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Old 04-07-14, 02:05 AM   #5161
Sjizzle
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Quote:
Originally Posted by Trevally. View Post
What mission are you doing?
What is you capt log saying?
Is it the first part of the mission?

Sounds like an error with the coord and you may thus be in the wrong place

i am at the 3 mission from ( baltic operation ) patrol 7953 i had this problem i started a new patrol
at AN 1814 same problem ...
captains log say incomplet mission patrol at bla bla bla
i will star a new one to see what happends

Edit:

new patrol AN7934 same problem patrol start at 20.10.1939 and now is 25.10.193 no other mission is gived





Last edited by Sjizzle; 04-07-14 at 02:23 AM.
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Old 04-07-14, 03:27 AM   #5162
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Quote:
Originally Posted by Sjizzle View Post
i am at the 3 mission from ( baltic operation ) patrol 7953 i had this problem i started a new patrol
at AN 1814 same problem ...
captains log say incomplet mission patrol at bla bla bla
i will star a new one to see what happends

Edit:

new patrol AN7934 same problem patrol start at 20.10.1939 and now is 25.10.193 no other mission is gived
I have been looking into this today and I am not sure we this is not working.
I have checked the areas for the missions you have listed and it looks correct.
So - I would say you are at the correct area.

Next is patrol type - non continuous - so you can leave the area and come back and the counter does not reset.

Next is patrol time.
Here the missions change. Most objectives are set in "timehours", but the patrol missions are set in patrol mins. However, the code only states "time".
So could something be wrong here?
Patrol mins is set to :-

Code:
 [Objective 1]
ObjName=Patrol the designated area
Obj=9
ObjType=0
RenownAwarded=60
DisplayToThePlayer=true
DisplayOnFail=false
AssociatedMissionID=0
IsFromSingleMis=false
AreaName=Patrol_Zone1
AreaType=0
Presence=1
Time=2880.000000
so 2880 mins are 48hours
Could this be wrong and is actually 2880 hours - 120 days

Has anyone passed a new patrol mission since we added this new missions?
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Old 04-07-14, 07:29 AM   #5163
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Quote:
Originally Posted by Trevally. View Post
Could this be wrong and is actually 2880 hours - 120 days

Has anyone passed a new patrol mission since we added this new missions?
so Trevally after 5 day i got a new radio messages or i do something wrong or something doesn't work as well


Last edited by Sjizzle; 04-07-14 at 07:44 AM.
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Old 04-07-14, 03:11 PM   #5164
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Quote:
Originally Posted by Sjizzle View Post
so Trevally after 5 day i got a new radio messages or i do something wrong or something doesn't work as well
Hi Sjizzle
Each patrol will give you three patrol areas.
You will get each new area after patrolling the set time and within the set radius.
The time is based on the radius - 80km = 48hrs and 250km will be longer.
Radio messages will be sent when you finished one patrol. It will also tell you your patrol info for the next one.
Radio messages may not always get through on the first try - can take days.
Your capt log will update straight away - also (if enabled) an objective icon will flash at top centre of screen.

I am still not sure why this all took 5 days

Perhaps others will let us know how they get on
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Old 04-07-14, 04:28 PM   #5165
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Quote:
Originally Posted by Trevally. View Post
Hi Sjizzle
Each patrol will give you three patrol areas.
You will get each new area after patrolling the set time and within the set radius.
The time is based on the radius - 80km = 48hrs and 250km will be longer.
Radio messages will be sent when you finished one patrol. It will also tell you your patrol info for the next one.
Radio messages may not always get through on the first try - can take days.
Your capt log will update straight away - also (if enabled) an objective icon will flash at top centre of screen.

I am still not sure why this all took 5 days

Perhaps others will let us know how they get on
i will do more test and will report back i will start a new capmpaign and try to finish all threww patrol areas to see if each other took that mutch time
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Old 04-07-14, 06:46 PM   #5166
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Do not follow orders of BDU 2IC aka Trevally . He is just trying to get you killed so you can start a new campaign and just test OH2 If you are using the moon light mod then I have observed that on occasions you might be spotted by planes at night . If going to a spot where you are in proximity of British airspace then stay submerged most of the time . Recharge batteries at night . I have survived the dreadful position AN7953 but 1 lucky escape from a torpedo boat and 2 destroyers . Only because it was night and when I was spotted by the TB I ran at flank underwater so when the destoyers turned up I was far enough away that they couldn't ping me . I then surfaced and snuck away decks awash . This Coastal waters is extremely dangerous and realistic Thankyou Trevally .
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Old 04-08-14, 03:08 AM   #5167
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Quote:
Originally Posted by sober View Post
Do not follow orders of BDU 2IC aka Trevally . He is just trying to get you killed so you can start a new campaign and just test OH2 If you are using the moon light mod then I have observed that on occasions you might be spotted by planes at night . If going to a spot where you are in proximity of British airspace then stay submerged most of the time . Recharge batteries at night . I have survived the dreadful position AN7953 but 1 lucky escape from a torpedo boat and 2 destroyers . Only because it was night and when I was spotted by the TB I ran at flank underwater so when the destoyers turned up I was far enough away that they couldn't ping me . I then surfaced and snuck away decks awash . This Coastal waters is extremely dangerous and realistic Thankyou Trevally .
Thanks Sober

After Gap has finished the coastal defence units - I would recommend a little trip up the river to see Tower Bridge. that will be a nice photo

OHII is just a large map mod. It puts things on the map
The real gameplay comes from IRAI etc
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Old 04-08-14, 04:12 AM   #5168
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Quote:
Originally Posted by sober View Post
Do not follow orders of BDU 2IC aka Trevally . He is just trying to get you killed so you can start a new campaign and just test OH2 If you are using the moon light mod then I have observed that on occasions you might be spotted by planes at night . If going to a spot where you are in proximity of British airspace then stay submerged most of the time . Recharge batteries at night . I have survived the dreadful position AN7953 but 1 lucky escape from a torpedo boat and 2 destroyers . Only because it was night and when I was spotted by the TB I ran at flank underwater so when the destoyers turned up I was far enough away that they couldn't ping me . I then surfaced and snuck away decks awash . This Coastal waters is extremely dangerous and realistic Thankyou Trevally .

yea Trevally realy wanna kill me ....
now i am 3'th patrol area AN5868 and i recived the radio message after 48h .... only at the first one i got it after 5 days i think i did something wrong ....
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Old 04-08-14, 04:20 AM   #5169
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Quote:
Originally Posted by Sjizzle View Post
yea Trevally realy wanna kill me ....


Quote:
now i am 3'th patrol area AN5868 and i recived the radio message after 48h .... only at the first one i got it after 5 days i think i did something wrong ...
.

Thanks Sjizzle - keep me posted
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Old 04-08-14, 09:44 AM   #5170
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Originally Posted by Trevally. View Post
After Gap has finished the coastal defence units
Sorry guys, I think I have posted somewhere a link to the last version. Probably in the GR2 Editor's thred.

It is not finished yet (it is still missing sensors, equipments, and lookouts, the latter just for eye-candy indeed), but it should already be importable in game anyway.

Maybe someone can check it in game while a give it the last touches.

Quote:
Originally Posted by Trevally. View Post
I would recommend a little trip up the river to see Tower Bridge.
Is that in game already?

I was thinking about adding some landmarks around the British coasts. Mainly bridges and coastal forts. I have many of them on my HD, mostly in collada format. Converting the in obj files (importable by GR2 Editor/S3d) would require some work, but it is certainly possible

I would appreciate if someone could provide me with a list of famous landmarks visible from the sea which are missing from game
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Old 04-09-14, 02:46 AM   #5171
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finaly done with the eastern british coastal waters patrol ...
after that 3 patrol areas i need to sink some ship to flit up the progress bar ...
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Old 04-13-14, 03:26 PM   #5172
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I'm nearly done with the first campaign patrol (danzig bay)

Approaching Kiel my game goes CTD - easy to reproduce; glad i saved game the right place.


I found out it's caused by a german unit.

When i go to museum and watch german units the crash is just the next ship right side after the pretty hospital ship. ( i klick the right arrow with all units on)

Can anyone give a hint whats this unit and maybe even the problem with?

I use a mod setup with sobers list as a base layout, but some mods differ.

The usual suspects are already sort out and i dont use uncommon mods that add german units.

Any help would be great - man thanks in advance

Here is my modlist
Quote:
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No U-Mark
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
sobers more trees SH5
Sobers Small_trees_SH5_V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Window_Lights_Redone_V1
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelVikings's Inter. Compatible Conus00's Graphic Mod+SV's work
SteelVikings's Inter. Comp. Fix clock rear torpedo room VIIA
SteelVikings's Inter. Comp. Fuel Gauge WoGaDi_SteelViking's Interior
Naights_Underwater_Mod
Naights Submaine Textures v1.2G (PUV) Dny Env and Dark interior Comp
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Less Annoying Footsteps 1.0
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
FX_Update_0_0_22_ByTheDarkWraith
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
SM_Wounded_Unit_Radioing
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_16
NewUIs_TDC_7_5_0_16patch2
NewUIs_TDC_7_5_0_16_Real_Navigation
IRAI_0_0_41_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Krauters Automated Scripts (v5_0_0 compatible)
KarlKochs fix for Bearing Sound (German)
Moon_light_mod V5 SH5
Shadow Improvement Mod
Speech fixes and additions (german version NewUi Compatible)
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
gap - destructible searchlights test 1 IRAI compatible
Dark_Interior_V1 Dyn environment compatible
BritishAsdicMkIFinal
Radio Paris French Music Full Version 1.2 and Grossdeutscher Rundfunk
AilDeckwave 1.0
Wasserbomben_SoundFix_Basic_1.1
All sounds SDL March 2014
TDW Patcher SM_Flag_Wind_Patch
TDW Patcher SM_AirBase_Testing
TDW Patcher SM_Carrier_Aircraft_Testing
TDW_Ship_Inertia_1_1_0
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Old 04-13-14, 05:59 PM   #5173
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Sober says that EMCCD should not be used.
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Old 04-13-14, 06:12 PM   #5174
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Will there be a v2.5 'Patch' to sort out these mapping problems?
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Old 04-13-14, 06:15 PM   #5175
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Quote:
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Sober says that EMCCD should not be used.
IIRC, this mod was causing contacts not to be heard by the sonar guy.
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