SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-06-14, 12:52 PM | #91 |
Canadian Wolf
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Bump
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05-06-14, 05:54 PM | #92 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Been away from SH4, and just came across this thread. Haven't read it all, but here are my most wanted features not already listed, based on what I remember from a while back:
-The ability to input range OR bearing, not having to put them both in at the same time. -The ability to add a mark on the nav map when putting in range and bearing. --If not the above, then the ability to use the nav map tools on the attack map or the position keeper mark on the nav map. -A crew that will plot the target and work out a firing solution based on those marks. -The ability to edit labels on marks on the nav map (as was listed in the manual when I bought it...)
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
05-06-14, 07:23 PM | #93 | |
Canadian Wolf
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Quote:
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05-08-14, 04:38 PM | #94 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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How about the ability to go on patrol with an AI wolfpack and have them radio contacts to you and maybe even coordinate attacks?
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
05-10-14, 05:49 PM | #95 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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A couple that have come to mind as I've been playing:
-Bottoming the boat and hiding from escorts. -Air and surface both report "radar contact". These reports should be distinct, (not to mention the SD radar should report only range, not bearing).
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
05-10-14, 07:42 PM | #96 | |
Stowaway
Posts: n/a
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caps lock was on lol but even after bottoming the boat the game doesn't act right to treat you as a bottom echo and the enemy can still detect you as good as if you were at periscope depth so you get no realistic advantage from bottoming the boat as you should have. I would like to see a near bottom "fog" like the thermal layer so that if you are on the bottom or nearly on the bottom they cant detect you very well. this I feel would add realism to the game but im not sure how of if it could be done |
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05-10-14, 07:48 PM | #97 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
How did SH4 make it out the door missing some very basic features that existed in previous sims?!?
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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05-10-14, 10:54 PM | #98 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Indeed. |
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05-10-14, 11:05 PM | #99 |
Best Admiral in the USN
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This list works for almost any game anymore really.
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08-03-14, 08:53 PM | #100 |
Seaman
Join Date: Dec 2006
Location: Martha's Vineyard, MA
Posts: 36
Downloads: 409
Uploads: 0
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I'd like to be able to change engine sound files on playable destroyers, armed trawlers, armed tugs - are they hard coded or something ?
I've manipulated the armed trawler sound so it sounds like an old steam engine and it just chuffs along and better than it was (to my ear) - but the destroyers, not yet... |
08-04-14, 09:18 AM | #101 |
Eternal Patrol
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"Hard-coded" means that to change it you would actually have to know the programming code and go in and rewrite it. Sound files, like many others, are separate files and easy to change, so you are welcome to do so without fear of causing trouble.
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