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Old 03-22-15, 01:20 PM   #61
Ark
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I can't get this mod to work at all.

I tried a stock SH3 install (HD was reformatted recently) and with the Mod files for this res fix the game loads up but the menus are half cut off on the screen so you can't progress forward (single missions screen for instance).

Added in the d3d9 files in the separate DL and the game crashes on startup. The error states is an msvcrt.dll error.

What am I doing wrong?

I have a GTX 680 Classified videocard if htat helps at all.
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Old 03-22-15, 02:13 PM   #62
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Quote:
Originally Posted by Ark View Post
I can't get this mod to work at all.

I tried a stock SH3 install (HD was reformatted recently) and with the Mod files for this res fix the game loads up but the menus are half cut off on the screen so you can't progress forward (single missions screen for instance).

Added in the d3d9 files in the separate DL and the game crashes on startup. The error states is an msvcrt.dll error.

What am I doing wrong?


I have a GTX 680 Classified videocard if htat helps at all.
From the file Wide Screen Mod.pdf, which comes in the Documentation folder of Van1920x1080:

"This mod is built on top of NYGM 3.6D and Hitman GUI 1.0"

Naturally, it will not work in a stock SH3 install. You must have NYGM Tonnage War v2.5, and NYGM3_New, and NYGM 3.6D (or NYGM 3.6E or F) and Hitman GUI v1.0 (or v1.1) activated before Van1920x1080 will work at all. All of this is spelled out pretty clearly in the pdf.

Also, the mod will only work at 1920x1080 resolution If your graphics card does not support this resolution or is not set for this resolution, then it won't work either.

WAEFRTD
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Old 03-22-15, 02:57 PM   #63
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Thanks, Big.

I don't have that mod installed yet. I knew the Widescreen fix was built over that mod, but I figured a stock SH3 install would work for testing it out.

Id tried it with GWX 3.0 next (since somebody said it worked perfectly except for one gauge not showing up) as well and had the exact same issue.

I will give the NYGM mod a go next.
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Old 03-22-15, 07:38 PM   #64
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Ok, tried it with the NYGM mod and it still crashes with the d3d.dll files installed.

Removing them eliminates the crash but the menus are all screwed up, ie, shifted to far to the right (can't click the arrow for "next" to progress to the next screen).

The crash has to do with the d3d.dll file/s I just don't know how to fix it.
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Old 03-22-15, 08:42 PM   #65
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Quote:
Originally Posted by Ark View Post
Ok, tried it with the NYGM mod and it still crashes with the d3d.dll files installed.

Removing them eliminates the crash but the menus are all screwed up, ie, shifted to far to the right (can't click the arrow for "next" to progress to the next screen).

The crash has to do with the d3d.dll file/s I just don't know how to fix it.
Do you have a d3d9.ini file, also downloaded from VanJast's post? And do you have your graphics card set for 1920x1080 resolution? Does your graphics card support 1920x1080?
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Old 03-22-15, 08:43 PM   #66
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Yeah, both files are in the root SH3 folder and my card definitely supports 1920x1080 (that's my native res).
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Old 03-22-15, 08:49 PM   #67
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Quote:
Originally Posted by Ark View Post
Yeah, both files are in the root SH3 folder and my card definitely supports 1920x1080 (that's my native res).
Have you ever tried to use Seeadler's d3d9.dll at any other resolution? (Like one of the widescreen 1360x768 mods by CONUS or Rubini, or Widescreen MaGUI?)

What version of DirectX are you using?
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Old 03-22-15, 10:22 PM   #68
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Quote:
Originally Posted by BigWalleye View Post
Have you ever tried to use Seeadler's d3d9.dll at any other resolution? (Like one of the widescreen 1360x768 mods by CONUS or Rubini, or Widescreen MaGUI?)

What version of DirectX are you using?
Fresh install of WIndows here (Win 7 64) so no other iterations. Just re-installed SH3 today.

I'm wondering if you might be on to something with the DirectX reference. As far as I know, I think I installed the latest DX11. I'm wondering if I need to run the DX9 webinstaller since SH3 is quite dated.

Do I need to launch via SH3Commander for it to take effect?

*EDIT* Almost forgot, I'm using the Steam Version of SHIII.

Thanks for the help.
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Old 03-23-15, 07:02 AM   #69
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Quote:
Originally Posted by Ark View Post
I'm wondering if you might be on to something with the DirectX reference. As far as I know, I think I installed the latest DX11. I'm wondering if I need to run the DX9 webinstaller since SH3 is quite dated.
Worth a try.

Quote:
Do I need to launch via SH3Commander for it to take effect?
No.

Quote:
Almost forgot, I'm using the Steam Version of SHIII.
AFAIK, this is not a Steam issue. But lots of people have lots of problems modding the Steam version. So I wouldn't dismiss the possibility.

My suggestion is to try DirectX9. If that doesn't work, I'd consider investing $10 for the Amazon download of the publisher's version. If that doesn't work, my troubleshooting is exhausted. I'd suggest that you post a new thread asking for help with the d39d.dll. There are a couple of knowledgible guys around who may be able to steer you right. Maybe PM VanJast - he's active.

I hope something works for you. I play in 1920x1080 with VanJast's mod and it looks great.
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Old 03-23-15, 11:43 AM   #70
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Tried reinstalling DX9 and that didn't work.

Turned off Steam Overlay and that didn't work.

Hmmm...Im wondering if its because I run two monitors, even though the 2nd monitor is disabled it still shows up in Windows settings.

No real clue how to fix this.

Are the subs still stretched with this mod or is everything true 1920x1080?
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Old 03-23-15, 01:05 PM   #71
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Quote:
Originally Posted by Ark View Post

Hmmm...Im wondering if its because I run two monitors, even though the 2nd monitor is disabled it still shows up in Windows settings.
Any way to temporarily remove the other monitor from your system?

Quote:
Are the subs still stretched with this mod or is everything true 1920x1080?
Subs, 3D and most 2D screens are not stretched. Several 2D screens - crew status and damage control, torpedo status - have "hot spots" which are hard-coded. So they must be displayed as an inset in the lower-left 1024x768 pixels of the full 1920x1080 xcreen. Most other 2D screens are displayed as a 1024x768-pixel insert which is centered on the 1920x1080 screen. All the 2D screens have suitable graphic surrounds added for appearance sake. The nav chart appears in a central 1024x768 window, but it is only 1024x768 pixels in extent, so everything on the map is relatively smaller. The intertior and exterior 3D screens are not stretched. Nor are the GUI elements, dials, gauges, etc. But these latter are again relatively smaller. The only elements that are distorted are some text elements on the loading screens. The same is true for Ahnenerbe's 1920x1080 mod. Both are good-looking and quite serviceable, although not quite of the commercial quality of SH4. I can't live with stretching, and I use Van's mod all the time.

Maybe it's just my prejudice showing, but I still have to wonder if Steam isn't the issue. Have you tried a google search?
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Old 03-23-15, 02:12 PM   #72
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Disconnected the other panel and still the same issue.

It's weird, the screen is definitely not 1080P during the initial load before crash, it looks almost like 1024x768.

Putting those two files in throws an msvcrt.dll error every time though.
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Old 03-23-15, 02:50 PM   #73
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Quote:
Originally Posted by Ark View Post
Disconnected the other panel and still the same issue.

It's weird, the screen is definitely not 1080P during the initial load before crash, it looks almost like 1024x768.

Putting those two files in throws an msvcrt.dll error every time though.
Sorry, Ark, but I'm stumped! The only other thing I could think of to try is to get a download copy from Amazon. $10, but I have no way of knowing whether that will make any difference. Could be a waste of money.

I suggest you start a new thread on this forum asking for help. The problem isn't with Van's mod, but with the d3d9.dll and your rig. There are guys who are smart about DirectX around here. Maybe someone can help you out.

Good luck! I hope someone can give you a solution. Regret that I couldn't.
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Old 03-23-15, 03:06 PM   #74
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Quote:
Originally Posted by BigWalleye View Post
Sorry, Ark, but I'm stumped! The only other thing I could think of to try is to get a download copy from Amazon. $10, but I have no way of knowing whether that will make any difference. Could be a waste of money.

I suggest you start a new thread on this forum asking for help. The problem isn't with Van's mod, but with the d3d9.dll and your rig. There are guys who are smart about DirectX around here. Maybe someone can help you out.

Good luck! I hope someone can give you a solution. Regret that I couldn't.
No worries, thanks for the help. I know a solution is out there.

Something tells me the Steam version didn't incorporate the Win XP patch and that's causing it since msvcrt.dll is a C++ issue I believe.
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Old 03-24-15, 06:23 AM   #75
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Quote:
Originally Posted by Ark View Post
No worries, thanks for the help. I know a solution is out there.

Something tells me the Steam version didn't incorporate the Win XP patch and that's causing it since msvcrt.dll is a C++ issue I believe.
Ark, you might want to check this new thread: http://www.subsim.com/radioroom/showthread.php?t=218598. BK has some suggestions about making the Steam version more mod-friendly. Maybe it will help with your problem.
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