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Old 03-02-07, 08:13 AM   #841
JScones
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Quote:
Originally Posted by Cheapskate
Quick nitpick

Schnellboot lacks bow cannon. data/sea/NPT_Ge equipment file Armament 1 (node A01) has "invisible" space on end of each line and strange end date.

? deliberate.... maybe texture probs for multiskins ?
Thanks - this oversight will be corrected in the next patch.
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Old 03-04-07, 05:11 PM   #842
NiKuTa
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GWX team. Could you tell me what did you change in basic.cfg file in GWX - Late War Sensors Snorkel Antennas MOD. I cant find a differencebetween orginal basic.cfg and bacis.cfg in GWX - Late War Sensors Snorkel Antennas MOD.
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Old 03-04-07, 05:24 PM   #843
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Quote:
Originally Posted by NiKuTa
GWX team. Could you tell me what did you change in basic.cfg file in GWX - Late War Sensors Snorkel Antennas MOD. I cant find a differencebetween orginal basic.cfg and bacis.cfg in GWX - Late War Sensors Snorkel Antennas MOD.
Well I suggest you use a compare program such as winmerge

Original

Name20=NSS_Uboattype7_SNK
Name21=NSS_Uboattype9_SNK
Name22=NSS_Uboattype9d2_SNK

Late war cfg

Name20=NSS_Uboattype7_1_SNK
Name21=NSS_Uboattype9_1_SNK
Name22=NSS_Uboattype9d2_1_SNK

Amongst others

Von made the changes and he is busy with RL ATM
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Old 03-06-07, 05:34 PM   #844
LukeFF
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Default Texture error in type II boats

To the development team:

I noticed this bug the other night when in the type II's radio room. It looks like part of the texture from the command room engine telegraph is somehow being mapped to part of the radio:

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Old 03-08-07, 06:46 AM   #845
antidotos
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Hi all !
Sorry for probably asking something already answered somewhere but I really need some help.
I just decided to install the GWX1.02 patch (I had some exceptional free time....) and I scrupulously followed the stages described in the forum post announcing the release, unfortunately the stages uninstalling mods in JSME and rolling back SH3 where inverted (as I discovered 10 seconds too late and next forum page).
So the patch refused to apply.
Then I reactivated the mods (16km, officers, grids), launched a new career in SH3, played for 10 minutes, saved then rolled back in SH3, then uninstalled the mods in JGSME.
But the patch again refused to apply.
Does this mean that my first mistake is eternal ?
Shall I reinstall the whole circus.... (is not worth the little time I play)?
Or may SH3GEn be the culprit ? I did not activate it for the last career but it may have caused some glitch ?
Thanks for any help.
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Old 03-11-07, 04:06 PM   #846
trebby
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Well dude,

I had the same problem. I thought to solve it by completely deleting sh3 and reinstalling (inclusive of deletion of all careerdata).
After all this work I installed the 1.4 patch and gwx and the old mods folder and jsgme installer WITHOUT activating it.
Then I tried gwx1.02.....gwx 1.02 still refused to install saying again something like not all mods being deactivated....
Desperate, I temporarily trew out the mods folder and jsgme and tried again.
It then actually worked!
So in hindsight, I could have probably have saved me the trouble of reinstalling!

Anyways, I suggest for you to temporarily throw out anything mod related like jsgme and mod folder, and THEN try the patch.
Hope this helps,

cheers trebby.
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Old 03-11-07, 05:23 PM   #847
Koranis
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Hello,

sorry for bothering you, but is there any way to remove that circle-antenna rotating on my deck? I liked my boats before that thing stuck on them. Is it included in the 1.02 patch?

Thank you
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Old 03-11-07, 05:55 PM   #848
Alex
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Taken from the GWX official site :

Quote:
TO INSTALL: Download and unpack into your SH3/GWX \MODS folder. Follow any included instructions prior to enabling via JSGME. Ensure that you have rolled back SH3 Commander (if in use) first!

1. Lowered DF antennas for GWX 1.02 - 17mb (keeps DF Loop antenna in the lowered position)


http://www.mediafire.com/?1lgim5emxnz

http://www.divshare.com/download/156843-c96

http://files.filefront.com/GWX___Low.../fileinfo.html
http://files.filefront.com/GWX___Low.../fileinfo.html

http://files.filefront.com/GWX___Low.../fileinfo.html
http://rapidshare.com/files/18071945...tennas.7z.html
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Old 03-11-07, 06:11 PM   #849
bigboywooly
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Thanx Alex
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Old 03-11-07, 11:08 PM   #850
Koranis
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Oh hell... I'm not using JSGME!
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Old 03-12-07, 05:05 AM   #851
antidotos
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Quote:
Originally Posted by trebby
Well dude,

I had the same problem. I thought to solve it by completely deleting sh3 and reinstalling (inclusive of deletion of all careerdata).
After all this work I installed the 1.4 patch and gwx and the old mods folder and jsgme installer WITHOUT activating it.
Then I tried gwx1.02.....gwx 1.02 still refused to install saying again something like not all mods being deactivated....
Desperate, I temporarily trew out the mods folder and jsgme and tried again.
It then actually worked!
So in hindsight, I could have probably have saved me the trouble of reinstalling!

Anyways, I suggest for you to temporarily throw out anything mod related like jsgme and mod folder, and THEN try the patch.
Hope this helps,

cheers trebby.
Thanks Trebby for your suggestion but it did not work for me.
The patch complains about missing GWX key files.
I m afraid I need to reinstall the whole thing and perform adjustments....
Bad news.
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Old 03-12-07, 09:44 AM   #852
It762
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scroll back a few pages, someone explained that moving your old carrer, sh3 fodler to another destination and using the installer "repair" option, will very quickly resotre the game in the sh3 folder

now use multish3 and edit the location of carrer files for each installation.

great stuff so just go back a few pages.
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Old 03-12-07, 11:59 AM   #853
Roger
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Hi guys. i must ask one question. Can I use the old (before GWX 1.02) GWX specific cfg files. for SH3 Commander for 1.02?
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Old 03-12-07, 12:32 PM   #854
It762
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gwx 1.02 includes new config files and , i think , you 'll find them on the gwx download page as well in a seperate download
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Old 03-12-07, 01:38 PM   #855
Roger
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Yes I know, but I forgott the new one and using the old one. It´s okey then I install the new one over the old one?
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