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Old 12-03-14, 10:12 PM   #1
suitednate
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Default New to SH4. Need some advice

SH3 GWX veteran here........just got SH4 with the Uboat missions and am starting out with the vanilla version a bit before doing any supermods.
Do the merchants evade torpedos now? Cause they really didn't that much in SH3 if at all. I played on 88% realism in SH3.

I start out with a career at 88% and the "very hard" level on first patrol. Line up some targets at really close range and the merchants start evading like destroyers and a cruiser I shot at from really close range accelerated like a speedboat when I shot at it at night. All shots missed. Is this realistic?

Any answers or advice?
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Old 12-03-14, 10:46 PM   #2
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Quote:
Originally Posted by suitednate View Post
SH3 GWX veteran here........just got SH4 with the Uboat missions and am starting out with the vanilla version a bit before doing any supermods.
When I started with SH4, I had exactly the same idea. However, my testing of the stock game convinced me very quickly to look for some mods.


Quote:
Do the merchants evade torpedos now? Cause they really didn't that much in SH3 if at all.
Yes, if they spot them they try to evade. Surprised that didn't happen in SH3.
Quote:
Line up some targets at really close range and the merchants start evading like destroyers and a cruiser I shot at from really close range accelerated like a speedboat when I shot at it at night. All shots missed. Is this realistic?
No, it isn't realistic in the least. I just finished work on a version of Improved Ship Physics, that addresses issues like this.

Quote:
Any answers or advice?
Yes, try this mod loadout, with JSGME:

RFB_2.0 (Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 (Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 2.15



This provides many improvements with only five mods. RFB (Real Fleet Boat) aims to achieve the most realistic gameplay and changes many elements. RSRDC (Run Silent Run Deep Campaign) changes shipping traffic and missions to historical volume/pattern. Stock has excessive traffic and isn't well configured.


ISP makes the diving, turning, acceleration, battery performance, and sea-keeping of your boat more realistic.

Note that you must have v1.5 of Silent Hunter 4 to run these mods (as most others).


Also, when you install and enable these mods (using JSGME), you should start a new career.

Good luck!


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Old 12-04-14, 12:22 AM   #3
suitednate
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Thanks for the tips. Actually need some help though.

JSGME can't seem to install RFB. When I try to enable it, JSGME freezes after about 5% progress and then "stops responding". Anyone know what might be going on?

I've installed many mods before on SH3 through JSGME just fine. Have never encountered this before.............
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Old 12-04-14, 01:31 AM   #4
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Quote:
Originally Posted by suitednate View Post
JSGME can't seem to install RFB. When I try to enable it, JSGME freezes after about 5% progress and then "stops responding". Anyone know what might be going on?
That happens to me everytime I install a mod with a big file size. JSGME freezes but its actually installing so I usually just leave it for a few minutes and it'll work, just don't click on JSGME even if it says not responding wait for it to finish.

By the way, if you find RFB too realistic for you, you might want to look into TMO, its another major mod.
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Old 12-04-14, 06:15 AM   #5
THEBERBSTER
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My mods

TMOwTw 2.50
wTw 2.50 Max Optics with Crosshair
Webster's Eliminate Floating Plankton
Eye Patch for TMO v1.7
Bigger Better Protractors
Convoy Routes TMO+RSRD
Pacific Sound Mod
Stop The Shouting
wTw 2.50 Stock Sub Underwater Marker
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Old 12-04-14, 05:24 PM   #6
suitednate
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Quote:
Originally Posted by depthtok33l View Post
That happens to me everytime I install a mod with a big file size. JSGME freezes but its actually installing so I usually just leave it for a few minutes and it'll work, just don't click on JSGME even if it says not responding wait for it to finish.

By the way, if you find RFB too realistic for you, you might want to look into TMO, its another major mod.

Actually I did stop it so I hope it didn't mess up anything. I think I found the problem. I just went ahead and downloaded a fresh JSGME file and installed it, still, for whatever reason, the installation of Jsgme didn't put a JSGME.ini file in the nods folder. Once I fixed that and put one in there it worked fine.
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Old 12-06-14, 12:18 PM   #7
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Ok so I'm sailing in a salmon class boat in late 41/early 42. I've been reading around here that you are supposed to be able to use your hydrophones on the surface. I used the time compression stutter glitch to know that enemy ships are close by. I read that this means they should be audible on the hydrophone yet I heard nothing. The ships WERE there because I ran into them visually yet did not hear them on the hydrophone even after making visual contact. I even slowed to 1/3 thinking that might be the reason but still didn't hear them.

Could someone fill me in?

Running:

RFB with patch
RSRD campaign with patch
Improved ship physics.
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Old 12-06-14, 12:40 PM   #8
suitednate
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Also in addition to my last post, do weather conditions and wave height affect the probability that your torpedoes might have a faulty run? (Ie breaking the surface and skipping and going off track)
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Old 12-06-14, 02:11 PM   #9
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The stutter means they are within 20 miles ... still to far to hear them effectively.
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Old 12-06-14, 08:05 PM   #10
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Quote:
Originally Posted by suitednate View Post
,........ I used the time compression stutter glitch to know that enemy ships are close by. I read that this means they should be audible on the hydrophone yet I heard nothing. ........
Could someone fill me in?
.
The "stutter" is on the stop watch. When it hangs for a second, drop to normal time and see whats on the hydrophone. Other things will make the game stutter so expect false positives. Hope this helps some. Happy hunting.
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Old 12-06-14, 08:31 PM   #11
TorpX
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Quote:
Originally Posted by suitednate View Post
Also in addition to my last post, do weather conditions and wave height affect the probability that your torpedoes might have a faulty run? (Ie breaking the surface and skipping and going off track)
Waves can affect torpedoes to some extent. I'm not sure just how much. It depends on the relevant files in the mods. I think they usually stay on track, and as far as breaking surface, I'm not sure how much that matters in the game. Most torp failures are either duds or premature detonations.

Waves might also explain why you didn't hear ships within visual range. Normally you would be able to hear them, but know that your soundman will not usually report contacts that you already see.


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Old 12-06-14, 09:00 PM   #12
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Quote:
Originally Posted by merc4ulfate View Post
The stutter means they are within 20 miles ... still to far to hear them effectively.

I'm pretty sure they were closer than that, still no go in terms of hearing them while surfaced. What is the range u Should be able to hear them at?
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Old 12-06-14, 09:26 PM   #13
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Quote:
Originally Posted by suitednate View Post
I'm pretty sure they were closer than that, still no go in terms of hearing them while surfaced. What is the range u Should be able to hear them at?
If you are in the S-class, you can't hear anything on the surface.


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Old 12-06-14, 09:43 PM   #14
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The ISP mod that Torpx made is very good and I feel everyone should have that one in their list. It kills those stupid jack rabbit starts for the enemy ships and creates very realistic sinking times.

You might be tempted to waste fish sinking them but if you hit one wait to see if she slows down. If she did you might get lucky and she will sink in a hour or two saving your fish for other targets. The deck gun helps but stay out of range or merchants and escorts just in case they have a deck gun.

In bad weather I can use the deck gun manually while out of range for the merchants so I try to minimize my fish usage.

========================

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
More_DDs_for_AITorpedoLauncher
Improved Ship Physics_2.15
Classe_Balao_CamoTri
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Old 12-07-14, 03:50 AM   #15
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Quote:
Originally Posted by TorpX View Post
If you are in the S-class, you can't hear anything on the surface.


I'm in a salmon class
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