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Old 05-06-14, 12:52 PM   #91
ReallyDedPoet
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Old 05-06-14, 05:54 PM   #92
razark
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Been away from SH4, and just came across this thread. Haven't read it all, but here are my most wanted features not already listed, based on what I remember from a while back:

-The ability to input range OR bearing, not having to put them both in at the same time.

-The ability to add a mark on the nav map when putting in range and bearing.
--If not the above, then the ability to use the nav map tools on the attack map or the position keeper mark on the nav map.

-A crew that will plot the target and work out a firing solution based on those marks.

-The ability to edit labels on marks on the nav map (as was listed in the manual when I bought it...)
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Old 05-06-14, 07:23 PM   #93
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Quote:
Originally Posted by razark View Post
Been away from SH4, and just came across this thread. Haven't read it all, but here are my most wanted features not already listed, based on what I remember from a while back:

-The ability to input range OR bearing, not having to put them both in at the same time.

-The ability to add a mark on the nav map when putting in range and bearing.
--If not the above, then the ability to use the nav map tools on the attack map or the position keeper mark on the nav map.

-A crew that will plot the target and work out a firing solution based on those marks.

-The ability to edit labels on marks on the nav map (as was listed in the manual when I bought it...)
Thanks. I will update the thread.
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Old 05-08-14, 04:38 PM   #94
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How about the ability to go on patrol with an AI wolfpack and have them radio contacts to you and maybe even coordinate attacks?
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Old 05-10-14, 05:49 PM   #95
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A couple that have come to mind as I've been playing:

-Bottoming the boat and hiding from escorts.

-Air and surface both report "radar contact". These reports should be distinct, (not to mention the SD radar should report only range, not bearing).
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Old 05-10-14, 07:42 PM   #96
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Originally Posted by razark View Post
A couple that have come to mind as I've been playing:

-Bottoming the boat and hiding from escorts.

-Air and surface both report "radar contact". These reports should be distinct, (not to mention the SD radar should report only range, not bearing).
YOU CAN SET IT ON THE BOTTOM WITHOUT AND DAMAGE IF YOU GET VERY NEAR BOTTOM AND MAKE SURE YOU STOP ALL FORWARD OR BACKWARDS MOVEMENT, THEN EASE HER DOWN A FOOT OR TWO AT A TIME BUT ITS A SLOW PROCESS YOU CANT REALLY DO OR HAVE TIME FOR WHEN YOU ARE UNDER ATTACK.

caps lock was on lol

but even after bottoming the boat the game doesn't act right to treat you as a bottom echo and the enemy can still detect you as good as if you were at periscope depth so you get no realistic advantage from bottoming the boat as you should have.

I would like to see a near bottom "fog" like the thermal layer so that if you are on the bottom or nearly on the bottom they cant detect you very well. this I feel would add realism to the game but im not sure how of if it could be done
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Old 05-10-14, 07:48 PM   #97
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Quote:
Originally Posted by Webster View Post
I would like to see a near bottom "fog" like the thermal layer so that if you are on the bottom or nearly on the bottom they cant detect you very well. this I feel would add realism to the game but im not sure how of if it could be done
I know it's possible to do it, I really want the reason to do it. I remember back in AotD, you could even get your boat stuck in mud if you bottomed it.


How did SH4 make it out the door missing some very basic features that existed in previous sims?!?
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Old 05-10-14, 10:54 PM   #98
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Quote:
Originally Posted by razark View Post
How did SH4 make it out the door missing some very basic features that existed in previous sims?!?
Indeed.

I'm guessing they were thinking along these lines:


good gun model ___________No
good sound model _________No
realistic campaign _________No
realistic physics ___________No
pretty graphics ___________Yes

Ok, release it! Nobody will notice the difference.
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Old 05-10-14, 11:05 PM   #99
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Quote:
Originally Posted by TorpX View Post
Indeed.

I'm guessing they were thinking along these lines:


good gun model ___________No
good sound model _________No
realistic campaign _________No
realistic physics ___________No
pretty graphics ___________Yes

Ok, release it! Nobody will notice the difference.
This list works for almost any game anymore really.
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Old 08-03-14, 08:53 PM   #100
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I'd like to be able to change engine sound files on playable destroyers, armed trawlers, armed tugs - are they hard coded or something ?

I've manipulated the armed trawler sound so it sounds like an old steam engine and it just chuffs along and better than it was (to my ear) - but the destroyers, not yet...
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Old 08-04-14, 09:18 AM   #101
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Quote:
Originally Posted by Bonden View Post
...are they hard coded or something ?
"Hard-coded" means that to change it you would actually have to know the programming code and go in and rewrite it. Sound files, like many others, are separate files and easy to change, so you are welcome to do so without fear of causing trouble.
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