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Old 08-12-07, 09:43 PM   #61
Misfit138
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Torpedo hardcore mod now compatible with NSM3

http://files.filefront.com/NSM3+hard.../fileinfo.html

Last edited by Misfit138; 08-13-07 at 04:16 AM.
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Old 08-12-07, 11:08 PM   #62
tater
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Sunk a few ships.




Oh yeah, this is a keeper.

Hit a DD that was running back to the TF (I could see the hazy form of a CV in the distance, maybe a CVE, and a Takao CA I think. No way I could catch them, and the DDs had kept me down--I dodged towards the TF, and 2 DDs were pounding water behind me (where I had been). They gave up and came back to TF. So I put one on his nose at minimum range., he keeps going at high speed. I watch him going away, and I notice he is down at the bow... he slowed after a while as his screws came out of the water, and down he went.



tater
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Old 08-12-07, 11:17 PM   #63
billko
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Quote:
Originally Posted by tater
Sunk a few ships.




Oh yeah, this is a keeper.

Hit a DD that was running back to the TF (I could see the hazy form of a CV in the distance, maybe a CVE, and a Takao CA I think. No way I could catch them, and the DDs had kept me down--I dodged towards the TF, and 2 DDs were pounding water behind me (where I had been). They gave up and came back to TF. So I put one on his nose at minimum range., he keeps going at high speed. I watch him going away, and I notice he is down at the bow... he slowed after a while as his screws came out of the water, and down he went.



tater
Way cool, tater!

Bill
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Old 08-13-07, 12:02 AM   #64
nattydread
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Do we still need the Taihosun maru CTD fix for this?
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Old 08-13-07, 12:11 AM   #65
tater
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No, this mod fixes the problem directly.

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Old 08-13-07, 12:54 AM   #66
Rattail
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Wernersole for president!!! Thanks!!:rotfl::rotfl:
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Old 08-13-07, 01:44 AM   #67
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oh happy day!!
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Old 08-13-07, 02:00 AM   #68
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Quote:
Originally Posted by Misfit138
Torpedo harcore mod now compatible with NSM3

http://files.filefront.com/NSM3+hard.../fileinfo.html
What exactly does this do? I can't find it in the incorporated readme.
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Old 08-13-07, 02:06 AM   #69
Misfit138
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Quote:
Originally Posted by Tobus
Quote:
Originally Posted by Misfit138
Torpedo harcore mod now compatible with NSM3

http://files.filefront.com/NSM3+hard.../fileinfo.html
What exactly does this do? I can't find it in the incorporated readme.
http://www.subsim.com/radioroom/show...rpedo+hardcore
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Old 08-13-07, 02:43 AM   #70
Tobus
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Thanks Misfit! Don't think I'll use it though, my manual targeting is frustrating me enough as is

Last edited by Tobus; 08-13-07 at 03:27 AM.
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Old 08-13-07, 03:47 AM   #71
leovampire
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Default thanks for the work you did WernerSobe

I will be checking this out this week!
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Old 08-13-07, 08:47 AM   #72
tater
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Nothing make youfeel the love for BuOrd like finding a TF moving fast---towards you---firing every single tube, and having your only couple hits be duds.

Gotta love the hardcore torpedo mod.
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Old 08-13-07, 10:51 AM   #73
Seaman_Hornsby
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Christmas in August! Thanks for all the hard work, WernerSobe! I've been using 2.6 so I'm looking forward to testing the new and improved 3.0!

Too bad I have to pine away the day at work until I can get home and try it out.
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Old 08-13-07, 11:17 AM   #74
Rockin Robbins
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Default Wow!

I've just finished my first cruise with version 2.6. It was so much fun I risked my crew's lives hanging around to see how each ship sank in a totally individual way! I ended up using spread angles to try to sink ships by the bow, by the stern and rolling them over.

I noticed that much of the time there was no visible hole in the ship, however it sank like one was there. I didn't think ships took too much time to sink. I loved it.

Now 3.0 is out. I'm salivating here, helpless at work seeing that the online file is correct now. No light version for me though. I've learned to trust your judgment from the excellent version 2.6. Natural Sinking Mechanics is monsterously good!
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Old 08-13-07, 12:03 PM   #75
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Tried it, loved it, keeping it!

Thanks Werner, GREAT WORK!
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