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Old 04-23-18, 04:07 AM   #1
CaptainX3
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Default [REL] New Playable Subs & More Mod

NEW PLAYABLE SUBS & MORE MOD v2.0.0 RELEASED

The first post-expansion release of the mod is now public. Please head to the link below to download. It is extremely vital that you read notes on the main page before downloading the mod, especially the notes at the top and the "Other Important Changes" section right below the list of playable subs.

Link: https://github.com/CaptainX3/CW-Playable-Subs


Other Important Changes
  • Player home base in SCS campaign changed to Okinawa, since it is a much more likely location for a US sub base in this theater of operations, and hopefully will somewhat ease the issue of automatically failing your mission whenever you need to rearm.
  • Minimum aircraft distance to allow exiting a mission (NearbyAircraftMinDistance) changed from 10000 to 3500, so you're not stuck waiting forever for aircraft to disappear after you sink their mothership.
  • Sonar signatures have been reworked. You will see the entire vessel list when playing single missions, but the campaign singature libraries have been left as they were in vanilla, since none of the new subs in this mod will appear in the campaigns.
  • In this version of the mod, there is only ONE version of each sub instead of separate vanilla and playable versions like before. (This means that the playable Yasen you love will also be the Yasen you face in the campaigns and single missions.)
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 04-23-18, 07:19 AM   #2
Richard G
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Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
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Old 04-23-18, 09:30 AM   #3
CaptainX3
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Quote:
Originally Posted by Richard G View Post
Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
You can reset it back to Guam by deleting the override\campaign\campaign003\campaign_data.txt file and the override\campaign\campaign003\language_en folder.

To be accurate, the US actually has a naval base in Yokosuka, and in the novel SSN, which the campaign is based on, the USS Cheyenne always rearmed and repaired at the sub tender McKee which anchored in Subic Bay, after which the Navy sent SeaBees to build a small base and airfield. However, I ran into problems moving the base to Subic Bay, kept getting "pulled" into port during missions.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 04-24-18, 01:23 AM   #4
ETR3(SS)
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Quote:
Originally Posted by Richard G View Post
Don't like the Okinawa home base. The sub base is in Guam, they're not in Japan because they can be bombed to hell by red air.
I'd second this. That and Oki is a Marine base with no, or next to no, naval support facilities. Yoko would be the next probable but Guam is really the best option. Keep in mind the geographical and political difference between the Lant and Pac. Just my two cents though.
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Old 04-24-18, 05:42 AM   #5
CaptainX3
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Quote:
Originally Posted by ETR3(SS) View Post
I'd second this. That and Oki is a Marine base with no, or next to no, naval support facilities. Yoko would be the next probable but Guam is really the best option. Keep in mind the geographical and political difference between the Lant and Pac. Just my two cents though.
True, but also notice the port image when you enter port at Guam... it shows a submarine tender anchored in a harbor, not an actual naval base, so in theory, the "base" depicted could literally be anywhere. I chose Okinawa because its closer to the mission area (but not too close) and the US has a presence there in real life.

For those who want to change it back, simply delete the files I mentioned above. Personally I wanted to try to complete a campaign without failing the mission every time I need to repair or rearm. Guam is too far away from the mission area with the mission time limits that are in place.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 04-24-18, 07:23 PM   #6
Beedo
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Is there a way to make only Nato subs available for blue campaign and only Chinese/Soviet available for red?

Thanks for the quick update on the mod btw, love the new subs!
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Old 04-25-18, 03:15 AM   #7
CaptainX3
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Quote:
Originally Posted by Beedo View Post
Is there a way to make only Nato subs available for blue campaign and only Chinese/Soviet available for red?

Thanks for the quick update on the mod btw, love the new subs!
Sure, you can choose what subs are available to the player in the override/campaign/campaign###/summary.txt file. At the moment, there's no reason to limit player options because there is no Red campaign, the 3 campaigns in the mod are the same vanilla campaigns all playable from the US side.

The developer of the Soviet campaign that used to be in the mod has gone inactive and can't be reached, so there aren't any new campaigns in this version.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 05-01-18, 05:03 PM   #8
FlashKick9000
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Default Missing Files

Hey there i Downloaded the newest file and installed it how you supose to do.

But now, when i'm starting Cold Waters the game says: Missing File:
Steam/steamapps/.../default/.../"usn_mk48_adcap_description"

Just to see if the mod works i copied a nother file and renamed it to the file that is missing. But then another file was missing. so i copied, renamed, restarted the game for a bout 15 minutes. could you please fix this issue?

Keep up the good work
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Old 05-30-18, 08:15 PM   #9
jimcarrel
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You will have missing files if you haven't opted into Cold Waters beta.
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Old 07-29-18, 07:28 AM   #10
LeonGER
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Default I cant play campaign

I cant play campaign
It just throws me on the map with no icons or anything
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Old 10-04-18, 08:11 AM   #11
Sieger95
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Default German submarines

question: can you make one or multiple WWII subs from germany?
would be awesome.
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Old 10-04-18, 10:23 AM   #12
Aktungbby
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Default Welcome aboard!

Sieger95!...& FlashKick9000!
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Old 02-10-19, 01:34 PM   #13
LiquitHQ
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heya,

I 've been playing this mod in the past and I never have seen this -> PBS World Map.exe before looking at the readme and on GitHub I only see one reference 18 days ago from this written post but nothing that explains what it is for.

My AV is flagging it as malware so I would like to know what it is for and why it is even there since i do not see any instructions to use it!

Best of regards o7

Kevin
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Old 02-10-19, 06:22 PM   #14
CDR DPH
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I have a fairly recent build installed and I do not have that file on my system. Granted all I did was copy the override directory from within the downloaded archive. I did not bother with any other files that may have been in the downloaded file.
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Old 02-11-19, 12:15 PM   #15
Ramius
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Quote:
Originally Posted by LiquitHQ View Post
heya,

I 've been playing this mod in the past and I never have seen this -> PBS World Map.exe before looking at the readme and on GitHub I only see one reference 18 days ago from this written post but nothing that explains what it is for.

My AV is flagging it as malware so I would like to know what it is for and why it is even there since i do not see any instructions to use it!

Best of regards o7

Kevin
It modified the resource.assets file to add in the required images to allow for a whole world map to work.
I checked it with m own AVG and numerous online scanners before I uploaded it = all reported clear.
Now i'm having the same av issues with it - all it will stop from working is the whole world map selection in the mission editor.
I will find another way to make this work (other than uploading the .assets file as a whole )

Edit = Just removed this from Github repo - currently looking into other ways to sort this out.
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Last edited by Ramius; 02-11-19 at 01:23 PM.
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