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Old 12-21-14, 05:49 PM   #46
Sniper297
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Quickest way;

http://www.subsim.com/radioroom/down...o=file&id=4433

Download that, activate it, start a new career - if you don't see a wooden sub model on the desk then you know JGSME isn't working.
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Old 12-22-14, 08:13 AM   #47
Spraug
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Narrowed it down.

OK, so a lot of things work, some don't. The core problem seems to be my lack of control of JSGME:

- JSGME is working, it is creating;the necessary files/references/what-nots (e.g. new files in a new DATA folder in JSGME);
- JSGME is using the wrong folders - it creates the MOD folder in the JSGME folder, not in Silent Hunter WotP;
- Shifting the MODS folder won't work, because next time I open JSGME, it will not find the MODS folder and simply create a new (and empty) one;
- within JGSME (v2.6.0.157) I have no option of shifting the MODS folder to the place it needs to be;
- interestingly, the snapshot function works, it will be able to tell the difference between modded and unmodded, but the game simply doesn't find the modded data;
- while I can manually shift the MODS folder and the DATA folder to the place they should be, this would require manually checking that only the right files are overwritten. This seems to work with RSRD, because the number of files is limited, but there are far too many with TMO wtw for me to do that;
- I seem to need to install RSRD first, because a otherwise the changes from TMO wtw are restored to original by RSRD;

So, is anybody an expert on JSGME? There are only 1/2 dozen functions so there is not much I can miss but somehow it is simply not working like EVERYONE says it should (including people who use steam, so this seems to be pretty unique?!?!).

- when manually shifting the files to the respective folders, I can start the game and it will work nicely (I get the TMO starting screen) until almost the end (the loading bar is full), where it will not continue, because it cannot find certain files (e.g. "black80.tga"). The problem is that - despite the fact that I keep an unaltered back-up of both the original files (DATA folder) and the mod files (MODS and new DATA folders) - these files DO NOT EXIST ANYWHERE ON MY COMPUTER.
- The only reasons for this I can think of are:
* the mod files are incomplete (but someone before me would have noticed),
* mod version and my game version do not correspond

Since I was unable to finally confirm that I have 1.4 and not 1.3 (seems to be very common for SH4 on Steam), I upgraded to v1.5 U-Boat Missions. This means I will have to identify all mod files again and download them again.

P.S.: Ah and neither the "Help" nor the "update" function work and the link to Jonesoft Homepage in "About" is a dead end.
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IJN_Radar_Fix_2

Last edited by Spraug; 12-22-14 at 08:20 AM. Reason: added P.S.
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Old 12-22-14, 09:03 AM   #48
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Default YES, I'm a dork

a) Thank you very much for your help, people;
b) Thank you Neal Stevens, I believe, for posting the JSGME manual (I didn't even know one existed);
c) The key is to not only install JSGME in the Silent Hunter folder, which I did before, but to make sure that the .exe is in that folder. Mine automatically unpacked in a JSGME folder and I thought that's where it belongs. NO, IT DOESN'T

Sorry guys.

One (hopefully last?) question: can you point me at a version of RSRD compatible with TMOwtw 2.50.7, because the RSRD thread is 148 pages long and no search seems to be able to pick something up. Is the link in the first post to the latest version ("Last edited by lurker_hlb3; 06-30-2012 at 11:39 PM. Reason: new info")?
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RSRDC_V5xx_Patch1
SCAF for RSRDC v502_2.0
IJN_Radar_Fix_2

Last edited by Spraug; 12-22-14 at 09:04 AM. Reason: correction
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Old 12-22-14, 12:48 PM   #49
Spraug
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IT'S WORKING!!!!!

Dio mio! You guys (whoever did the mods) are crazy! It's working now as it should be and just about everything is different: it feels like I'm playing a different game.

The only problem is that at night it's really dark (I can't see anything through the periscope). Any way to brighten that up a bit?
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RSRDC_V5xx_Patch1
SCAF for RSRDC v502_2.0
IJN_Radar_Fix_2
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Old 12-22-14, 01:27 PM   #50
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Instructions are a wonderful thing
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Old 12-22-14, 02:59 PM   #51
THEBERBSTER
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Hi Spraug

Although TMOwtw 2.5 comes with its own readme you can use the manual from the larger TMO 2.5 for other information.

I would take a look at RSRDC_TMO_V502

Where the larger TMO 2.5 is being used look at the mod lists and just check out the patches being used as they will be relevant to wtw.

Peter
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Old 12-22-14, 04:12 PM   #52
Spraug
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Default as always...

thanks, the RSRD manual came with the mod and I'll download the TMO 2.5 one as well.

(in the meantime: I got my first 17'000t with the new mods)
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SCAF for RSRDC v502_2.0
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Old 12-22-14, 05:44 PM   #53
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I can see that smile from here
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Old 12-22-14, 11:54 PM   #54
Sniper297
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Hit the escape key, click Options, Graphics, slide the Gamma over to the right a little. Brighten up your night.
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Old 12-23-14, 05:49 PM   #55
Spraug
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Default OH YES!

Quote:
Originally Posted by THEBERBSTER View Post
I can see that smile from here
I bet you can. 17'000t shot out of a convoy guarded by 6 destroyers 1 light cruiser and what felt like 52 Subchasers. And that in a S-18 boat. Don't know why I didn't get a medal for it, but it FELT SO GOOD!!!

Quote:
Originally Posted by Sniper297 View Post
Hit the escape key, click Options, Graphics, slide the Gamma over to the right a little. Brighten up your night.
Will do. And thanks for the wooden sub, it looks so cool on the desk.
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SCAF for RSRDC v502_2.0
IJN_Radar_Fix_2
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