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Old 04-19-14, 05:17 AM   #1
U-Schultz
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Default Fatigue model broken with No-CD fix?

I am very familiar with the workings of the .cfg files and have my own custom fatigue model that I used with GWX (variation of the 8 hour model) for years. Recently reinstalled SH3 after a couple of years lay-off. Started a patrol (both with SH3 Commander and without) and found my crew would not accumulate fatigue. Rolled back all mods went with stock GWX (and the GWX stock fatigue model) and still no fatigue again with and without SH3 Commander - even tried some of the SH3 Commander Fatigue models to triple check. Nothing.

Went to my unmodded SH3 install (except for the No-CD fix posted here) and found my crew still does not fatigue. Before I do another uninstall/reinstall to try the stock .exe I wanted to check here first.

Anyone else find the "No-CD" fix has broken the fatigue model? Or is their something else I am missing?
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Old 04-19-14, 05:33 AM   #2
raymond6751
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Default A Fatigue Fix

Hi

Long before Steam came out I was playing SH3 and then there was a problem of too much fatigue. I fixed it then by editing files. Here is my solution that will likely work for you if you locate the named files in your SH3 folder.

To cut your fatigue rates, edit your basic.cfg (BACK IT UP FIRST) and replace the following section with what you see below:

Better yet, divide the FatigueStep by 10 and also the CoefFatigue by 10 to have fatigue work over a patrol rather than a shift.

[CREW_0] ;SEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=10
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=0

[CREW_1] ;ABLESEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=11
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=20

[CREW_2] ;LEADINGSEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=50

[CREW_3] ;PETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.05
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=2
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=100

[CREW_4] ;CHIEFPETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.05
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=3
Hp=13
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=150

[CREW_5] ;CHIEFBOATSWAIN
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.05
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=4
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=200

[CREW_6] ;SUBLIEUTENANT
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.025
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=1.5
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=300

[CREW_7] ;LIEUTENANTJR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.025
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=2
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=400

[CREW_8] ;LIEUTENANTSR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.025
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=3
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=500

; AND LATER IN FILE ADD

Here are the modified values of the Basic.cfg plus a few notes....
The Compartment’s for the VIIB/VIIC boats are as follows:

Comp1 = Radio/Sonar Room
Comp2 = Command Room
Comp3 = Diesel Engine Room
Comp4 = Electric Engine Room
Comp5 = Bow Torpedo Room
Comp6 = Bow Quarters (Rest Area)
Comp7 = Stern Quarters (Rest Area)
Comp8 = Stern Torpedo Room
Comp9 = Deck Gun
Comp10 = Flak Gun
Comp11/0 = Tower Watch

[FATIGUE_COEF]
;comp 0
RegularFactor00=0.0035
SpecificFactor00=0.005
BadWeather0=0.01
;comp1
RegularFactor10=0.0025
RegularFactor11=0.0025
SpecificFactor10=0.005
SpecificFactor11=0.005
BadWeather1=0.01
;comp2
RegularFactor20=0.0025
RegularFactor21=0.0025
SpecificFactor20=0.005
SpecificFactor21=0.005
BadWeather2=0.01
;comp3
RegularFactor30=0.0025
RegularFactor31=0.0025
SpecificFactor30=0.005
SpecificFactor31=0.005
BadWeather3=0.01
;comp4
RegularFactor40=0.0025
RegularFactor41=0.0025
SpecificFactor40=0.005
SpecificFactor41=0.005
BadWeather4=0.01
;comp5
RegularFactor50=0.0025
RegularFactor51=0.0025
SpecificFactor50=0.005
SpecificFactor51=0.005
BadWeather5=0.01
;comp6
SpecificFactor60=-0.0025
SpecificFactor61=-0.0025
;comp7
SpecificFactor70=-0.0025;slower/faster by resiliance of individuals??
SpecificFactor71=-0.0025
;comp8
RegularFactor80=0.0025
RegularFactor81=0.0025
SpecificFactor80=0.005
SpecificFactor81=0.005
BadWeather8=0.01
;comp9
RegularFactor90=0.0025
SpecificFactor90=0.005
BadWeather9=0.01
;comp10
RegularFactor100=0.025
SpecificFactor100=0.005
BadWeather10=0.01
;comp 11
RegularFactor110=0.0025
RegularFactor111=0.0025
SpecificFactor110=0.005
SpecificFactor111=0.005
BadWeather11=0.01

>>> That's it. Happy Hunting!
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Last edited by raymond6751; 04-19-14 at 05:35 AM. Reason: end of file indicator added.
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Old 04-19-14, 05:55 AM   #3
Pisces
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Quote:
Originally Posted by U-Schultz View Post
...
Anyone else find the "No-CD" fix has broken the fatigue model? Or is their something else I am missing?
High time compression makes fatigue updates stop. Is that something you have considered? It's the "When in 3D view" level in SH3 Commander that is the threshold, iirc.
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Old 04-19-14, 06:56 AM   #4
U-Schultz
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Default Fatigue model broken with No-CD fix?

Huh...I do not remember high time compression stopping fatigue accumulation before but, if so, then that certainly may be the problem. Obviously I test for fatigue by going to high time compression and then letting the sim run then stopping to check.

Thanks I will check it out and I hope you are correct- I have wasted many an hour on this one!
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Last edited by U-Schultz; 04-19-14 at 07:20 AM.
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Old 04-19-14, 07:13 AM   #5
U-Schultz
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Default Fatigue model broken with No-CD fix?

You are my hero sir!
You were absolutely correct about the "3D" time setting controlling fatigue accumulation.

Just got back from setting the "3D" setting to 2048 and the crew got real tired real fast. Obviously I knew that in the old days but clearly forgot. Old age ain't so great...

Many thanks! Now if you could only give 3 hours of my life back you would really be cool!

And thanks for the fatigue model Raymond I will check it out.
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Old 04-19-14, 07:46 AM   #6
Pisces
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It may have taken 3 hours, but now it will be etched in your mind. You're welcome.
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Old 04-19-14, 09:26 AM   #7
BigWalleye
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Default

raymond6751, do you know what the "RegularFactor" in compartment fatigue coefficients is used for? I recently started a thread about fatigue modeling which led me to this post: http://www.subsim.com/radioroom/show...=175645&page=2. It has a lot of information about how the parameters are used. But I still don't understand the use of the "RegularFactor." If you can shed any light on this, I'd sure appreciate it.
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Old 04-19-14, 03:21 PM   #8
raymond6751
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Default Nope

Sorry, I don't know what that is. My only venture into the .cfg files was to play with the fatigue settings.
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Old 04-19-14, 06:03 PM   #9
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Quote:
Originally Posted by raymond6751 View Post
Sorry, I don't know what that is. My only venture into the .cfg files was to play with the fatigue settings.
How did you decide on the values for the Regular Factor in your fatigue model? The values are 1/2 the Specific Factor, except for the bridge watch.
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Old 04-19-14, 06:25 PM   #10
U-Schultz
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Default Fatigue model broken with No-CD fix?

BigWalleye do you use SH3 Commander?

In the config files it explains somewhat what the terms mean.
Just from memory the designer knew what one of the regular factors meant but was unsure of the other.

I am just getting back into SH3 after a couple of years lay-off but I think one value is for the compartment while surfaced and the other while submerged...IIRC.

If you do not have SH3 Commander I could post something here though it is a must have program.
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Old 04-19-14, 06:35 PM   #11
BigWalleye
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Quote:
Originally Posted by U-Schultz View Post
BigWalleye do you use SH3 Commander?

In the config files it explains somewhat what the terms mean.
Just from memory the designer knew what one of the regular factors meant but was unsure of the other.

I am just getting back into SH3 after a couple of years lay-off but I think one value is for the compartment while surfaced and the other while submerged...IIRC.

If you do not have SH3 Commander I could post something here though it is a must have program.
Thank you. I do use Commander and agree that it is a "must-have". I'll look for the information you mention. I've missef it.
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