SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-26-14, 08:04 AM   #121
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by brucesim2003 View Post
Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?

Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol.

Cheers

Bruce
Forgetting to roll back SH3 Commander can seriously corrput your game's data files (any and every file in the \Data folder). You may start experiencing CTDs or find you are unable to reload saves. If you see anything like this (or even if you just want to not have to worry about it), remove all mods, then recopy (or uninstall and reinstall) stock SH3. If you have to reinstall SH3, this would be a good time to make a copy f the entire stock game. Then add fresh unzips of all your mods to the copy and use the copy to play the game. Use the pristine install to make fresh copies of the game as and when you need them, and never, ever, use it to play the game. Then you will never have to uninstall and reinstall it again.

BTW, you can make multiple copies (like for different mod lists). Use a little program called MultiSH3 (http://www.subsim.com/radioroom/down...o=file&id=1869) to keep your saved games separate.

Merry Christmas!
BigWalleye is offline   Reply With Quote
Old 12-27-14, 05:49 AM   #122
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Jaegerkiller View Post
i like what i read about the mod but do i need a media fire account to download the mod ?
You don't need a MediaFire account - simply click on this link and download.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 01-11-15, 12:39 PM   #123
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 542
Downloads: 270
Uploads: 0
Default

I have the old one, from 2009.

But it won't install.

Extracted to GWX 3.0 Mods folder. Enabled viaJSGME. Even extracted to SH3 Commander folder.

No good.

Start date 2,10, 39. No XXI.
Sandman_28054 is offline   Reply With Quote
Old 12-09-15, 09:47 PM   #124
mym1a7a
Bilge Rat
 
Join Date: Dec 2015
Posts: 1
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Wreford-Brown View Post
This mod will make a type XXI U-boat available from the start of the war with a mixture of TIII and TIX torpedoes. It is a beta, so any comments or complaints (preferably constructive!) should be posted on this thread.

Thanks to the sterling work of JScones, this mod is now fully functional and you will be allocated patrol grids. Thank you, Jaesen.

Remember, you realism gurus - it's just for fun, OK.

WB

http://hosted.filefront.com/WrefordBrown
game crashes when i play xxi
mym1a7a is offline   Reply With Quote
Old 12-09-15, 10:45 PM   #125
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,818
Downloads: 22
Uploads: 0


Default welcome aboard!

mym1a7a!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 12-10-15, 08:04 AM   #126
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Aktungbby View Post
mym1a7a!
From me welcome aboard too!
__________________
Magic1111 is offline   Reply With Quote
Old 12-10-15, 09:38 AM   #127
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,934
Downloads: 63
Uploads: 13


Default

Welcome
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-10-15, 01:48 PM   #128
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,438
Downloads: 453
Uploads: 0


Default

Welcome Aboard!
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 02-23-18, 09:27 AM   #129
Wusaah
Nub
 
Join Date: Feb 2014
Posts: 3
Downloads: 119
Uploads: 0
Default

Hey !
I always have the wrong conning tower ...
I am using LSH.
Wusaah is offline   Reply With Quote
Old 02-23-18, 06:58 PM   #130
olddriedseaweed
Mate
 
Join Date: Oct 2011
Location: Houston
Posts: 60
Downloads: 259
Uploads: 0
Default This is what the code needs to look like.

A couple of things.
First, the conning tower turm code is different - it needs to look like this :

Z01_00=15 ; XXI
A01_00=9
A02_00=9
SuperCharger_00=1261
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Sonar_00=1274
Sonar_00=1274
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1282
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=0

You'll also notice the radar/RWR has changed from WB's work. That because LSH doesn't handle FuMo391 very well.

Next - if you're going to use it in a career, you'll need to update the flotilla config.
The .sns is slightly different - For the sake of expediance I just deleted the (fine) work of Evans XXI and used the stock XXI in LSH
Working on a WAC compatible mod now.
I've done a full rework of this mod - hell, I've combined it TVII torp, ASN torps and 20mm shells that are in effect a micronized stick of dynamite. I asked the authors for permission to do a combi mod, but only TDW got back to me. Everyone else was mum. Come to think of it, I think it has been 6 months.................

Obviously, it isn't a historic mod and just for fun. I always laugh when I watch a destroyer pirouette mid air after I torpedo it. This is definitely a one shot one kill mod.
__________________
GWX heavily modified
LSH 2015 lightly modified
WAC 5.01 Flogged heavily
olddriedseaweed is offline   Reply With Quote
Old 04-02-23, 02:09 AM   #131
MiKAeLtheMASK
Bilge Rat
 
Join Date: Apr 2016
Posts: 1
Downloads: 67
Uploads: 0
Default How to make this work with OneAlexGWX

Hey, so I want to use this mod with the OneAlexGWX but to no avail, it keeps crashing on loading, any help
MiKAeLtheMASK is offline   Reply With Quote
Old 04-02-23, 11:56 AM   #132
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,818
Downloads: 22
Uploads: 0


Default Welcome aboard!

MIKAeLtheMASK! fianally on the surface since 2016!??; the infamous 7-year-itch strikes again!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.