo
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Quote:
Originally Posted by Hermodur View Post
Hello subsim

first i have to say sorry for my poor english, so dont be suprise how i write it

After many years i return to sh3 and im big suprise how many things change, thanks all ppl what still modding the game, its amazing thing what you still do

But i have a little problem with this mod here, in the sub VII-B its work very well, but i change now to the type VII-C and now i can not open the hatch
Did maybe anyone have a answer why? or what i can do? i uploade a picture of my mods what i use with jsgme

http://s1.directupload.net/file/d/3153/ufxe2mm9_jpg.htm

soo thats all , thank you very mutch for your help
What hatch?

The hatch between CR and radio/kaleun/sonar station works. The hatch between CR and CT don´t work, it´s needed some compatibility mod for Open Hatch mod.

Also, the commands file must be from NewInteriors 2. If you put any mod with others commands over FM MI2, the hatch between CR and radio don´t work.

This is part of my huge JSGME list of mods, with the mods mostly compatible with FM v2.1 at the actual state of development.



.........

LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
Damo Lights for FM_NewInterior_V2.1
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3

...........................................





Regards.

Fitzcarraldo
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Old 02-01-13, 08:25 AM   #63
Hermodur
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wow thanks for the fast answer

the mod is not overwrite with another mod, like on the picture i link in my post... both hatch i can not open with VII-C but i can move the cam downster the hatch on backside (what still closed) to move in the kitchen and more of my submarine, to the front i can not move the camera downstair the closed hatch, i hope you understand what i mean

If not let me know then i will try mr. google translater

Edit: my mod list again

DX9HiResFix
LSH3 v5
LSH3 5.1
LSH3 5.1 SLS Schiffsforn-Leuchtkugeln
LSH3 5.1 Spezialeffekte Gross
FM NewInterrior V2.1
SH-5 Water for SH-3 Ultimate V84 20km
Supplement to V16B1
Stiebler3 Addon for V16B1
SHIV U-Boat Missions-Flaggen für SHIII
More Wounded & less dead Crew v2 for V16B1
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Old 02-01-13, 08:34 AM   #64
fitzcarraldo
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Quote:
Originally Posted by Hermodur View Post
wow thanks for the fast answer

the mod is not overwrite with another mod, like on the picture i link in my post... both hatch i can not open with VII-C but i can move the cam downster the hatch on backside (what still closed) to move in the kitchen and more of my submarine, to the front i can not move the camera downstair the closed hatch, i hope you understand what i mean

If not let me know then i will try mr. google translater
Try my combination of mods; the Aces´Widescreen compatibility mod overwrite the commands and I have the hatch working. If you don´t use Widescreen, please use the Aces´Magui compatibility without widescreen.

The Ineriors v2.1 do not include open hatches...

Regards,

Fitzcarraldo
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Old 02-01-13, 09:12 AM   #65
Hermodur
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Hello fitzcarraldo,

i downloading your yellow mods and install it but my safegame crash, so i deactivate it and try my last safegame but crash now again... so i start a safegame in the harbour, i dont know why but now is work also in VII-C
Thank you very mutch for your help now i go on deep and search same convois

best regards


Hmm i dont no why but now is not work again
the only thing i do i switch in the game many time to desktop and back ingame

Last edited by Hermodur; 02-01-13 at 11:58 AM.
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Old 02-01-13, 12:05 PM   #66
fitzcarraldo
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Quote:
Originally Posted by Hermodur View Post
Hello fitzcarraldo,

i downloading your yellow mods and install it but my safegame crash, so i deactivate it and try my last safegame but crash now again... so i start a safegame in the harbour, i dont know why but now is work also in VII-C
Thank you very mutch for your help now i go on deep and search same convois

best regards


Hmm i dont no why but now is not work again
the only thing i do i switch in the game many time to desktop and back ingame
You´re welcome!

When add complex mods, ever it´s needed start a new campaign.

Regards.

Fitzcarraldo
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Old 02-02-13, 02:17 AM   #67
Anvar1061
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Quote:
Originally Posted by fitzcarraldo View Post
What hatch?

The hatch between CR and radio/kaleun/sonar station works. The hatch between CR and CT don´t work, it´s needed some compatibility mod for Open Hatch mod.

Also, the commands file must be from NewInteriors 2. If you put any mod with others commands over FM MI2, the hatch between CR and radio don´t work.

This is part of my huge JSGME list of mods, with the mods mostly compatible with FM v2.1 at the actual state of development.



.........

LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
FM_NewInterior_V2.1
Aces' Super Turms v7 Taster
Damo Lights for FM_NewInterior_V2.1
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
MaGui 3.4
Widescreen MaGui v3.4
Type VII salvo selector
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3

...........................................





Regards.

Fitzcarraldo
SSS
This isn't an error?
Damo Lights for FM_NewInterior_V2.1
Where you took it?

Last edited by Anvar1061; 02-02-13 at 02:20 AM.
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Old 02-02-13, 06:17 AM   #68
fitzcarraldo
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Quote:
Originally Posted by Anvar1061 View Post
SSS
This isn't an error?
Damo Lights for FM_NewInterior_V2.1
Where you took it?

No error. It´s my own Damo´s Lights mod for FM Interiors v2.1. I did it with S3D, according instructions from Flakmonkey in this thread.

Regards.

Fitzcarraldo
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Old 02-02-13, 06:59 AM   #69
flakmonkey
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Quote:
Originally Posted by fitzcarraldo View Post
No error. It´s my own Damo´s Lights mod for FM Interiors v2.1. I did it with S3D, according instructions from Flakmonkey in this thread.

Regards.

Fitzcarraldo
Im actually currently seeking Damo`s permission to release a version with his lighting settings... its already done i just need his ok to upload it.

It also includes a few fixes, including animated drips, fixed CT scope camera, properly uv mapped lights etc...
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Old 02-02-13, 09:46 AM   #70
fitzcarraldo
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Quote:
Originally Posted by flakmonkey View Post
Im actually currently seeking Damo`s permission to release a version with his lighting settings... its already done i just need his ok to upload it.

It also includes a few fixes, including animated drips, fixed CT scope camera, properly uv mapped lights etc...
Great!

I did my Damo´s lights with the parameters in lighting interiors, but the halo - the foggie interior of the boat - remains. The original Damo´s mod deleted all the fog. I doný know if it´s possible in v2.1.

Regards.

Fitzcarraldo
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Old 02-02-13, 11:34 AM   #71
Rickster1
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Looking forward to the next release, does that include the stern torp room?
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Old 02-02-13, 01:48 PM   #72
brett25
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fitzcaraldo, there's a fog parameter in the .dat files, when you open the command room, for example, the fog parameters are near the top of the list. JUst change these to higher values. For example I use 50 for near and far, and don't have fog, so you can experiment and see what you like
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Old 02-02-13, 06:15 PM   #73
fitzcarraldo
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Quote:
Originally Posted by brett25 View Post
fitzcaraldo, there's a fog parameter in the .dat files, when you open the command room, for example, the fog parameters are near the top of the list. JUst change these to higher values. For example I use 50 for near and far, and don't have fog, so you can experiment and see what you like
Many thanks for the tips!

Best regards.

Fitzcarraldo
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Old 02-09-13, 09:47 AM   #74
Dutchie-one
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Default mod for XP users ?

Hello FM,

I instal. your mod on my GWX instal. it does not worked
is it possible you make a small mod from only the steering guy
whom is not in GWX ? I like dat

Thanks, Dutchie-one
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Old 02-10-13, 11:26 PM   #75
Obltn Strand
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Very cool

Works with NYGM and Hitman's GUI too
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